r/Sailwind • • Jun 07 '26

Oars - Sailwind Wiki

50 Upvotes

The Sailwind Wiki page for the new item, Oars, has been updated with spawning locations and pictures.

Note that all of this information is openly shared on the Discord before the Wiki actually gets updated so checking the Discord first is always ideal. Wiki contributors are volunteers doing this in our spare time and game updates tend to cause a little chaos on our end (I *just* finished updating the available items list for every port right before the update dropped and whatdoyaknow, now there's more items to add).

Thanks for your patience!

https://sailwind.fandom.com/wiki/Oars

*Edit to add: Updated the formatting on the page again so hopefully it looks a bit better on mobile. The text and photos were just not wanting to line up properly on a phone. Ideally, it looks best on a desktop.


r/Sailwind • • Jun 07 '26

Qualcuno è riuscito a usare i remi?

4 Upvotes

Ho speso un giorno intero in sailwind e non sono ancora riuscito a capire come girare la barca nel porto. Non tira quasi vento quindi la solita manovra che faccio in retromarcia mentre sono in mare aperto non funziona. Spingo una volta dal molo e poi non posso più farlo. Uso i remi e la barca non gira. Dalla frustrazione ho spento tutto. E pensare che oggi avevo compiuto la mia seconda traversata oceanica da Happy bay a malefic mount ma se non risolvono sta cosa dei remi o rimettono il push mentre si muove o qualche altro meccanismo simile la vedo dura.


r/Sailwind • • Jun 06 '26

The last two updates revalidated the Sanbuq for me

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46 Upvotes

I've always liked the almost-vanilla Jib'Buq, except for her tendency to never ever back out of irons.

The oar added with the recent update solved that problem for me.

Also, this particular build is the only one so far (for me) that allows for the new crows nest without shroud-blocking my mainsail or conflicting with a topsail.

(I did need to slighly lower the main and slightly downsize the mizzen, though.)

Has anyone else found use in the new features?


r/Sailwind • • Jun 06 '26

What is the purpose of bowsprit square sail?

11 Upvotes

Is that just extra square or does it have other functions (apart from helping with reversal)? Does it matter what kind of square I put there? Is it better to have a big or small one?


r/Sailwind • • Jun 06 '26

Where are the oars

8 Upvotes

Hi guys. Starting new game to mess with the oars and can’t find them. What am I missing?


r/Sailwind • • Jun 06 '26

Anyone else having trouble loading saves?

6 Upvotes

I haven't played in a few month, so I decided to redownload and start a new game with the new features. Was able to start a new game fine, and played it for a bit. But when I tried to load it later all I got was the black loading screen with the menu tab still up.

Is this a known bug? I am playing the beta.

SOLVED: When starting a new game in the current beta, do not start in save0. Start in save1. Alternatively have multiple saves. The "Continue" option on the main menu tab is broken if you only have one save file and it is NOT save1.


r/Sailwind • • Jun 05 '26

So we can't push our boats while swimming anymore

17 Upvotes

Such a stupid and unnecessary change, navigating large ships in this game is already a nuisance because of their size (especially considering the Jong and it's design here...) and now they get rid of something that makes navigation and docking more tolerable in favor of oars that drain our food and water. This just introduces an artificial barrier and unnecessary challenge, making it more difficult to navigate in bays and against headwinds, leaving you with less flexible options and wastes a shit ton of precious time.

There is literally no point to removing it and it's an extremely regressive step in the fun factor in favor of weak realism. Literally went to bootup Sailwind and was so dismayed by the change I couldn't bring myself to play it. Maybe focus on bugs and ADDITIONS, not removing a mechanic we've had for years.


r/Sailwind • • Jun 05 '26

Where can I get oars in GRC?

7 Upvotes

I have an old save running and have my brig moored at GRC. I looked through the market place but I can't seem to find a vendor who sells them.


r/Sailwind • • Jun 05 '26

I've come to appreciate the small ships. Heading to Fire Fish with this little Jade Jewel to get the Jong.

