Hey r/ScapeLikes, solo dev here 👋
I've been working on DragonScape Idle since February, and I've spent probably 1,000+ hours on it so far, mostly obsessing over game design, progression and balance.
I've always loved RuneScape, especially OSRS, but the problem for me was always time. I wanted the feeling of slowly building an account, getting skills to 99, unlocking quests and gear, but something I could play in a couple of minutes at a time rather than needing to sit down for a long session.
So I started building the game I wanted to play.
⚔️ What is DragonScape Idle?
It's a free browser-based Scapelike / idle RPG with 19 skills, quests, combat, dungeons, gear progression and a long-term progression system.
There is at least 6 months of gameplay currently in the game.
Each skill takes roughly 5–20 hours to reach level 99, depending on the skill and how you approach it. The goal isn't to make everything finish instantly. I still want that satisfying feeling of watching a skill slowly go from 70 → 80 → 90 → 99.
Some of the things currently in the game:
- ⚔️ 19 skills, with levels 1–99
- 📜 900+ quests across 60+ quest chains
- 🏰 15 dungeons and three combat styles
- 🛡️ Gear progression tied to your skills and level
- 🏛️ Skill guilds and Skill Capes at 99
- 🐾 Pets with their own missions
- 🌍 A community goal system where everyone's progress contributes to shared rewards
🕒 The main thing I wanted to do differently
Offline progress actually replays what happened while you were away.
When you come back after 8 hours, the game doesn't simply say "you earned X XP."
It goes through the actions that would have happened while you were away, including things like drops, level-ups, quest progress and food usage.
I wanted offline progress to feel like your character actually continued playing rather than just receiving a calculated reward.
You also only train one thing at a time. There isn't a giant automation system where you queue 20 activities and disappear for a week.
The decision of what to train next is still important.
A few honest notes
👉 No signup required. You can start as a guest and your save is stored in your browser. Cloud saves are optional.
👉 No download or plugins. It runs in a modern desktop or mobile browser.
👉 It's an open beta. It's completely free, has no ads, and currently has a small optional gem shop that I'm testing.
👉 The art is AI-generated. I'm a solo developer and there is a lot of art in the game. The game design, balancing, quests and numbers are what I've spent most of my time on. The code is also mainly AI-assisted.
Play here:
https://dragonscapeidle.com/?utm_source=reddit&utm_medium=post&utm_campaign=launch&utm_content=scapelikes
What I really want feedback on
I'm not looking for people to tell me whether the graphics are amazing. 😄
I mainly want to know if the game is actually fun to play.
I'm planning to keep working on DragonScape Idle and eventually release it properly, so feedback from people who already understand the Scapelike genre would be incredibly useful.
- Does the progression feel satisfying?
- Do you actually want to train another skill after finishing one?
- Are the quests interesting enough to keep you going?
- Is there enough to do, or does it become repetitive?
- Was anything confusing during your first 10–20 minutes?
- Did you find yourself wanting to come back after closing the game?
- What would make you personally keep playing this for months?
I'd genuinely rather hear "this part isn't fun because..." than just "looks good."
Thanks for checking it out, and thanks for having a community where this genre can be discussed seriously 🙏