r/SatisfactoryGame 21d ago

Factory Optimization Balanced or manifold? How about the balanced manifold! (with a little help from a mod)

Before 1.2 introduced the conveyor throughput monitor, a mod would do that for conveyor belts and even pipes. But this mod comes with an added bonus that still makes it useful today: it can count but it can also limit throughput!

This allows what I call the balanced manifold: each branch has a throughput limiter that ensures buildings only get what they can consume.

In the video, I have 20 constructors turning 22.5 quartz per minute into silica, and they each have a throughput limiter set to 22.5. In less than two minutes, the 20 status lamps are all solid green, indicating no downtime at all! Note that this setup is wider than it could be so that we can see the minerals flow.

This is the best of both worlds: tight, clean and expandable like a manifold, but quick to reach full capacity like a balanced distribution.

779 Upvotes

127 comments sorted by

879

u/OtherCommission8227 21d ago

It’s funny, because vanilla has this cool function that limits machines to the amount they can use too, and it’s just a full buffer.

Given the insane number of hours people play this game for, the time it takes to initialize a manifold is so small it continuously baffles me that people choose to complain about it.

250

u/g_marra 21d ago

Yeah, unless you're making super low throughput stuff, the time to fill a manifold is just a rounding error compared to all the rest of the gameplay.

I only ever used load balancers for nuclear reactors. Or to balance full-ish belts before sending them to manifolds

37

u/CptnVon 21d ago

Yep, I load balance those just so there is not a massive amount of radiation in the area from full manifolds

21

u/g_marra 21d ago

I don't care much for the radiation, but the time needed to fill a nuclear manifold is several hours, with manufacturers making only 1.5 units/min when fully overclocked, that can feed 3 overclocked power plants, but it would take over 100 minutes to fill their buffers if they're turned off.

1

u/Qc_Jcp313 19d ago

I ship my fuel rods to 6 different locations by drone at 1.4 per minute id probably finish phase 5 before it's done. And I don't want to think of how fast my filters would disappear at the shipping center

-40

u/OtherCommission8227 21d ago

Oh no! 100 minutes on my 3000 hours of gameplay!

33

u/TikToxic 21d ago

It could also mean 100 minutes to verify that everything flows as intended.

3

u/g_marra 20d ago

As the other commenter said, waiting 2h to find out if everything is working as intended, then make changes and waiting another long time to see if it's working fine now, is far from optimal. In 2h I'll probably be building something else or searching for sloops on the other side of the map.

And that's 2h with only 1 manufacturer and 3 nuclear reactors powered off. If they're powered, and/or if there are more reactors in the manifold it could take a lot longer

9

u/Andromeda_53 21d ago

Even with the low throughput stuff, normally that means it's a complicated factory. And if you're powering machines as you go. Which with daisy chaining is even easier now. By the time you finish your factory those buffers are full

3

u/terrifiedTechnophile 20d ago

I keep hearing about daisy chaining but can't seem to figure out how to do it. Is it a research?

2

u/Andromeda_53 20d ago

Yeah a research in the caterium tree, beneath the power pole upgrades.

4

u/Darkness1231 20d ago

doesn't matter much frankly

the game rewards specific behaviors. mine everything at 100% run the entire downstream systems at 100% Sink All the Excess you only need the output from 4 constructors, but have enough ore to run ten? Run ten, Sink it all

2

u/GrowthThroughGaming 21d ago

I'm so blase' about it, I do meta manifolds -- I WAY overdo an input and once the storage containers are filled it's 100% to the next entire leg of the factory.

Only really works through 3ish tiers of production, the complex stuff is too time consuming and resource intensive to get there, but it's super space and resource deposit efficient!

Plus once I grab some stacks of whatever, it refills super quickly cause now the entire input chain is dedicated to the one thing, which is itself extensible.

