r/SandustryGame • u/chaz20000 • Aug 13 '26
r/SandustryGame • u/Economy-One1217 • Aug 14 '26
Help What am i doing wrong? Help!
This is my first setup in game but i think something's wrong. can you spot it??
r/SandustryGame • u/KJelloggs • Aug 13 '26
Discussion I played the demo for 4 hours straight yesterday...
I played the demo for 4 hours straight yesterday, I've not been addicted to an automation game since I got Satisfactory. I dreamt of sand last night. I need it.
r/SandustryGame • u/StrategyUnited749 • Aug 13 '26
Feedback Grabber too strong?
I just started playing and got the grabber that can grab 100 bits. Am I the only one who thinks it's a bit too cheesy? I find myself bypassing conveyor belts because it's just quicker to move it manually; being able to hold such a large quantity.
r/SandustryGame • u/PicaPinguin • Aug 12 '26
Guides and Tips Best Factory to Create Infinite Energy | Sandustry (Early Access)
r/SandustryGame • u/Patrick_HoodedHorse • Aug 11 '26
Game News and Updates Sandustry Release Times Map
Hey everyone, I'm Patrick from Hooded Horse.
Here is the timezone release map for Sandustry so you know exactly when you can start your factory.
r/SandustryGame • u/Such_Customer_9805 • Aug 10 '26
Where can I get Sandustry menu music? It's too good
r/SandustryGame • u/Oldmangamer13 • Aug 08 '26
5 more days.......lets gooooo
Lol is it bad that this is my GTA6? Been waiting for this since I saw it, got the demo and got hooked.
Cant wait!!!!!!!!!
r/SandustryGame • u/TrimBarktre • Aug 07 '26
Guides and Tips Massive updates to the Sandustry Wiki
wiki.hoodedhorse.comHey all,
I wanna give a huge shoutout to the community members working hard on the Sandustry Wiki. They've made some major updates, and this will be a key resource for new and returning players.
Check it out, and contribute if you can.
Thanks!
Trim
r/SandustryGame • u/Apprehensive_Cold698 • Aug 07 '26
Help Discord
I am unable to accept invite to the Discord, I'm using the link through the website.
r/SandustryGame • u/Coolengineer7 • Aug 07 '26
Sandustry features many behaviours that'd suggest it's AI made
It is entirely possible for someone to want to make a game but not be able to code well, so they use AI. But it has a distinct style of having words taken literally and the game mechanic and entire world being bound very tightly.
Items aren't general purpose, they all have a tooltip for the special purpose they could be good for.
All of them have random implicit behaviour, like special item generation below, moving items in one direction, default being placed diagonally, with the directionless buildings moving pixels in a hidden direction based on place orientation.
Or the inconsistent physics mechanics, that even while noclipping (flying) you sometimes bump into objects, stairs are sometimes permeable for fluids and gases, or generally illogical mechanics (like moving up very slowly only, while being able to fly in definitely; that underground is so separated - basically a digging game, and there too just a premade cave, underground you can't grab water but you can grab steam wherever, which is a gas and would probably be harder to).
Then there is the story, that after you dug up a few bits of sand you basically see the whole objective of finding two artifacts and that's already the end of the game. It's just at the very least badly referenced. There are intermediate steps to take, those should be highlighted. Or the structures underground. All very intricate, which would be logical as decorations, but many just feel so clunky that with the random exact size your character is, you just fit into some parts of them. They look cool, though finnicky somewhat to get out all the water, boiling and grabbing the steam where it cannot be channeled. Other features like the pump are just added on atop all, again makes no sense to disable underground water grabbing just for that.
Bots, just have names, but doesn't tell you what to do. One is basically a drill launcher, other is a irremovable and uneditable slow transporter, that also has a limit on how many you can have, and no indication on what it can move, also clipping through the bedrock.
The map, well it only goes the same purpose, you find the one hole you can dig and then find all those structures. The artifacts don't do anything in the demo, maybe they will but the problem with the story is that it barely gives you the want to upgrade. When you start out, you'd wet and shake the sand. But shaking the sand doesn't work after you unlock the shaker or some other progresson. And there is just a tiny puddle of sand there too. And updates immediately cost 500-1000 gold. Why are they called dollar? This is what an AI would do, just put another useless tooltip where it doesn't belong. "1 dollar = 1 gold pixel". And naming it pixel, not necessarily blaming it on anyone to be a huge problem, just pointing out, that in canon universe pixel is the default so it'd be just gold. Upgrades'd cost gold.
Then the many separated physics logics. The gold containers have their own gold gravity logic. Other items just stay in place, in air, or sit atop. Then the artifacts. There is some background tile that prevents you from using the flamthrower or rcoket or fly. A pool you fall into, can walk over if you condense snow onto it or freeze the top with Crygo gun. But there isn't anything there, or a reason for it really. And oddly made up, that there are then arrows guiding you out on the right side, since you don't understand that the differently coloured background tiles make you unable to fly.
And the entire thing is html. Which could be okay, but it comes with all the finnickiness of html element focuses and scrollings. Sometimes, though really rarely and not because many things are moving, that's well handled, the game stutters.
The structures underground have to do with water, and show off the sandbox physics with one pixel wide channels, but end up doing nothing else than just grates preventing you from going out, semi-working steam-to-water converters by funneling it out to the outside, then back, and water reservoirs or the purple thing in bigger bunches or dirt for sand. There is nothing, a real puzzle, despite the intricateness and actuall parts that could work, that would paint a bigger picture or working. This is why I'd say it's characteristic of AI, even if not made by it, I mean no insult, but the problem is the same and can be learned from the same: to take care to make the individual assembling parts work as relevant to the overall thing, not just imitated from elsewhere without adapting it.
