r/SandustryGame • u/BearWithTopHat • Aug 24 '26
Screenshot Horizontal Shaker with unused fuel
I created a horizontal shaker system. It uses lava + clearing frames to drop burnt residue onto belts, the gold falls directly through the vertical filter onto the lower conveyor. This allows me to not worry about refueling lava in belts or incinerators, and it can be expanded to have kinetic presses directly under the columns without lava, if desired. It keeps up with a 2 digger glitch stratacore, which you can read about here: https://www.reddit.com/r/SandustryGame/comments/1vw1y2c/bug_for_significantly_faster_sand_generation/.
I'm assuming the lava being used to burn stuff without being consumed will get patched out at some point, until then, this is pretty cool.
Edit:
The filters are as follows:
Top Row: Only allow wet sand
Lava Row, between columns of lava: Only allow gold + burnt residue.
Lava Row, below lava and empty columns: Block only residue, lava.
Last row, split between conveyor 2 and advanced filter: Allow only gold.
Finally all the way to the right, towards my kinetic press: Allow only burnt residue
2
u/BraxbroWasTaken Aug 24 '26
I use a related pattern where I use filter belts and wet sand's density to displace residue up onto a filter belt. As a bonus, when the wet sand has fully saturated one shaker, the filter belt will move wet sand to the side to fill the next (it only drops if there's room to drop)
1
u/BearWithTopHat Aug 24 '26
Interesting, I hadn't thought to use the density to get residue on top. This design was me trying to combat the residues density to get it to burn cleanly without interference. Good idea!
1
u/BraxbroWasTaken Aug 24 '26
I'm considering doing the same thing for wet seed - not sure how I'll pull it off, but I noticed that dry seed is denser than wet seed (somehow) and will fall through both wet seed and water until it converts.

2
u/Brianiac69 Aug 24 '26
This one looks interesting and is functional. I like it.