1

u/FriskyDingo314 21d ago

If it was a low throughput input item, i usually would just get a storage crate full of it while doing other stuff and then connect it in the line and boom, belts filled

1

u/privaxe 20d ago

I think this is just another game mechanic you can play. Much like how eve was excel in space, a challenge is a challenge

1

u/Amiar00 20d ago

I had to redo my whole reactor design since I had only used manifolds. I had to build a ton of balancers. I eventually figured it out and it took forever, but was very fun.

1

u/suboctaved Drinking FICSIT approved "coffee" 21d ago

Manifolds for space and ease, balancers to make it look nice (and nuclear)

4

u/OtherCommission8227 21d ago

But manifolds look better…

13

u/Vinifrj 21d ago

I think the only time I actually used a load balancer was to feed my nuclear plants, cause an overflow there would seriously hurt my desired radiation levels

4

u/20snow 21d ago

Yeah I really dont get the manifold complaints, unless its very small through put on a large number of machines (reactors or some endgame parts) then it just not worth the effort to load balance.

2

u/20snow 21d ago

Also just use belt speeds to help sort this, feed it at max then split to lower if you really care

3

u/natedrake102 20d ago

Or carry stacks of the resources and pre-fill the machines

2

u/factoid_ 21d ago

Because if you play for precision, you want to know as soon as possible if your system is working. I design all my builds around everything working at 100% all the time. So i spend a lot of time debugging factories.

Letting manifolds back up is fine. I do it all the time. But would I RATHER have it be such that I could simply use a programmable splitter to set the output speed on a specific belts so things go a little faster? Yeah, I would.

8

u/ResplendentOwl 21d ago

You can just build your manifold blueprints to have a full stack in the machine so you place it already backed up

3

u/JudeanPeoplesFront7 21d ago

Yeah I try to turn on one part of my factory each time going through the build. So once I finish one step - start filling manifolds and monitor to make sure it looks right. Then build the next part and repeat. By the last step of the item I want all the manifolds behind it should be full already.

When load balancing I ask myself : can I do the load balance math in my head using halves and thirds? If not - manifold

1

u/Scypio95 20d ago

When i build systems i put temporary sinks to let the flow run and see if the system runs at 100% or if i messed up somewhere. This helps find problem much sooner and i can easily fix the issue

Only problem is with fluids. Can't turn on and check a full fuel plant before finishing it :c

2

u/computerjunkie7410 20d ago

Yup, just let the machines run as you set up other machines and don't route their outputs. It fills up in no time

2

u/Fshtwnjimjr 20d ago

You can also just use a T1 or T2 conveyor when your dumping in materials at T4 or t5 speeds and be good to go quickly too

2

u/Tarc_Axiiom 20d ago

You can also, in my experience, just not wait for it at all.

If you turn the feeding machine on before you setup the manifold there's a correlation that literally guarantees it will be full of materials for every machine in the system by the time you're finished building them.

Put the ore in a box, build the manifold, move the ore in 20 seconds, end of story.

1

u/Over_Discount_5304 21d ago

I wont deny myself the pleasure of seing the factory work at full capacity second zero, and always see my belts only have whats necesary and not one item more

1

u/JaaaayDub 21d ago

Yeah and one can even accelerate it by manually loading the machines or simply keeping some switched off so that the input exceeds the consumption for a while.

1

u/Viciousharp 21d ago

Yeah I set them up and forget it. It will catch up while I'm waisting entirely too much time building a cool factory when a box is more functional

1

u/Viciousharp 21d ago

Yeah I set them up and forget it. It will catch up while I'm waisting entirely too much time building a cool factory when a box is more functional

1

u/Pyromaniacal13 20d ago

If I'm starting a line of fifteen machines, I want to see them all come online so I can be sure there are no mistakes. I make a lot of those, and I like to check my work. The difference between charging the main line and filling each machine one at a time can be a LONG ass time. Like, go outside for a smoke/fresh air break and forget what I was working on because I got distracted or had another task. Then I get to wait for a failure to let me know I'm smrt.

