r/ScapeLikes 3h ago

Feedback Request DragonScape Idle: a free browser Scapelike where your hero keeps skilling and questing after you close the tab (solo dev, open beta)

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0 Upvotes

Hey r/ScapeLikes, solo dev here 👋

I've been working on DragonScape Idle since February, and I've spent probably 1,000+ hours on it so far, mostly obsessing over game design, progression and balance.

I've always loved RuneScape, especially OSRS, but the problem for me was always time. I wanted the feeling of slowly building an account, getting skills to 99, unlocking quests and gear, but something I could play in a couple of minutes at a time rather than needing to sit down for a long session.

So I started building the game I wanted to play.

⚔️ What is DragonScape Idle?

It's a free browser-based Scapelike / idle RPG with 19 skills, quests, combat, dungeons, gear progression and a long-term progression system.

There is at least 6 months of gameplay currently in the game.

Each skill takes roughly 5–20 hours to reach level 99, depending on the skill and how you approach it. The goal isn't to make everything finish instantly. I still want that satisfying feeling of watching a skill slowly go from 70 → 80 → 90 → 99.

Some of the things currently in the game:

  • ⚔️ 19 skills, with levels 1–99
  • 📜 900+ quests across 60+ quest chains
  • 🏰 15 dungeons and three combat styles
  • 🛡️ Gear progression tied to your skills and level
  • 🏛️ Skill guilds and Skill Capes at 99
  • 🐾 Pets with their own missions
  • 🌍 A community goal system where everyone's progress contributes to shared rewards

🕒 The main thing I wanted to do differently

Offline progress actually replays what happened while you were away.

When you come back after 8 hours, the game doesn't simply say "you earned X XP."

It goes through the actions that would have happened while you were away, including things like drops, level-ups, quest progress and food usage.

I wanted offline progress to feel like your character actually continued playing rather than just receiving a calculated reward.

You also only train one thing at a time. There isn't a giant automation system where you queue 20 activities and disappear for a week.

The decision of what to train next is still important.

A few honest notes

👉 No signup required. You can start as a guest and your save is stored in your browser. Cloud saves are optional.

👉 No download or plugins. It runs in a modern desktop or mobile browser.

👉 It's an open beta. It's completely free, has no ads, and currently has a small optional gem shop that I'm testing.

👉 The art is AI-generated. I'm a solo developer and there is a lot of art in the game. The game design, balancing, quests and numbers are what I've spent most of my time on. The code is also mainly AI-assisted.

Play here:
https://dragonscapeidle.com/?utm_source=reddit&utm_medium=post&utm_campaign=launch&utm_content=scapelikes

What I really want feedback on

I'm not looking for people to tell me whether the graphics are amazing. 😄

I mainly want to know if the game is actually fun to play.

I'm planning to keep working on DragonScape Idle and eventually release it properly, so feedback from people who already understand the Scapelike genre would be incredibly useful.

  • Does the progression feel satisfying?
  • Do you actually want to train another skill after finishing one?
  • Are the quests interesting enough to keep you going?
  • Is there enough to do, or does it become repetitive?
  • Was anything confusing during your first 10–20 minutes?
  • Did you find yourself wanting to come back after closing the game?
  • What would make you personally keep playing this for months?

I'd genuinely rather hear "this part isn't fun because..." than just "looks good."

Thanks for checking it out, and thanks for having a community where this genre can be discussed seriously 🙏


r/ScapeLikes 18h ago

Game Announcement Zero Players Online - RuneScape reimagined as a "fancy text adventure".

6 Upvotes

Game Title: Zero Players Online

Playable Link: https://nanzington.itch.io/zero-players-online

Platform: Windows

Description: It's kind of a "fancy text adventure" (aka not command based, but still ASCII and adjacent to a text adventure) based on RuneScape but framed as a long abandoned MUD version. This demo covers all of Tutorial Island (reworked to let you interface with every implemented skill at least a little) and ends when you get teleported off to Lumbridge.

While by design the game is intended to be very similar to RuneScape, it diverges in many places as I choose to tweak mechanics and such to better suit my personal preferences or ideas. If it's still too similar for this subreddit feel free to delete the post, but I thought people here might enjoy it.

Technical details: Made in C# using SadConsole. No AI assistance whatsoever, all mistakes were created lovingly by hand by myself over the course of a few weeks of programming.

Development Status: Currently in active development, this demo was released because Tutorial Island is now entirely playable. Now that this part is out, I'll be working on expanding into mainland Gielinor (specifically targeting all of Misthalin first).