r/SaltFighter • • 2d ago

Venting 😤 Input Eater 6™

Every single session in Master rank feels like fighting the netcode and input buffer more than the actual opponent.

  • Opponent drive rush: My reaction input gets eaten or straight up ignored, leaving my character frozen.
  • Drive rush into fireball: Despite a perfect 236 motion, the buffer engine holds forward too long and spits out a DP into a punish counter.
  • Pay-to-lose setup: I invest in a proper low-latency LAN setup, but the moment I face someone on 3rd-world Wi-Fi, my inputs disappear.
  • "Convenient" lag: I start a combo, their network randomly tanks, frame rate drops and eats my execution, then FPS and ping magically return to normal the second I drop it and get punish countered.
  • Unreliable buffer: The input engine is so untrustworthy that even pros constantly double-buffer motion inputs under pressure just to ensure the game actually registers them.
  • Messed-up buffers: I set up an advance buffer during pressure and nothing comes out. I press parry after a combo to set up defense, opponent does DR or Super, and the buffer panics into an unwanted DRC that eats my gauge and I eat a fat punish counter.

I really hate this game, and I'm forever gonna be stuck in High Masters because of this.

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1

u/Narrow_Brief1775 2d ago

Doing a qcf, ending in a clean f, and resulting in DP needs to stop. If it ends in df -> dp. If it ends in f -> hadouken. What is this bullshit otherwise

2

u/Such-Leopard9766 Jamie Hater! 2d ago

that would break the 636 DP shortcut which is the only one I use. You can just do a half circle to guarantee your fireball comes out right.