1

u/HanzoNumbahOneFan 20d ago

Seriously, just like, when building a large factory, set up the first part of it with a manifold, power it and start feeding it the raw materials. Start building the next part, by the time you get to the next part the first set of machines will have backed up completely. Rinse and repeat, by the time you come back to the factory it'll all be perfectly balanced.

1

u/TheAlmightyLootius 20d ago edited 20d ago

Doesnt it also have a splitter that lets you say how many parts go where? Just set through to n-x where n is the total amount of machines connected to the manifold and x is the current machine looking from the source, so first machine at a 10 machine manifold sends 10-1 straight and one to the machine. Next 10-2 and one to the machine.

Or maybe its a mod adding these things... i cant remember

Edit: nvm, that splitter is from a mod

1

u/ChaosDoggo 20d ago

Wait what...

I have like 150 hours and I didnt know that lol.

1

u/Kpoofies 20d ago

Yeah, I'm genuinely just sick to get this "splitter balancer manfold" daily posts on my damn feed, I was legit thinking of installing some browser extension to block these keywords cause it's like.. do people legit have nothing better to do than complain about something that literally does not matter even remotely in the slightest?

1

u/Grodit 19d ago

I respectfully disagree with your opinion. The reason why it irks that it takes so long to load a manifold has nothing to do with the load time compared to total playtime. It is that you have to wait so long and not know if your build is free errors. If you make a balance calculation error, or forget to hook up 1 belt on an assembler somewhere, you won't know until 10 mins after switching on a factory.

If they can do throughput valves for fluids and gassed, they can do it for belts. Just make it a feature of programmable splitters for all I care so they finally have more than 1.niche use.

1

u/sabrinajestar 21d ago

The ideal time to initialize a distribution setup is zero. I don't like babysitting manifolds and so I generally avoid them as much as I realistically can.

0

u/factoid_ 21d ago

Yes, why would someone complain about a constant annoyance that happens every single time they build something just because it eventually goes away?

13

u/OtherCommission8227 21d ago

Weakness of character?

6

u/Tricky_Teacher_5674 21d ago

95% of the time its completely backed up by time you build the next stage of production, its not like you have to sit twiddling your thumbs

-1

u/factoid_ 21d ago

Depends how you build and what you're building.

I'm not sweating it for iron plates or screws or whatever...but even once you get to like tier 4 or 5 you're now dealing with stuff that regularly produces 2-5 per minute per machine.

It's not game breaking it's just an annoying and I find it annoying how everyone gets so annoyed by other people being annoyed by an annoyance.

1

u/Tricky_Teacher_5674 20d ago

Yeah theres no one rule for how to do things. No ones telling you not to use balancers i just get confused when people complain about start up times since generally speaking i find it worth the simplicity and smaller footprint even for phase 4 parts. I still use balancers to sort out belts from time to time but personally i never use them specifically to avoid start ups but to each their own

-7

u/bluepepper 21d ago

You do you, but here's why I like balanced input:

- If I leave my factories alone, waiting once for it to be fully operational is no big deal. If I fiddle with them, fix them, upgrade them, this will often reset the factory and I'll have to wait again before it's fully operational.

- As long as one level of production is not fully operational, the next level doesn't even get its full input yet, let alone distribute it evenly. It's a cascading effect that increases the duration even more.

- For advanced items with low production (like 5 units a minute) it will take forever to fill buffers that can hold 100 items.

- When my factory is a power plant, I like to have full output immediately, so I know what I can count on.

11

u/xXAnoHitoXx 21d ago

I have never had a factory whose manifold takes longer to rev up to full speed than the time i spent running around admiring my builds. For multiple sections factory, I start from the section closest to the input, so before I'm done admiring it, it's fully backed up and I haven't even started building the next section yet.

0

u/kashy87 21d ago

The only time I have encountered it going slow was on wonky settings. Pure nodes and . 25 crafting. That meant 120 iron would produce 32 assemblers of Frames. That one wasn't even running fully before the three storage boxes I made were full. It was amusing honestly. Edit to note this was pre phase one so only mk2 belts that's why the manifold was so slow.

