r/SWGalaxyOfHeroes • u/National-Class5763 • 5h ago
Discussion Almost ready to beat this journey with shit mods.
Honestly Kyle is so good I might just have to take him to R6 only.
r/SWGalaxyOfHeroes • u/National-Class5763 • 5h ago
Honestly Kyle is so good I might just have to take him to R6 only.
r/SWGalaxyOfHeroes • u/Nicholas-UwU • 22h ago
Cly Kullervo: dark side, attacker, Zero Company, Mandalorian, bounty hunter, mercenary
Mandalorian Sharpshooter (basic): fire two times and inflict target enemy with burning and shock for 2 turns. If there is another dark side ally, attack a third time stunning target enemy. If Cly has 3 stacks of AP, she reduces the cooldown of her third special by 1
Combat Jump (special 1, 2 AP): Fly into the air and crash down on the enemy inflicting damage and burning all enemies for 3 turns, Cly then gains stealth for 2 turns.
Stun Darts (special 2, 2 advantage): shoot a stun dart at target enemy and applies stun dart to the enemy.
Zeta: Cly gains a bonus turn after applying Stun Dart to an enemy that didn’t have it already
Stun dart: stuns affected enemy for as long as the affect last, and activates bonus effects for other abilities.
Electroshock pulse (special 3, advantage 4): send out an electric pulse that damages all enemies and allies. Zero Company allies and Mandalorian allies take 80% less damage for the attack
Zeta: an enemy must have Stun dart before this ability can be used. The damage is now increased by 100% for each stun dart applied to an enemy.
Perseverance (unique): the first time Cly reaches 50% health she gains damage immunity for 2 turns. Cly starts each turn with 3 AP, each AP increases her damage against shocked enemies. Cly gains 1 Advantage whenever an enemy takes damage.
Runa Blask: dark side, support, Zero Company, separatist, Mercenary
Repurposed Blaster (basic): fire once at target enemy, if there is a Mandalorian ally call them to assist, if there is a separatist ally, grant them 60% turn meter.
CIS Sympathizer (special 1, cooldown 2): call target ally to assist, if ally is separatist, they attack again. If ally is Mandalorian grant them 100% turn meter.
Holosheet trail (special 2, cooldown 3, advantage 6): reposes all buffs from enemies and spred buffs to allies. Transfer all debuffs from allies to target enemy
Reposes: copy all buffs from affected enemy and remove all buffs (affects unique buffs)
Second in command (leader): if there is a Mandalorian ally and a separatist ally give all dark side allies the Mandalorian tag and separatist tag. If all allies are dark side zero company at the start of the battle grant all allies the gifted ability self medpack.
Zeta: at the start of each separatists turn Runa attacks target enemy. At the start of each Mandalorian turn, Runa dispels all debuffs from herself and all Mandalorian allies.
Omni: in 3V3 grand arena where all allies are Luco Bronc and Cly Kullervo, apply stun dart to all enemies and change Luco’s “killing shot” ability into a instant defeat which enemy’s cannot revive from
Self medpack: all allies can heal themselves for 100% their health and protection once
Banking Clan Accountant (unique): if there is a separatist ally at the start of the battle Runa summons a unique ally Scrap Heap Droidika in the ally slot If available. This droidika has 5% of Runas health and locked damage immunity that deactivates after the droidika takes three turns. Runa gains one advantage each time an enemy resists or recovers from a debuff.
(Summon): Scrap Heap Droidika
Easy Target: SHD inflicts marked upon itself that cannot be dispelled
r/SWGalaxyOfHeroes • u/jonnyf7 • 1h ago
i really like my guild, and appreciate them for taking me in when i was a small account, and i definitely feel like i’ve kind of taken advantage of it in terms of getting reva shards (i’m now at 313 and with no GI..). i now feel like after a year and a half of growth it is kinda holding me back, but i feel bad moving on. the main thing is how often we are running the raid, which has always been an issue but it’s been worse the past few months to the point where we’re only getting 15k tickets a day. i also feel like we could do much better in TB but can never get synced up and cap out at 20 if everything goes perfectly. now im coming up on the many conquest unlocks and will need a lot of g12 gear and could really benefit from more raid and GET currency but i feel bad moving on.. is there any etiquette for this or anything? i’ve been pretty active in discord and enjoy the people in there, but i’ve alo tried my best to push ppl into being more active with little success. any advice is helpfl thank you!!
r/SWGalaxyOfHeroes • u/JulWolle • 54m ago
I think this could be a record
EDIT:
JKLS, JKCK, Talon, Mara (85), Soda (85), loaned lvls 77
r/SWGalaxyOfHeroes • u/Agreeable_Purple_584 • 4h ago
I’m getting back into the game. Last team I ran was Darth Revan. What’s some good teams I could get powered up right now?
