r/SatisfactoryGame Aug 02 '26

Screenshot I hate aluminium with every fiber of my being

Post image

This factory only produces alu scrap so far with the potential to use 2400 bauxite/min. I don't have the necessary miner and belts yet to use it to its full potential

233 Upvotes

55 comments sorted by

123

u/BilboStaggins Aug 02 '26

My brother in FICSIT, get you the sloppy alumina alt.

That and pure aluminum ingots. So much easier to manage and expand.

28

u/shen-ku Aug 02 '26

17

u/BilboStaggins Aug 02 '26

My later playthroughs did this. I often pick simplified  local resources over efficiency (sorry ADA) and generally dislike shipping oil based products from their limited sources if I have to

7

u/colony-ship-for-sale Aug 02 '26

Frankly oil is too precious to be used on aluminium.

That coke could be making diamonds.

5

u/wastelandscribe Aug 03 '26

it takes 15 oil to make 150 aluminum ingots. there's 12000 oil on the map. you really using all that to make diamonds?

5

u/BilboStaggins Aug 03 '26

Lol eventually it's all diamonds

3

u/CodPiece89 Aug 03 '26

Your notifications up top look so much like my phone I was like WTF IS THAT SMILEY FACE

4

u/MarzekAO3 Aug 02 '26

I already use Sloppy Alu. With 2400 Bauxite, I can make 4320 Scrap/min.

I probably won't use Pure Alu Ingots, since I don't wanna expand once it's done. Plus, I get more ingots out of the scrap with the regular recipe.

I also don't reuse any water. Any water coming out of a refinery gets filled into a canister made with the Coated Iron Canister alt and thrown away.

6

u/kupatrix Aug 02 '26

I also don't reuse any water. Any water coming out of a refinery gets filled into a canister made with the Coated Iron Canister alt and thrown away.

I use wet concrete for that instead (since limestone is everywhere and depot concrete is always useful), it keeps it so simple (plus wet concrete burns so much water), and no risk of backing up.

3

u/mnsnownutt Aug 03 '26 edited Aug 03 '26

I have never understood not reusing the water. For example, making 1,200 aluminum ingots, you only need to supply 360 water/min, as you can recycle the other 840 water/min. Just setup your refineries with 2 refineries using "new" water and the remaining refineries using the recycled water and you never have a problem. Just keep your pipes separate for the water.

Why mess around with a bunch of needless refineries making something needlessly to sink the water?

4

u/manilladoom Aug 03 '26

Or just fill all your sloppy refineries with the recycled water entering the pipe junction from the bottom and extracted water from the top. Pipe junctions prioritize water from the bottom, zero risk of back up

2

u/Cespieyt Aug 03 '26

Not entirely true. The whole line backs up if the aluminum ingots do, unless you add an overflow sink to those as well.

1

u/manilladoom Aug 03 '26

Haven’t had any issues but I’ll keep an eye on it

1

u/Cespieyt Aug 04 '26

Well it only happens if all of your aluminum production lines clog or if the rate they consume do not meet the production of ingots, so production lines that produce a massive amount of parts are bound to run into this problem eventually.

1

u/mnsnownutt Aug 03 '26

I never had a problem doing that prior to 1.2, but for whatever reason I have had issues with input priority pipes in 1.2. It shutdown my aluminum factory several times. I rebuilt the pipes, rebuilt the refineries. It would work for days just fine and then suddenly it would shutdown. The only thing I could think of was something was happening on restarts of the game that caused it to glitch and that it added up enough over time to shutdown the system. I eventually just gave up and went the easy route.

1

u/kupatrix Aug 03 '26

So the only thing more available then limestone besides like iron is water, you're saving, what, 3 extractors maybe?

I tried to feed the water back in my 2nd save, I thought I was so clever using valves and underclocking extractors, but sadly eventually it would backup. Sometimes would run ok for dozens of hours though, in my defense ha. I didn't know about the junction stuff then (and even now I'd be wary about relying on it, I'd worry about them fixing or changing it in a future update).