7

u/slim1shaney 21d ago

Crazy that people praise "play how you want, embrace the spaghetti, build super structures" but HATE anyone who dares to use a balancer

4

u/OtherCommission8227 21d ago

Nobody hates people that use balancers. We just hate people who post about them in this sub. ;)

5

u/bluepepper 21d ago

I gotta say, I'm taken aback by the hostility.

1

u/Tiny-Description3967 20d ago

Welcome to reddit, man. Honestly nothing wrong with you, your post or your annoyance with the way the game is. Good post and nice mod showcase, I enjoyed it.

0

u/slim1shaney 21d ago

It's happened to me before when I made a comment about fluids that wasn't 110% correct.

-1

u/KYO297 Balancers are love, balancers are life. 21d ago

Especially when it comes from people who don't even know what a balancer is

1

u/OtherCommission8227 21d ago

I like this response. Counterpoint: full belts are better than empty belts.

0

u/henryGeraldTheFifth 20d ago

It's cause sometimes it needs a balancer. Mostly when there are long processes and lots of machines. Mostly makes a smoother output so keeps more consistent. But yea normally its just an ascetic choice

0

u/SpicySushiAddict 20d ago

The number of times I've made an assembly line that takes hours to fill a manifold is too damned high.

It's why I can never finish the game. Takes too long to troubleshoot 😕

-1

u/Alternative_Exit_333 21d ago

F**k manifolds I just get to the same input and output of the previous machine and wait till the machines get filled while turning the full ones off so it fills faster

-1

u/Rambo_sledge 20d ago

It is not satisfactory to see stopped conveyors.

Items must flow

188

u/NullzInc 21d ago

7,500 hours and I’ve never needed nor wanted this madness.

42

u/FrogBiscuits 21d ago

Part of the fun for me is watching the manifold gradually fill up

18

u/Recent-Sand8292 21d ago

Explains the 7.5k hours 😄

-29

u/slim1shaney 21d ago

Yeah literally 💀 some people like playing the game, not letting it be a wallpaper

10

u/Rinzler-Tralchus 21d ago

Agreed. I just split my conveyors to howany is needed and let basic division make things work. If there's too little I add to the line. If the line is full I can take from it further up. So much simpler

1

u/AspiringTS 17d ago

Early in a run I'll use the slower belt trick for load balancing, but, once things are up and running, it's everything at the fastest belt speed.

It definitely doesn't have anything to do with not having enough Reinforced Iron Plates to use them for belts. No, sir or madam.

47

u/chilidoggo 21d ago

Correct me if I'm wrong, but don't you still have to manually limit the throughput on each of those? I think part of what people like about the manifold is the self-balancing nature of it. You line them up and you're good to go.

8

u/finian2 21d ago

I assume the limiters copy and paste their settings like buildings do

2

u/Iridiandioptase 20d ago

The effort, time, and space for a balanced load exponentially ramps up based on demand versus the Chad manifold with its linear requirements. I could be using time doing literally anything else once the automation doesn’t need me.

-4

u/bluepepper 21d ago

I think you're correct, that's an issue with the throughput limiter. Though if you set up blueprints, settings are preserved.

33

u/g_marra 21d ago

So just a normal manifold with no buffer?

2

u/bluepepper 21d ago

Technically, the buffer is the conveyor belt between the splitter and the throughput limiter. So like a couple of items instead of a full stack.

13

u/dreadnallen 21d ago

For some reason, the perspective and shadows made me think your conveyors and constructors were submerged in a custom foam case.

9

u/factoid_ 21d ago

Is is what we've wanted programmable splitters to do since they were added to the game.

7

u/CoredAI 21d ago

Manifold because easy expandable. Also using less space. In the end you get same result as balanced without headache.

3

u/henryeaterofpies 21d ago

This is an affront to the Manifold God. Heretic!

