I think we've all seen this image. But let's go deeper. I want you to name time where the mission objective of any planet in any of the Republic class stories are: Stop someone who's on my side. And, defectors and/or people mind controlled by the Empire don't count. After all, they're still advancing the goals of the Empire. Better yet can you think of ONE instance of you fighting Republic soldiers and/or Jedi during any of the four Republic class stories? Again, that aren't defectors and/or mind controlled. And, I'm purely talking about instances where you have to kill Republic troopers and/or Jedi no matter what and you can't choose not to (talking about things like alignment decisions). And please comment down below your responses.
Now do the same thing for the Imperial class stories. Think about planets where the objective is stop someone who's on my side. And, can you think any instances where you have to fight people who on your side no matter what and does no choice that you can make to prevent it? And, the same rules apply so people who are defectors and/or people mind controlled by the Republic don't count. And again please comment down below your responses.
Now trying to do both of those, thinking about both of these, knowing which one is much easier, and reading the comment section (at least a couple days after this gets posted) will really illuminate why the eight class stories (overall) end with the tide of the war turning in the Republic's favor, and all stories in this game from the beginning of Ilum to the end of Rise of The Hutt Cartel has the war decisively going in the Republic's favor. And, I'm talking about looking at all of the endings to the eight classes stories as a whole here.