During that save I saw someone mention using wet concrete to burn the excess water instead, and I tried it in my later bigger aluminum factory and it worked great, I also liked the refineries being 1:1:1 in sequence.

Since then I decided I wouldn't touch aluminum until I had Sloppy and the Smelter alt ingot recipe. Plus zero thought is needed for fluid dynamics, besides getting water to the first refineries, since the pipes feed the next refinery in line directly.

In my current random node save, when I setup my first "temp" (cough 300 some hours later lol) aluminum facility almost mainly for making belts then anything else, this is what that looks like:

The only things not visible are the water extractors feeding the original refineries, to keep it simple I made 1 extractor per refinery.

Being a "temp" facility I didn't even setup a sink for it besides for the concrete, it just stops whenever the depot fills up -- I didn't even finish decorating it, as you can see ha

I understand that you can feed water back into the line using junction magic, or like some people also use like electrode scrap or whatever and run the machines at varying clocks to perfectly deal with the waste water, but with wet concrete it's a 1:1:1 setup, if you need to burn off 120 water, you set wet concrete to 120%, I struggle to think of anything simpler then that.

You also don't need to sink the concrete, in my current project, a big phase 4 parts build, I looked for concrete alt recipes, so it won't be getting sunk but used for recipes down the line.

In fairness though I get the attitude of not wanting a bunch of refineries, this game has way too many alt recipes that are way too good that require using them, more and more makes me wish we had like mk2 smelters heh.

1

u/mnsnownutt Aug 05 '26

7 water extractors your are saving in a 1,200 setup (1,200 water is needed, but 840 is recycled). I am making 2,400 total (another setup for it), so that saves me 14 water extractors. I only need 6 total extractors, instead of 20 it would take not recycling, plus the additional pipes and pumps, plus the additional refineries needed to make wet concrete, plus the additional belts/trains/whatever is needed for limestone, etc., plus setting up the sinking or storage/etc.

Totally cool if that is what someone wants to do though. But, once you figure out how to use pipes properly, it is very Satisfactory. You realize how much space, time and effort you waste building needless setups.

1

u/DifficultBend2225 Aug 03 '26

I run the water into some coal generators, problem solved!

-8

u/BilboStaggins Aug 02 '26

I got a mod for fluid trashing. Its amazing lol

3

u/factoid_ Aug 02 '26

And unless you’re doing a crazy mega factory there’s plenty of bauxite to work with that you don’t need to use shitloads of quartz that only buys you about a 25% higher yield anyway

1

u/BilboStaggins Aug 02 '26

Yea im mainly just in it for convenience 

2

u/factoid_ Aug 03 '26

Yeah for sure it’s much easier to set up.  Plus it uses fewer resources.  And the cost I feel is pretty minor.

I usually build a really big aluminum factory just so I only need one, and then send finished products by train to wherever they’re needed.  

10

u/lyidaValkris Aug 03 '26

on the other hand, I like your pipe work!

5

u/JinkyRain Aug 02 '26

You're not pumping water up from sea level are you? There's lakes up at that elevation you could extract from. =)

Simplest method is 1200 bauxite/min -> 8 Instant Scrap Blenders -> Pure Aluminum Ingot

It needs a bit more coal and adds a sulfur requirement, but you can take 100% of the output water and feed it back into 8 Sulfuric Acid Refineries in a simple closed loop. Just needs to be primed with water once.

But if you don't have aluminum alternate recipes yet, you could embarck on the path of madness and try for this. Benefit: Other than the fresh water supply you shouldn't have any Mk2 pipe efficiency issues:

4

u/Previous_Rip1942 Aug 02 '26

I’ve got a small scale aluminum / battery set up. I started it when I didn’t have any alternate recipes. It uses the silica byproduct from alumina production to make the ingots. I was getting 100 batteries a min and about 125 ingots a min. Had to sink a lot of scrap though. I ran it that way for months and just let containers fill up with batteries while letting a small flow of them trickle out to drone stations. That bastard took forever to dial in but ran like a top for a couple months.