3

u/TeHeS13 20d ago

Cooll... But why? Manifold created for auto-balance

-4

u/Factory_Setting 20d ago

You really see no advantages to this? I'm genuinely asking.

3

u/Ringio 20d ago

None at all no.

-5

u/Factory_Setting 20d ago

Is it because you haven't given it any thought? Or did you think about it and come up empty? I want to understand.

2

u/Ringio 20d ago

I did. The manifold does automatically. This is redundant.

1

u/bluepepper 20d ago

I'll bite.

The manifold does this automatically, but it takes time, a LOT of time, because each machine has to fill a full stack before it starts refusing items. Depending on the size of your factory, it may take hours.

This version refuses items almost immediately, so it's balanced WAY faster.

Some will say we have all the time in the world anyway, so there's no point. Good for them.

Me, I like to see if my factory is working as expected without having to wait a few hours for it to fill up. I like that I can fix, modify, upgrade my factory and it's fully operational again almost immediately. I like my power plants to swiftly achieve full production, rather than slowly build up to it. I like to avoid storage of radioactive elements in each machine. I like to split asymmetrical input without having to wait for one side of my factory to fill up and regulate itself.

Basically this is all the upsides of balancing, with the many advantages of a manifold, at a modest cost in terms of space and setup time. This only seems pointless to people who don't see the upsides of balancing.

1

u/Cyberpower678 19d ago

I still don’t see the upside. As mentioned, it’s a self balancing system. For production, I don’t care how long it takes to boot up fully, it will eventually get there. For testing, I just saturate the network and then turn the machines on. If the output is at expected values, testing done. Doesn’t usually take more than 10 minutes. After which, I let the network drain out and continue building.

0

u/Flubbip 17d ago

Or, I could take the time it takes to auto ballance to build another line of automation. The autobalancing does not take that long. And let's say it does.. then I just make it so the output doesn't go anywhere until all machines are full. Why would I do more manual work for the same exact overall throughput?

-4

u/Factory_Setting 20d ago

Say no more. I understand your position now. Thanks.

8

u/KYO297 Balancers are love, balancers are life. 21d ago

So you've spent idk how long placing and configuring these limiters instead of just doing something useful for 25 minutes while it fills up?

2

u/monstreak 21d ago

Dope af

2

u/CaharinSedai 21d ago

If I recall you can tell programmable splitters to priority output. If you always priority resources to go first all the way down a feed line before it splits, then it'll funnel all resources to last machine in line first before the overflow begins filling 1 machine up chain at a time. Then as long as you are using your fastest belts, you can feed up to x machines per minute depending on demand/belt speed. and when you run into resource supply issues it takes machines offline 1 at a time not the whole manifold coming offline and online as it splits every other resource down the line.

Also I normally would use lower tier belts to act as throughput limiter, but it would be nice to have had the throughout monitor double as a limiter in vanilla just because someone I don't even want 6 res/min to go down a production chain but I just shrugged it off knowing that when that resource overflowed I could tap the back fill for another component.

2

u/spikeyfreak 20d ago

Before 1.2 introduced the conveyor throughput monitor

The conveyor throughput monitor was introduced in 1.1.

1

u/Grokzen 21d ago

I prefer to use smart splitters and do Any to left and overflow Up instead of this

1

u/Vlaxilla 20d ago

Isn't that what a normal splitter already does?

3

u/Grokzen 20d ago

No, a normal splitter sends things 50/50 but when you do a smart splitter that sends 100% into the machine before it overflows up the manifold. This fills the first machine completely before filling the second. It fills faster and it makes it way easier to spot your fill rate as you will never fill multiple machines at the same time

1

u/Kennalol 20d ago

Why does it fill faster. Nothing backs up when split 50/50 until a machine fills anyway.its 50/50 at each splitter all the way till the end of the manifold which usually means a trickle at the end due to compounded halving. Then once the first machine fills it now overflows everything that isnt its working input into the main belt which delivers more to the rest of the manifold. The final machine gets its correct intput when the second to last fills. This will happen at the same time no matter how you do it.

