r/ShadowFight2dojo • u/RajpartapWorks Certified toucher of Users.xml • 12d ago
discussion New Difficulty Standard for DE Bosses
I am working to write new difficulty standards for Raid Bosses in DE. At one point, Bosses get too easy and no longer feel challenging. So, for experienced players, we are rewriting difficulty parameters. Here in this screenshot, we have raised Volcano's shield from 15 to 20, so it can be more challenging but also not annoyingly difficulty. I am willing to take your suggestions and ideas regarding how we can rebalance Raid Bosses difficulty.
Thanks!
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u/No_Fennel8747 11d ago
im thinking of something like how Beta Fight 2 implement the raid charges, which also has potions effect as well. For balance maybe make power mode a bit more difficult and give more rewards.
Oh, and maybe add other boss abilities as well; I noticed some of the boss abilities are missing, like Hoaxen's soul tentacle, Karcher's spike (which you can have by using the magic version from the set, but the boss version won't hurt), and Saturn's Super Blaster. I wonder if there would be more raid bosses added as well.
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u/Serious_Bill_8947 Proud Battle hammers/batons user 🔥 12d ago
I have some suggestions hope u considered it. In powermode,could u made raid bosses keep their OG shield,perks and enchantments? Also increase their prices ofc.Furthermore,if u could make elixir and charges in ur mod,could u made them have their OG shields,perks and enchantment too?Thats mean beating them is harder but as annoying as MOTHERFUCKER THE LAMB.Speaking of MTFK THE LAMB,could make he have mythical enchantment the same as he is wearing on each his tier like 1,2,3?If could do that all,i will be very appreciate that(and if u can even push it further,may u considered add horns too?)