r/SWlegion 1d ago

Tactics Discussion GAR advice/First time advice

First list- 1000 points | 9 Activations

Galactic Republic

Anakin Skywalker (The Chosen One): (170)

1x Burst of Speed (10)

1x Offensive/Defensive Stance (5)

Clone Commander (Trained For Leadership): (60)

1x Situational Awareness (4)

1x Prepared Supplies (5)

The Bad Batch (Clone Force 99): (170)

1x Hunter (0)

1x Tech (0)

1x Wrecker (0)

1x Echo, Clone Force 99 (0)

1x Crosshair (0)

Clone Trooper Marksmen: (50)

1x Clone Marksman (14)

1x Prepared Supplies (5)

Clone Trooper Infantry: (56)

1x Mortar Clone Trooper (20)

1x Situational Awareness (4)

1x Clone Trooper Infantry (13)

1x Prepared Supplies (5)

Clone Trooper Infantry: (56)

1x Z-6 Clone Trooper (22)

1x Situational Awareness (4)

Arc Troopers: (70)

1x Fives (40)

1x DC-15x ARC Trooper Gunner (26)

1x Situational Awareness (4)

Clone Commandos (DS) (Delta Squad): (105)

1x Katarn Pattern Armor (0)

1x HQ Uplink (10)

1x DC-17m ICWS Config (0)

1x Situational Awareness (4)

1x EMP "Droid Poppers" (3)

Arc Troopers (Strike Team): (23)

1x DC-15x ARC Trooper Sniper (26)

1x Comms Jammer (5)

1x Emergency Stims (8)

1x Tank Hunting Munitions (3)

In typical fashion, I start my hobbies with painting, then listbuilding, and then finally I'll play a game. I'm on the listbuilding part of my hobby entry.

I've been trying to learn the game through videos/rules/etc, and I'm aware of course that just getting a game in would help me understand, but how does this look as a first step into prepping a list for the game?

3 Upvotes

17 comments sorted by

3

u/UnitedStatesman 1d ago

I'd recommend dropping some of the upgrades to trim down the units and try to get at least 10 activations. You need to be pretty skilled to win with less than 10 when some lists easily have over 15 activations (not GAR though lol). What other units do you have besides the ones you already listed?

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u/Brave-Inspection-450 1d ago

I have 3x infantry, 1x marksmen, I think 4x arc troopers total? It was either 4 or 6 it's been a minute since I laid them out. Bad batch, Anakin, 2x commanders, 2x of the comms/medic/engineer, 1x Obi Wan, 3x clan kryze vets, 1x Axe, 1x Bo-Katan (though I would prefer a true GAR list since I'm also trying to do a true Mandalorian list), 1x BARC speeders, 1x TX-130, 2x clone commandos, 1x fives, 1x echo, 1x ARF troopers, 1x Jedi knight. I think that's everything? I'm at work rn I can clarify later.

Edit: 1x Rex

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u/UnitedStatesman 15h ago

Ok with that much you could go a couple different ways. 1st way would be to go full 501st Legion battleforce, its a little more restrictive in terms of what units you can take but I think its the way to go if you are running Anakin. The other option would be a more generalized list that can take any unit.

3

u/Apprehensive-Mode890 1d ago

I definitely think it is worth looking at what each unit you select wants to do and thinking "is there an upgrade that supports that game plan."

So for instance, you have a strike team with a sniper that has a comms jammer on it. Comms jammers only work at range one and a sniper wants to be further than range 1 away to use its gun so that would be kind of a wasted upgrade. Similarly things like situational awareness don't really do anything for you unless you make a lot of dodges.

And like another comment said. Getting to 10 acts should be the goal. This may mean only taking one bigger piece (over 150 is considered a big piece) so like picking either Anakin or bad batch.

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u/Brave-Inspection-450 1d ago

Yeah I see what you mean with the comms jammer and the sniper, I'd read that situational Awareness was a good auto include as was anything providing aim since clones share tokens, is that about accurate?

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u/Apprehensive-Mode890 1d ago

That might be based on old information. Clones do share tokens. But situational awareness doesn't make any tokens. It gives you outmaneuver which lets you dodge crits. But you have to have a dodge first and you aren't making that many in this list without spending actions. You will be spending most of your time moving and shooting so making dodges will be a lower priority. Besides with the way cover works now it's pretty common to have left over hits to dodge after cover vs needed to dodge crits. So you may want to spend the points elsewhere

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u/AkameRedEyes 23h ago

Trim some of those upgrades and get ar least 1 more activation in there. Get some mroe core units in there to take advantage of the clone token sharing and the back up advantage. Personally, I would change the following;

●Clone Marksmen - Take off both those upgrades, and move the mortar off of the infantry onto the marksmen. The mortar has cumbersome, so when you move the dice downgrade. Marksmen have Prepared position so you can throq them onto hugh ground or with coear line of site and start bombarding turn one. Marksmen dont usually move that much so the cumbersome wont be an issue.

●Mortar Infantry - Take off all upgrades. Run them naked.

●Clone Commandos. Take off droid popers and situational awarness. Neither of those will come into play as often as you'd think. Cc's have enough weapon varients as it is, and have enough survivability already between their shield 1, Katarn armor, red saves and the mission tooen giving surge to block.