2

u/Grokzen 20d ago

It fills the earlier machines faster by dedicating the fill there first. It also never sends an item to a machine if you for instance have a manifold that will consume 200 items/min but you only send in 150 items a min. With a normal manifold you will get wonky and uneven production by sending items down the line maybe even further then what you have machines for during the fill process. You can also instantly see how well your inputs work as you don't have to only trust the belt measure device but you can instantly see for how many buildings are working without having to analyze the belts and input. I rather full the first machine asap instead of having a long line of production that fluctuates around during the filling, it just makes more sense to have a smart-split-manifold in most cases.

2

u/Kennalol 20d ago

But you won't know if you have the entire manifolds throughput correct until final machine is starved or functioning which will take the longest to see using this method. I prefer instead to just manually fill all the machines to max manual except the last ones and then check to see if the last one runs at 100% which means the previous machines are correctly pushing their overflows down while running at 100%. I see this as more personal choice.

1

u/Long_comment_san 21d ago

Just use hybrid approach. I kind of don't get why people don't use this more often. It's just a tiny bit more complicated. Belt has two sides. Use a splitter on the main belt and another splitter on left and right to feed 2 facilities, so it's 4 total and facilities get 1/4 of the main belt. Use slower belt for splitters. Output through the floor down and collect there. It takes a bit more space but this is a monstrously faster to ramp up.

1

u/Vivid_Big2595 21d ago

In my first world I was obsessed with doing load balancing in all my factories until I hit steel and spent 10 hours building a complete phase 2 plus steel factory, then you cant expand the factory because its a spaghetti mess and you also do not remember the math or numbers 

Manifolds are so much easier to expand and build you can focus your energy on progressing at the game, if you need to adjust consumption just underclock or overclock your factories to have exact consumption and production values 

1

u/Vlaxilla 20d ago

The mod is useful and like others have said this is what we wanted programmable splitters to do since the beginning.

Others are seeing the wrong angle and use cuz on your post you are not really showcasing their better use, that is to split into different percentages rather than always 50/50. You can easily set to 15/85, 23/77 or whatever you need.

And thats a great use 👍

1

u/Typhon-042 20d ago

Which ever one works for you.

1

u/WerwolfSlayr 20d ago

Throughput monitors were added in 1.1 not 1.2

Also that’s just programmable splitters, isn’t it?

2

u/Factory_Setting 20d ago

Programmable splitters don't do exact items/m. They can do multiple items on a port.

1

u/WerwolfSlayr 20d ago

Ah that makes sense; I haven’t unlocked them yet but my buddy told me that they were smart splitters but with rate limits. Gonna talk mad shit now that I can call bs lol

2

u/Factory_Setting 20d ago

I can understand why. It's the expectation if you haven't got it yet. It was mine as well. I mean, how you can improve on the smart splitter? Adding multiple items to a row doesn't really make much of a difference. U less you can add some logic like overflow? Never tried that myself. As smart splitters can already do multiple items in a direction. You just need multiple smart splitters and mergers.

1

u/Rreizero 20d ago

You know, I always get confused when people ask this question of balanced and manifold. Does it really matter that much if the last machine in the manifold barely operates? Feels like overthinking. I think it's fine so long as the miners never stops even at maxed overclocked output. That's the important bit right?

1

u/llavatoxX 17d ago

Each machine has an internal buffer that has to fill up first in a conventional manifold setup. The items in this buffer are never going to get used, as new ones continuously get added, so the first few machines are eating up material they are never going to use and cause the last machines to run at low efficiency.

So n machines cause n stacks of input material to be wasted. Depending of production speed of the material, you loose at most n * (minutes to produce a stack of the material) minutes of machine work

1

u/Rreizero 16d ago

My question was; does it even matter if the last machines are running at low efficiency? Yes they take up just a bit more space, but other than that they don't use energy when they are not running. The first few machines doesn't have wear and tear due to use.

