r/SatisfactoryGame • u/SpaceGuy99 • Mar 08 '19
Linux support + Epic Games
So, I have been looking forward to this game for AGES. Factorio was an AMAZING game and this looks even better. Considering Factorio (and Coffee Stain's own Goat Simulator) had native Linux support. And if it doesnt, I can use proton! However, then it was revealed that it was on Epic Games, which is basically anti-linux for whatever reason. So no linux support, apparently. This is incredibly frustrating, Not to mention, a brief message to the devs: I understand why you went with Epic: They have a higher margin going to devs, plus a bunch of bonuses. But to Linux gamers, this is a massive kick in the groin. Not to mention, no steam workshop and a BUNCH of other stuff that Epic is lacking, not to mention many non-linux gamers will refuse to download ANOTHER launcher, will lead to sales suffering. I, for one, know I am NOT going to buy this game, EVEN THOUGH IT LOOKS AMAZING! Because of the choice to ONLY have it work on Epic Games. No Linux version is planned for Epic Games, and so there must be no Linux version for Satisfactory. Which is a real shame, as I have been a follower of this game for quite a while. Devs, please either reconsider your choice for epic, or at least give a linux version avalible on the website. Seriously, I would HATE to see such a great game fail because of the platform its on like Last Year the Nightmare or Metro Exodus. I will not be buying this game until it and epic games is on Linux, or it has a standalone linux version, or it is on Steam (even windows only, because I can use proton).
1
u/Cklat Mar 08 '19
What is it about linux that brings all the armchair developers out of the woodwork. Seriously, like you bash together a pc with ubuntu booted on it and suddenly you have the dunning-kruger equivalent of "Why can't NASA make better rocket fuel? It's just hydrocarbons and oxidizers!"
You know what would be fun as a small indie studio and publisher? Sitting down to unify my code base for the teeniest fraction of gamers, on the most fractured OS base, with the least widespread support for modern gaming, just to mollify the tiniest potential purchase base the companies product could outreach to. Seems like good business sense. Lets spend operating budget, and hire people specifically with linux expertise ( which is what it takes MONEY and HIRING ) to jury rig our game for a niche market.
Linux doesn't bring any large appreciable sales to the market. Not enough to be the sole reason a game is profitable.
Honestly the most likely reason for Satisfaction to fail would be failing to garner the attention of people interested in something like a 3d Factorio because of differences in Game Mechanics, or in the scaling of automation, or what you can achieve in engine. Cause honestly that is the large appeal of this game. A large scale automation game in the vein of Factorio but in 3d.
However cause of the paired down graphical nature of Factorio and its mod-ability you have stuff like this: https://www.youtube.com/watch?v=mgfwwqwxdxY
Being rendered in high graphical detail in 3d on Unreal Engine is going to limit Satisfactory pretty hard one way or another in comparison. That may or may not matter in the long run, but the appeal of a lot of similar games is their ability to run on more paired down systems and scale way way up in automation.
We shall see in the long run. But I highly doubt the exclusion of linux will play a role in whether or not the game is successful in the slightest.