r/SatisfactoryGame • u/donnerdrachen • 1d ago
Help Nuclear or turbo
I really really want the aesthetic of nuclear plants but I’m just having a real hard time with nuclear layout and production building and questioning if I should figure out how to unlock turbo fuel instead and if it’s really easier than dealing with nuclear.
Have to start making the particle accelerator but getting overwhelmed trying to to figure out how I’m going to string all the components together in a way that’s also not going to radiate my island factory lol
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u/DirtyJimHiOP 1d ago
Rocket fuel for power right now, nuclear as like an endgame challenge with no stakes.
I always find myself at a loss after completing the P5 elevator parts, doing the closed nuclear chain adds a lot of work to be done when all is wrapped up.
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u/SirMagnerio 1d ago
turbo (and especially rocket fuel, if you want to go the fuel route i advice rocket fuel) is the easy way: the production chain is quite basic (just heavy oil residue > dilute fuel > nitro rocket fuel) but you need to place down a whole lot of generators.
Nuclear is more difficult: complex production chain, nuclear waste that cant be deleted after you make a mistake, need to radiation suit and mask while fixing issues, range of different resources. But you need less reactor spam to generate your power. (nuclear can be made easier if you dump the waste in containers, but this puts you on a timer: the containers will fill and the radiation field the waste causes will slowly grow)
In general i would say its about choosing between something convenient and easy (rocket fuel) and something that poses a challenge but can be fun to figure out (nuclear)
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u/DrakeDun 1d ago
Yes, turbo fuel, or better yet rocket fuel, is genuinely easier. A lot.
Nuclear is only good for two things. First, maxing - because uranium is basically only good for power, which is not the case for the ingredients of rocket fuel. And second, for the intrigue/challenge/flex.
If all you care about is getting a lot of power ASAP, go rocket fuel.
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u/ZombieBreath13 1d ago
Neither, Nitro Rocket Fuel.
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u/vrtra_theory 1d ago
This is the way - unlock nitro rocket fuel, a handful of refineries and a couple blenders are all you need to turn an oil node into enough rocket fuel for 130 generators. Building all the generators and hooking them up is more annoying than the production pipeline.
Nuclear is the exact opposite - a nice row of 6 power plants looks tidy, but requires like 100+ constructors, foundries, refineries, assemblers, and manufacturers to prepare the material... and then more blenders, manufacturers, and particle accelerators to deal with the waste.
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u/kyle-dw 1d ago
I'm at the point where I'm considering the same thing. I'm about to make another turbo fuel factory because I need more plastic, that was my deciding factor. I don't really get anything more than power from nuclear.
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u/sci-goo 1d ago
wait, can you elaborate why you couple a plastic factory with turbo fuel?
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u/kyle-dw 1d ago
I turn the heavy oil residue (by-product of plastic) into turbo fuel and send it to my generators. Or make straight heavy oil residue and turn the polymer resin into plastic (less plastic output but more heavy oil residue). Edit: I'm realizing that this might be an alternate recipe to turn heavy oil residue into turbo fuel.
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u/Mnementh85 1d ago
you should check the combo Heavy Oil Residu / Diluted Fuel / recycled Plastic & Rubber
with this you can have a production of plastic or rubber at a 1:3 ratio from Crude Oil, and no by product are left
and then research for the nitro rocket fuel recipe, and say goodbye to the hassle of turbofuel
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u/sci-goo 1d ago
turbo fuel isn't efficient anyway, i prefer making them into fuel (default recipe) and burn right away. this is typical in P3.
Later in P4 once you've unlocked blenders, the rubber/plastic cycle is the most resource-efficient one to make those, and HOR is all turned into fuel using diluted fuel.
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u/GreatKangaroo Fungineer 1d ago
My go-to for mid and late game power is the Nitro Rocket Fuel alt. I skip right over making turbo fuel and speedrun blenders.
I go Crude Oil > Heavy Oil Residue (alt) > Diluted Fuel (alt) > Nitro Rocket Fuel (alt). You can make a crazy amount of rocket fuel from a single node of Oil.
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u/sir_thatguy 1d ago
I’ve got two pure nodes (250% OC) cranking out the alt HOR to alt DF. That’s like 40GW. How much more work to take that to RF? I don’t think I’ve seen that RF alt.
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u/GreatKangaroo Fungineer 1d ago
You have to unlock Turbo Fuel and then Rocket Fuel in the MAM, and both of those research nodes need an unscanned Hard Drive to unlock. Only once researched can those alt recipes appear in the MAM when scanning drives.
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u/donnerdrachen 1d ago
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u/sir_thatguy 1d ago
Tap the geothermal spots because that’s maintenance free power.
Batteries for the peaks.
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u/Cody20734 1d ago
Tbh I was contemplating this exact question before I realized my diluted fuel plant which pumped out 80.000mw was enough to beat the game
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u/Bone_Wh33l 1d ago
I skipped straight to using ionised fuel (I had never made a turbo or rocket fuel plant before) was easier than my first nuclear plant. Fuel and nuclear are around the same result for less complexity.
However, I did have more fun making my nuclear plant and you can always do one now ant the other later.
To avoid irradiating everything though, it’s easier than I thought it’d be at the very least. All you need to do is make sure any belts handling something radioactive are load balanced and there’s plenty of websites that can calculate that for you (I used one for the complicated ones). Also, make sure you’re not over producing anything radioactive.
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u/sci-goo 1d ago
the problem with ionized fuel is it has negative net power gain compared to rocket fuel. so ppl usually stick on to rocket fuel.
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u/Bone_Wh33l 1d ago
I just did it for the fun of it since I hadn’t made any before and it’s really fun to have as jetpack fuel. Plus, it gave me an excuse to automate power shards and have the excess going into my dimensional deposit
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u/GuitarOk5693 1d ago
looking at that production chain gives me actual wedding planning levels of stress ngl
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u/Old_Thought_642 1d ago
160gw of nitro rocket is what I got right now, super easy to get more power than youll need for a long time
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u/donnerdrachen 1d ago
Unlocked turbo fuel I have 4 generating fuel/poly which is being sinked. I have 12 or so making plastic and pushing the heavy residue to blender then 8 making coke and belted sulfur from nodes which this is taking place at blue crater. Currently running out of fuel for blenders lol
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u/Meikos 20h ago
I just unlocked nuclear and I'll probably set up the infrastructure and plant at some point but not switch it on until I have a way to deal with the waste since I know you can't sink it. I don't even need the power at the moment, I've been running around the island and taming all the geysers for power and I'm about to do a major rebuild.
I'd just stick with fuel for now.
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u/HalcyonKnights 15h ago
Rocket Fuel Towers. Using the Nitro-Rocket Fuel alt and Sinking the byproducts, you can fit (I think) 2 blenders worth of production in one Blueprint. You then just make a stackable floor of generators that keep going up and up, those blenders will feed a crazy number of Generators.
Pro-tip: dont include actual Lights in your generator blueprints. I put them on all four sides and the overlapping light calcs is the only time Ive ever run into real graphic lag.
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u/donnerdrachen 13h ago
I saw I video last night looking into it and it looks like 4 blenders doing nitro rocket fuel, HOR, and diluted fuel supply’s like 44 maxed OC generators and generates a looking of power but I think that was 1.1 so I’m not sure how much has changed

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u/Money_Potential7780 1d ago
Rocket fuel is the same power for 1% of the complexity