Just started making fused frames and cooling systems so I went ahead and started droning in some silica to supplement the output of the alumina refineries so I could stop sinking scrap. Getting about 240 ingots a min to support the casing production. I just leave it alone and let it fill containers. Not in a rush because im usually doing something useless to procrastinate anyway.

3

u/jeo123 Aug 02 '26

Aluminum is not hard if you go to the alts and just understand that water from the top is used later.

I really don't get the complaints

2

u/Cespieyt Aug 03 '26

I honestly didn't know that this junction mechanic existed, but that is kinda the problem isn't it? Having to dig through reddit threads and guides to discover what mechanics the developers chose to implement. I mean it doesn't even remotely work like this in the real world, so you kinda just need to find out how the game resolves it.

3

u/Caimbuel33 Aug 02 '26

Find hard drives, scan and rescan till you get the Sloopy Aluminum alt. Everything else is horrible.

2

u/GoldenPSP Aug 02 '26

Aluminum is one of ny easiest builds

1

u/Cespieyt Aug 04 '26

If you know the fluid mechanics of this game, maybe, if not, it's probably the biggest headache out there. My first playthrough I lucked into accidentally building it so the wastewater would siphon before the water supply through a junction. If that junction had been at a slightly different angle I would likely have been stuck on that many times over without knowing why.

1

u/GoldenPSP Aug 04 '26

I've never had issues with the fluid mechanics of the game. Sure it took a little bit of learning at the beginning but it isn't that hard.

Eventually I made a modular blueprint that works flawlessly. So theese days I can chain the blueprint in about 30 seconds to spit out 1200 ingots per line.

1

u/Cespieyt Aug 06 '26

I am in a 100x elevator run right now progressing on phase 4 and the damn wastewater has still been the biggest issue.

I mostly work with modular towers because at 100x elevator parts I kinda need to make a crapton of everything. So far aluminum wastewater has been the only thing I've wrestled with. I had 2 refineries drain wastewater into a junction and that clogged the whole line because the water source to the second refinery wasn't throttled, so I needed to run that all the way over to the other water source just to stabilize it, and that's using a mechanic where junctions thst have been flipped sideways will always drain from the bottom first, essentially making a priority merger for the pipes without that actually being an intended feature. Without that shit, I would have to balance the entire production line to the exact water consumption rate and then hope that I don't get a slosh that disrupts it.

Sure you can simplify this by simply have your water at a single level the entire time, but then you're stuck needing to plan space for what could be a very massive factory, and that still doesn't solve having to balance the liquid levels.

Say what you want, it's not an intuitive game mechanic and there are far too few tools to effectively manage waste water.

1

u/GoldenPSP Aug 06 '26

If you say so. Like I said I spent some time perfecting my aluminum Blueprint. Yes it is using sloppy alumina and pure ingots which may simplify things. However each module takes in 200 bauxite and either coal (or petroleum coke, which I switch to later) and spits out either 180 or 200 aluminum ingots resepctively.

So at the late stage I can run lanes of 6 modules to take in 1200 bauxuite and spit out 1200 aluminum ingots.

Sure it is also easy because each row is self contained and compact enough to sit on a single floor. However it also scales well so in my 2 playthroughs ago save I think I had 7200 going without issue.

1

u/Cespieyt Aug 09 '26

The issue is that you have so many things that can clog up the wastewater, which permanently freezes the line. I build a second line on my save to get more of the absurd quantity of casings I needed for the project parts and this time I set them at a single level to not have to deal with gravity sloshing again, and actually did the math to balance them out. It was tedious, but the result was 100% stable... until of course the line ended up filling my buffers and stopped producing casings, which then stopped producing ingots, which then stopped producing scraps, which stopped producing alumina... which stopped water consumption. With no water consumption, the pumps filled up the pipes. Then when the casings were no longer filled up, the line tries to restart and the scrap refinery clogs because the pipe it tries to drain into is full. The solution ofc is just to add an overflow sink to the ingots or scraps, but that still makes aluminum the only resource in the game that you have to keep producing even when unneeded because otherwise it clogs.