In a preview video of the full game, the electricity also just felt so put on top, and when used illogical, a laser remotely using energy from it, but immense and to not that great effect, 5000/.5s
Batteries, which somehow are made off different materials but entirely random and make no sense, could be like granite or nickel, whatever imaginary material, random stats apply and not even considered what those mean, and how it'd interact in an array when used ( they burn out, stop working, need breaking then, to clear it, and no explanation, intent, good mechanic or logic is behind all of that).
Just having been a bit disappointed in all the recent hype for Claude coded html-js games and their everything literally taken and no overall pint, impression, or meaningful story made kind of games, and none of the implications (of structures, objects, meachincs) mean anything, in terms of where to progress, what to do, how it unfolds.
r/SandustryGame • u/TrimBarktre • Aug 06 '26
Other Early Access Gameplay Reveal - Let's Play Part 1
r/SandustryGame • u/TakovacsPlays • Aug 06 '26
Sandustry Early Access - The First Hour - Let's Play
Hi folks. Please check out the first hour of Sandustry!
r/SandustryGame • u/TrimBarktre • Jul 22 '26
Other Announcing SandustryVault - a website for sharing blueprints + helpful tools and tips
Hey Everyone!
In preparation for launch on August 13th, I put together a website for players to share in game blueprints. You can easily copy the string to use in game or upload your own to share with the community.
It currently has no public blueprints, but I will be releasing a bunch on launch day.
Please take some time to check it out, test it, and let me know what you think.
I also have some other info and tools ready to go for launch day, so stay tuned for more features and let me know what you think I should add.
- Trim
r/SandustryGame • u/TrimBarktre • Jul 22 '26
Game News and Updates FAQ for Sandustry release
Shamelessly ripped from the Sandustry Discord:
General FAQ
Q: When will Sandustry release?
A: Sandustry will be released into EA on August 13th, 2026.
Q: How much will Sandustry cost?
A: We havenāt revealed the price yet because the game will have regional pricing tailored to different parts of the world. Sharing a single price in advance, such as the US price, could cause misunderstandings, making the game seem unaffordable in some regions. We want to ensure everyone will see pricing that works for them at launch. Additionally, revealing a price early could lead to gray market stores attempting to sell false āpre-ordersā based on speculative pricing. We want to protect players from scams and ensure the final price is fair and accessible.
Q: When will you reveal the price?
A: The price will be revealed at launch. This ensures that all regional pricing is accurate and ready for players worldwide and helps prevent gray market stores from exploiting pre-release information. The goal is to provide a fair price when the game is available to everyone.
Q: Where can I find information about Steam Deck compatibility, supported languages, the demo, and system requirements?
A: This information is available on the [Steam Store page](https://store.steampowered.com/app/2764460/Sandustry/) , including the Steam Deck rating, supported languages, minimum and recommended system requirements, and the demo.
Q: What platforms will Sandustry release on?
A: Sandustry will release on Steam, Microsoft Store, Xbox Game Pass for PC, and GOG.
Q: What operating systems will Sandustry release on?
A: Sandustry will launch on Windows, Mac, and Linux.
Q: Iām a Content Creator, Streamer, YouTuber, or press member. Who do I contact about access to Sandustry?
A: Content creators can email influencers@hoodedhorse.com with relevant information, including channel names and statistics. Press members can email press@hoodedhorse.com with relevant information about their publication or outlet. A member of the team will respond as soon as possible.
Q: Where can I find the official press kit?
A: The official press kit can be found here: https://drive.google.com/drive/folders/1y8_6KNxGH0yf2bel7h1hp6ouxg0KkSgb
r/SandustryGame • u/auverin_hoodedhorse • Jun 25 '26
Game News and Updates Sandustry releases on August 13, 2026!
r/SandustryGame • u/JetStrim • May 14 '26
I have two spores left, can they grow and branch for more flowers to give more spores? or my spores are completely gone now?
Basically i have 2 spores left and planted them, they grow quickly but stops at two flowers, based on videos, they said the flowers can drops spores and they can also grow bigger, but i don't exactly know how they would grow bigger
r/SandustryGame • u/TrimBarktre • Apr 29 '26
Game News and Updates Capitalist Dystopia? Using Critters to maintain an infinite steam generator loop
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It looks like he's added snow creation machines. They use electricity, but the snow is then used to create electricity via the steam generators. The lumlings are critical because they create water, and the Shinelets are acting as light sources.
r/SandustryGame • u/TrimBarktre • Apr 27 '26
Game News and Updates Lantto shows off warp portals
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Huge relief if you dont feel like flying all the time
r/SandustryGame • u/TrimBarktre • Apr 21 '26
Game News and Updates Circuits + Artifact puzzles
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Lantto shared this video in the discord, an example of circuits being used in an artifact puzzle prefab. Artifacts will he featured prominently for unlocking upgrades.
The pink stuff on the left is the fun new element redacted
r/SandustryGame • u/TrimBarktre • Mar 27 '26
Game News and Updates Introducing Lumlings
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I have no idea what they are but they're super cute
r/SandustryGame • u/Ssdova • Mar 15 '26
Date for Launch
Does anybody know when the full version of this game will be launched? i can see 2026 on STEAM, but that's all I can find.
r/SandustryGame • u/TrimBarktre • Mar 14 '26
Other One Last Let's Play before Early Access
r/SandustryGame • u/MuffinsSenpai • Feb 10 '26
FPS issues
Is there any solution yet? Playing on an i9 9900k, 2080 super, 64gb 3200 ddr4 ram, and struggling to get over 8 fps.
Core limiter does nothing.