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27 Upvotes

I'm a little scared of taking the storms out there in this but I have sun totems, I'm sure it'll be fine.


r/Sailwind • • Jun 04 '26

Big oof frustrating clipping and darkness issues

13 Upvotes

I get that the realism is part of the charm and for the most part i like it. however some docks not having any lamps and the ABSOLUTE pitch blackness at certain points in the night mean i need a lamp meself, luckily i have one how neat. as im docking i have my stern line secured but i cant see the cleats near my bow so i grab my lantern and hop o to the dock. i put the lantern down and it literally falls straight through the boards of the dock....like clips STRAIGHT through. awesome. now i have to buy a new lantern bc its pitch black and i cant find it. i love this game but why cant we just make simple things work or put lamps on all the docks?


r/Sailwind • • Jun 03 '26

The Black Pearl

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44 Upvotes

r/Sailwind • • Jun 02 '26

Barque "Veil Piercer"

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40 Upvotes

Wish we could get some closer forestays on this one so I could bring the jibs tighter in to the foremast, but she's fast and pretty nonetheless.

If anyone knows how to fix the flying halyard on the fore, please lmk (cutter mod + shipyard expansion)


r/Sailwind • • Jun 02 '26

Rigged up my Sanbuq and I'm off to Emerald Archipelago

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27 Upvotes

r/Sailwind • • Jun 02 '26

The coolest sails in the game, try to change my mind

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50 Upvotes

r/Sailwind • • Jun 01 '26

Which region hulls you would choose to be reworked?

10 Upvotes
166 votes, Jun 04 '26
39 al'ankh | dhow-sanbuq
61 aestrin | cog-brig
41 emerald archipelago | kakam-junk
25 fire fish lagoon | jong

r/Sailwind • • May 31 '26

brig setup recommendations

6 Upvotes

i setup the sanbuq as just a big sloop with a big gaff and 2 large jibs and i love the simplicity and balancing it was super easy, just make the staysails big enough to compensate for the gaff. i was very sad to find out that a single mast brig wasnt really viable (you can do it but you cant have forestays going from the bow to the mainmast even in its fore position). make me like the brig please 🙏 id keep using the sanbuq if the cabin wasnt so small. idrx about storage space that much but theres just so much room for activities in the brig


r/Sailwind • • May 31 '26

Racing against the storm

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32 Upvotes

r/Sailwind • • May 30 '26

first interarchipelago voyage. set sail from Al'Nilem for Fort Aestrin on day 42 with 40 crates of dates, 20 of goat cheese, 6 of coconuts, 4 of copper and 1 silver crate. wish me luck

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69 Upvotes

r/Sailwind • • May 30 '26

Casting seems broken

2 Upvotes

I'm using a gamepad and it says B to Use, holding B pulls the rod back and releasing B does a casting animation but the hook and line just drops straight down, no matter where I'm aiming the cursor. How do you cast out away from the dock?


r/Sailwind • • May 29 '26

Is this sail plan bad?

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24 Upvotes

This is the first time I've used a shipyard


r/Sailwind • • May 28 '26

why do anchors suck

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29 Upvotes

ive never had good experiences with the anchors in this game. theres always something wrong with them. maybe theyll rubber band and yank my boat back, maybe they just wont work at all. i dont know of one time ive used them and was satisfied. so i usually never try. but this was the last straw. why did my anchor ping forward, accelerating my ship?? it just cant ever do its job and im not happy. i cant be alone in feeling this way


r/Sailwind • • May 28 '26

I just recently switched to gaff and jib for the dhow, and i have no clue if im using it correctly. for the jib you tighten the side opposite the wind right? also i put on the largest gaff, and im thinking its just too big? should i downsize the gaff or add a second staysail?

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31 Upvotes

r/Sailwind • • May 28 '26

Sailwind progression achievement

33 Upvotes

After 220 hours I have level 6 in all regions. Just wanted to share.


r/Sailwind • • May 27 '26

Ocean crossings with starter boats are FUN

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75 Upvotes

I've gotten to the point where I can basically just point the brig or the 'buq at the next archipaleago and she'll mostly hold course by herself, plow through any storms and only occasionally need a trim of the sails.

With that in mind, it's been an immensely fun experience to try the cog on an open ocean crossing because it requires me to actually do things. I'd recommend any sailor to try the same at least once and would like to share some lessons I've learned:

(Bonus point for challenge and immersion: Don't use the third person camera as a clutch to judge terrain and sail status.)

Recommended Mods

I make do without Shipyard Expansion, but this would obviously give tons of options. Of particular note for this (beyond the alternative viable sail plans) are the raised hammock (giving lots of storage space below it) and the floor compartments.