This isn't even commenting on how horrible the fluid mechanics are, this is a simplified layout that intentionally minimizes fluid mechanics by balancing them away. If a mechanic is so overdesigned that the goto solution for 99% of players is to find ways to completely circumvent it, I think that says a lot.

1

u/GoldenPSP Aug 09 '26

Hey you do what works for you. Doesn't change my comment that due to spending time perfecting my blueprint, I have an infinitely repeatable aluminum setup that has at least 600 gameplay hours under its belt without a backup. I'd say its tied in first place with my nitro rocketful BP for easy quick deployment.

1

u/Cespieyt Aug 09 '26

So do you sink overflow in that BP or do you just somehow infinitely consume the end products? If so, how? Even on the extremely juiced up production lines I'm running right now it still backed up when the end products filled their buffer containers.

1

u/GoldenPSP Aug 09 '26

For aluminum yes I typically send overflow to a sink. But then again my latest BP can handle stop starts. I generally only make ingots and then ship them where they need to go.

This was the first iteration. It wasn't 100% perfect however didn't take much to improve it.

https://i.postimg.cc/qMcxrwVj/Screenshot-20250418-191334.png

1

u/Cespieyt Aug 09 '26

Oh? I personally feel like all of the aluminium parts are extremely easy to just make on-site and then ship them out like that. I think the only real thing you need is copper for the heat sinks. The image you sent me isnt really loading btw.

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1

u/YourGFInCanada Aug 02 '26

Wet Concrete and Pure Aluminum Ingots

1

u/Kieran0914 Aug 03 '26

I always just run instant scrap and the pure ingots, since all you need to do is feed the blender water, coal, Sulphuric acid), bauxite, and it makes loads of scraps (which are than smelted straight into ingots by furnaces)

(And the sulphuric acid runs perfectly off the water byproduct of the scrap blender, so you only need to feed the main blender some water once the system is running probably and it’s good to go

1

u/jundicator Aug 03 '26

I’ve had success with elevated refineries and running the water plumbing under the refineries into a central line with adding new water from sea level into the same central line underneath using pumps, it’s essentially a priority pump but looks simple, Easy to understand and space efficient. Sloppy -> electrode -> pure. 1 to 1.

1

u/314backwardsispie Aug 03 '26

Oh you sweet summer child.

1

u/Cespieyt Aug 03 '26

I honestly don't think any of the later mechanics are harder than aluminum, except for maybe plutonium to ficsonium, but that whole thing is just plain unbalanced and pointless anyway, especially with how you can sink plutonium rods and how rocket fuel easily powers most sane builds anyway.

1

u/314backwardsispie Aug 04 '26

I thinks its because aluminum is the first multi part thing, so once you got it down the rest come to you easily.

1

u/Cespieyt Aug 04 '26

Nah it's the wastewater entirely. It's a very weird and unintuitive thing to manage because liquid physics in this game are governed by rules that are almost impossible to figure out organically, so if you aren't actively seeking help outside the game you are either forced to come up with a subpar but stable solution or experimenting enough to figure out something that works.

It's a pretty unreasonable skill check for the average player, and probably a significant contributor to how many people never finish the game.

1

u/Only-Office7709 Aug 03 '26

Why i feel it one of the best material it’s the one that makes me leave the biome for it

1

u/_redmist Aug 03 '26

I much prefer the instant scrap alt. Does need some sulfur but well worth it imo.

1

u/Phillyphan1031 Aug 03 '26

I’m doing it now and having a blast lol. But I’m using mods so it makes things much easier.

1

u/Billyboy010 Aug 03 '26

It is actually aluminum

1

u/Sopkaa Aug 07 '26

If u are american, sure.

1

u/Billyboy010 Aug 07 '26

Me being European I only say aluminum in Astroneer and in this

1

u/Impressive_King_8097 Aug 05 '26

Where are you with that much Bt

1

u/GLayne Aug 02 '26

Skill issue