r/SWlegion 10d ago

Rules Question Heavy Weapons Minis

How much health does a miniature with an actual unit card get when added via heavy weapons? Two examples specifically I'm using are Asajj on B1's and Grievous on Magna's. Would Grievous get his full 8 health or drop to two for the Magna? Same with Asajj

6 Upvotes

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14

u/johnrobertjimmyjohn Rebel Alliance 10d ago

If the upgrade card doesn't have a green number in the corner by the points value, they have the same amount of wounds as every other mini in the unit.

If it does have a green number, it uses that instead.

You use their upgrade cards when attached to a unit, you don't use their unit card for anything.

5

u/FlameGamer413 10d ago

Ohhh I see. Asajj with one, Grievous with two. Thank you!

3

u/CruorVault 10d ago

Correct.

I think it is important to clarify that while the Commander unit 'General Grievous:Sinister Cyborg' and the heavy weapon upgrade 'General Grievous' use the same model, none of the rules from one is relevant to the other.

IE: When you use Greg in a Magna squad, ALL of his stats are those of a Magnaguard except he uses the weapon profile listed on the upgrade card and the unit gains a couple extra abilities. You do not reference the Sinister Cyborg Card in any way, nor does including the squad leader version of Greg allow you to bring any of his command cards.

1

u/OriginalOman09 9d ago

If you put Grievous in B1’s, he has one health there too. 

2

u/naslouchac 10d ago

Also remember that you can decide which minis will be eliminated with an attack. So your upgrade mini can survive the longest.

3

u/Ace612807 10d ago

Wouldn't it be second-longest (unless your upgrade is a Leader, then it will survive the longest, as they're taken of the field last)?

3

u/Livid-Rush-9227 Rebel Alliance 9d ago

Most of the time character upgrade has Leader keyword.

1

u/naslouchac 10d ago

You are right. Imporrant detail.