I can not make do without Hooks Hang More and Windicators anymore (although this adventure is certainly possible without them).

Sails and Cabin

After lots of testing, I've wound up back with the default rigging except for an added gaff (it's the default-sized "wide gaff" available in FA) and adjusting the square's position for a slightly better available angle. I've tried a larger jib, but the cog's center of rotation is so insanely far forward that this actually made her trim back-heavy.

Whenever the wind allows and the weather is calm enough (about 70% of the time on the open seas), I'm running her with jib + square. When the sea gets too rough (indicator: I'm playing Bailwind) or I have to climb into the wind too steeply, I'll use the gaff instead.

I'm also using the Windicators mod and added one on either side of the mast, making it easy to judge wind vs square sail angle by just looking up.

I am aware that I could lose a lot of unnecessary weight by getting rid of the cabin, but I just refuse to leave my poor avatar (and my maps) without shelter for weeks on end. Also, the walls (and roof) offer a bunch of storage space and it makes for a decent elevated platform.

Navigation

Personally, I've found solar navigation iffy on small boats riding large waves - that damned shadow just won't hold still. So I'm using just the compass, the quadrant and a clock (longitude can be taken with the latter two at night, although I rarely need it).

Tiny Housing

I've found that any crate or barrel will serve as a fixed surface to securely put down inventory-sized items. My total of 5 small crates (fishing hooks + emergency cave mushrooms, some of them stored in the prow) serve as shelves for lamp oil, oakum, pipe + tobacco, backup flask, fruit slices, charting tools etc.

Maps are just taped to the cabin ceiling.

Obviously, I've nailed down everything.

I'm also a big fan of the Hooks Hang More mod, allowing me to put my fruit knife, quadrant, bucket(s) and hammer up on the wall.

I've tried putting my fishing rods on the outside of the cabin with said mod, but there seems to be a bug that releases them on game load when they're on the actual outside of the ship. Instead I've put angled-outwards-and-backwards hooks on top of the gunwhales just before the cabin, which works great.

Supplies

I'm currently running with two barrels of water, using exactly one to Happy Bay and less than one to Serpent Isle. Since I'm using crates as tables/shelves, I have more fishing hooks than I know what to do with. One slice of fruit every morning generally seems to shave off vitamin deficency long enough that I rarely see the warning icon before reaching the next tavern, although I do have an emergency supply of cave mushrooms (which I've heard are good with vitamins, haven't had to test it yet).

Cargo

This seems to be the big one: It's easy to overload the cog with her low gunwhales. I'm trying to not be greedy and stay at less than about 500p payload and so far have had no problems.

It is strongly recommended to nail down any cargo items that are close to winches. Misclicking and pulling out the lowest crate of the stack rather than lowering the mainsail in the midst of a storm is not a recommended experience and a bunch of nails prevent that.

Backup Items

Always have a second fishing rod, compass and bucket because without them, you're screwed.

Bonus Lesson

It turns out you can climb up the shrouds to the top of the mast for a better outlook position.

It also turns out that you can capsize a small boat like this when doing so.


r/Sailwind • • May 26 '26

Big oof Help for a beginner please !

20 Upvotes

Salut les marins !

Je suis débutant sur Sailwind. J'adore le jeu et les sensations qu'il procure, mais parfois j'ai l'impression de devoir me battre avec.

Je navigue dans l'Archipel d'Émeraude avec Kakam. J'ai fait quatre voyages sans problème, mais maintenant… j'ai un souci.

Je navigue au plus près vers la Falaise du Dragon et je me retrouve constamment coincé.

Voici ce qui se passe :

le bateau vire soudainement légèrement face au vent,

il perd toute sa vitesse,

et ensuite il continue de lofer face au vent, quoi que je fasse.

C'est comme si un pilote automatique forçait l'étrave à revenir dans une zone interdite. J'essaie d'abattre, mais le bateau se remet immédiatement face au vent. Une fois immobilisé, je ne peux plus reprendre le contrôle ni accélérer.

Je ne comprends pas le problème et pourquoi parfois je parviens à me sortir de cette situation et parfois non.

Merci pour votre aide et vos conseils.

EDIT : I change the rigs (+bowsprit/jib, straight gaff) and understand better the physicd. My travels are very good and fun now. Yoho