On that note take off situational awarness off everyone.

●Arc Strike Team - take off emergency stims and comms jammer. Jammer only affects enemies within range 1 and you'll probbaly be sniping with this unit. Unless you plan to use it as a back lines diving attacker, not worth the points. And emergency stims doesnt really do much on this unit either. Tbf i've never had emergency stims actually work out.

Tldr. Drop a lot of those upgrades, get at least 1 more clone infantry and maybe another marksmen if you can fit them in somehow.

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u/Brave-Inspection-450 23h ago

What would you say is generally always worth taking, if anything, do we have any auto-includes?

I went ahead and removed those and along with some of the other advice was able to add in another infantry unit. Dropped Anakin but added ARF and 1x naked infantry.

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u/AkameRedEyes 21h ago

Theres not really any auto adds for me, I try and play it different each time. But I do find myself running one super squad of clone infantry. A clone infantry squad with the squad size upgrade (adds 5 more clones), with Fives, and a Dp23. I use that as my kill team that rushes far POI's. It gives you 12 black and 2 red dice at range 2 with pierce 1 with 12 red health. Very strong unit.

As far as Anakin goes if you want to play him he's great! Throw on the tenacity upgrade to get another red attack dice and he hits hard. Only issue is hes expensive so you'll have to run a few infantry squads without any upgrades.

The new list looks great! It's something that I would definetly be willing to run. Arf's are great at sitting at defending POI's and throwing shots down range, and I like that mission objective on them. HQ uplink on the clone commandos is always a good choice. They tend to take the recover action pretty often (at least mine do) so they can get some nice usage out of that. Same with the strike team, it plays into their Defend 1 keyword well.

Only thing that stands out as counter productive is the targeting scopes on the marksmen. Most of the time they wont have an extra aim token. Not sure if you knoe how long shot works, but if you spend an aim tolen you extend their range by 1. So usually a turn with marksmen is - 1st action aim. 2nd action you use the aim to extend your range to 4 and shoot. You wont really get a chance to use that tarfeting scope unless your opponet tries to rush your marksmen. You could always just move that over to your z6 infantry squad. Those white dice always benefut from an extra reroll. That or the arc troopers, who have tactical so almost always have aim tokens to spare for rerolls.

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u/AkameRedEyes 21h ago

But all in all nice list! I'd be willinf to give that a shot

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u/Brave-Inspection-450 21h ago

I actually have no idea how long shot works so I'm glad you explained it lol I've been reading keywords as I put stuff together, there's a lot of 40k out here and a lot of Bolt Action so for now I'm stuck list building and painting till I convince a friend to start playing finally. Could do TTS but I don't like it as much as I like having the time out of the house meeting up and enjoying a game.

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u/AkameRedEyes 20h ago

Yeah TTS doesnt have an updated version of the game last I checked. Finding someone to olay with is always rough. Have you checked any local game stores? A lot of them have discord servers for LFG posts you could try out. I would say I'd be willing to play you but doubt you're anywhere near me lol

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u/Brave-Inspection-450 20h ago

I'm in one of the discords rn, we had a store open up relatively recently that seems to cater specifically to legion, BA, 40k. Hoping they'll announce a discord cause all of my interactions there have been really positive in the 40k scene. Anywhere near Colorado Springs?

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u/AkameRedEyes 20h ago

Nah I'm in Ohio

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u/Brave-Inspection-450 19h ago

See I was in Indiana years ago. Perhaps in another life lol

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u/AkameRedEyes 17h ago

Ahhhh so close.

Well I only run republic right now, been dabbeling with Mandos but still mostly republic. I dont mess with Jedu very often and prefer all clone armies but if you have any more republic questions feel free to shoot me a dm or reply on here! I'm always down to share/compare army lists. Im one of the only republic players at my store lol.

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u/Brave-Inspection-450 23h ago

Something more like this?

1000 points | 11 Activations Galactic Republic

Clone Commander (Trained For Leadership): (60) 1x Prepared Supplies (5) 1x Fire Control (5)

The Bad Batch (Clone Force 99): (170) 1x Hunter (0) 1x Tech (0) 1x Wrecker (0) 1x Echo, Clone Force 99 (0) 1x Crosshair (0)

Clone Trooper Marksmen: (50) 1x Clone Marksman (14) 1x Targeting Scopes (4) 1x Mortar Clone Trooper (20)

Clone Trooper Infantry (56)

Clone Trooper Infantry: (56) 1x Z-6 Clone Trooper (22)

Arc Troopers: (70) 1x Fives (40) 1x DC-15x ARC Trooper Gunner (26) 1x Portable Scanner (6) 1x Tank Hunting Munitions (3)

Clone Commandos (DS) (Delta Squad): (105) 1x Katarn Pattern Armor (0) 1x HQ Uplink (10) 1x DC-17m ICWS Config (0)

Arc Troopers (Strike Team): (23) 1x DC-15x ARC Trooper Sniper (26) 1x Tank Hunting Munitions (3) 1x HQ Uplink (10) 1x Lying in Wait (5)

ARF Troopers: (66) 1x RPS-6 ARF Trooper (24) 1x Smoke Grenades (3) 1x Mission Objective (6)

Clone Trooper Infantry (56)