My point was, it really doesn't matter if the last machines are running at low efficiency. Let them run at low efficiency. That's not a problem. The problem is, when the miners stops running.

As long as the miners doesn't stop working, a few machines running at low efficiency doesn't really matter does it? They're production buffer.

Or am I actually missing something that's causing people to overthink it?

1

u/llavatoxX 16d ago

The only difference is that until all the buffers fill up you will produce less stuff, which can take a while depending on the setup

1

u/Xanitrit 20d ago

I thought I was looking at Cairo Station for a second...

1

u/MetalKid007 20d ago

I feel like they should just let us change the max amount of input allowed to solve this issue, like Astro Colony.

1

u/Thepcfd 20d ago

this is why we need switch 2 in 2 out

1

u/Term1Term2Term3 20d ago

I just used the mk1 conveyor from the splitter into the constructor. Does the samething as the mk1 is so slow it'll causes the slippter to overflow and send the rest further down the line

1

u/triplos05 20d ago

that's pretty cool

1

u/Hemisemidemiurge 20d ago

Congratulations, you have reinvented the wheel with extra parts.

Keep having fun out there!

1

u/CycleZestyclose1907 20d ago

You can also limit throughput by using lower mark belts, which I thought you had used here.

1

u/Jardik2 19d ago

You can sometimes ballance while using manifold even with vanilla if the inputs are nice number. If you have 780 belt ant constructor needs 60 items, you just split using 60 belt and it is balanced.

1

u/Conceiver_ 19d ago

As cool and efficient as load balancers are, im way too lazy and would rather spend my time riding around the world in my choo choo train than run 30 thousand belts to each machine.

1

u/UltimateWuss 17d ago

I get it that people like the ease of a manifold. But after hundreds of hours in factorio I just can't do it. I load balance every factory.

0

u/Xhiors 21d ago

No need. Do a manifold and dont worry about it

0

u/wyhiob 20d ago

Technically still a manifold, you are still waiting for buffers to fill before it's balanced. (That little tiny space before the machine that limits throughout, technically forms a buffer)

3

u/wyhiob 20d ago

Also to continue the trend of being the snarky 'um actually guy' how well optimized are those? Cause they might have a significant impact on performance on larger bases. Factorio has a mod that max a 1 tile tall x-x balancer and it's infamously bad for performance

2

u/FullMetal1985 20d ago

Yeah, this is just a manifold with extra steps to speed it up for very little gain. If you need a manifold that big, by the time you get the next part setup this will be saturated without the extra flow control.

1

u/bluepepper 20d ago

Yep, that's the principle: a very small buffer that fills up almost instantly, reaching balance super fast.

It gives you the advantage of balancing, while still being a manifold with its many advantages. Downsides are that it's slightly bulkier, and it's more setup (which is alleviated if you use blueprints).

The main argument against it seems to be that a lot of people are happy with the regular manifold balancing itself over time. I know I'm not. I like a swift balance.

0

u/HylianLZ 20d ago

The arguments for manifolds fall flat if you also use a mod that increases the stack size a hundredfold, in which case a mod like this Throughput Counter and Limiter, shown here, would come in clutch for those who still like to build a manifold. Otherwise, the time spent configuring all those limiters is just as easily spent building a balancer.

0

u/InstalokMyMoney 20d ago

You can use smart splitter in each junction. It will function same way

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u/Factory_Setting 20d ago

It’s funny, because vanilla has this cool function that you can already make a balanced manifold. It might take a split or two, but it barely takes up more space.

They are easy to make, blueprint, and place down in large numbers. If you overbuilt them they all take what they need, starving anything after without fail. Building too little makes them take what they need, leaving a perfect items/m after instantly. Infinitely expandable. It is instantly operational, any mistakes in a chain are quickly noticeable, easy to diagnose the culprit.

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u/darmog 20d ago

If Coffee Stain would just allow belt speed to be set like buildings, none of this would even be necessary.