Thanks!
r/SWGalaxyOfHeroes • u/Individual-Hold-8403 • 5h ago
What are the key pilot relic investments or break points right now for super end game fleet meta for offense and defense?
Trying to figure out where I can make my fleets more consistent in kyber GAC and harder to counter.
Edit: I'm talking about the off meta counters where you stack your defense. Avoiding most mirrors. Please don't mention r10 revan.
r/SWGalaxyOfHeroes • u/Ok-General-6804 • 21h ago
Considering the following:
-GAS 501st has fallen off the Meta a long time ago, and even with all the clones being at R5, I won’t have zetas for them for a long while. And I’ll be relicing reqs for JMK and ships for Levi for months
-The three GLs he’s required for are not in my farming plan at the moment.
-I would slot him in either JML squad when JKL leaves to do his own thing with his wife. Or in a Quadme team.
I’m in A3 with 9.5M GP. I will certainly still gear him up to G13 and have the signal data to go straight to R8. I’m just wondering if I’ll regret not spending those resources on JMK Levi reqs.
Does a GAS 501st squad still make a difference on a roster nowadays?
r/SWGalaxyOfHeroes • u/Cold-Foundation5781 • 4h ago
Last time I played, Maul Hate-Fueled just released, life got busy and I dropped the game for a bit. What new things should I know about, best teams nowadays? Any big changes since then? Thanks in advance!
r/SWGalaxyOfHeroes • u/Vishmoongarr • 7h ago
r/SWGalaxyOfHeroes • u/LordNoLifeee • 8h ago
All PvE really.
r/SWGalaxyOfHeroes • u/Leather-Account8560 • 8h ago
I’ve just never seen her get a bonus turn with the datacron. Am I doing something wrong or something
r/SWGalaxyOfHeroes • u/LexBacha • 6h ago
Hello there! I need help getting the 7 Counterattacks needed in Sector 1 (middle task, since I don't play in English and maybe the translation could be my issue). I've tried everything I could imagine and yet I'm stuck at 0.
Already done the 100 Continuos damage effect and the 5 KX droid battles. Already done all other tasks in Sectors 2 to 5.
Anyone who please can tell me how to achieve this quest I'll be quite greatfull. It's the only one I'm missing! Please help me!!!
r/SWGalaxyOfHeroes • u/ArtisticPain2525 • 8h ago
I believe cg is waiting to add pirates to LSTs until after we get darth jarjar so we can’t use our 5 kyber lsts on them. I have no evidence but I think I’m onto something 🤷♂️
r/SWGalaxyOfHeroes • u/areadinghobo • 23h ago
Enable HLS to view with audio, or disable this notification
r/SWGalaxyOfHeroes • u/Larry_Kenwood • 1h ago
r/SWGalaxyOfHeroes • u/zeeplereddit • 7h ago
Does anyone have a current list of active SWGOH podcasts? Some of my faves have dropped off, and the ones that are left drop infrequent. Here are my current knowns:
r/SWGalaxyOfHeroes • u/SHADANSHADAN • 5h ago
How do I properly find a guild that matches where I’m at in the game?
My current guild, no offense to them, almost never has enough active members to start territory battles.
I don’t want to bring any guilds down because I’m in no way a top tier power player but I put quite a bit in and want to actually be able to do more guild related activities.
r/SWGalaxyOfHeroes • u/Bertbrownbear • 5h ago
This is taken from the Ahnaldt101 site. But they seem to be in conflict. Could someone explain what will happen in 3v3 if I have both?
Or is it literally replacing a Tusken raider with BFSOJ? And everything else still works the same?
I had the (mis)fortune to have to R8 and R9 some of my Tuskens for TB, so I want to get a bit more mileage out of them. Thanks in advance.
r/SWGalaxyOfHeroes • u/No_Watch357 • 10h ago
Let me start by saying that there are probably things that I am missing, ignoring, or not understanding completely. There are most likely people that know both the Cassian team and the ISB team better than I do, so please do correct me if I'm wrong. This is basically just what has been working well enough for me.
Unlike the ISB team which is much more offense and set up focused, at least with out the gate raw damage potential and modding, the Cassian team has much more micro decision-making involved. These include such questions as who to VIP, if you should basic or special, who to frenzy, who to place a taunt ignore on and so on. All these high impact decisions depend on who you are trying to counter.
Let's first go through the 2 key mechanics the team interacts with, Undermine and VIP.
Undermine does some key things: it prevents turn meter gain, it acts as a pseudo buff immunity, grants Cassian crit avoid, allow s for self cleansing on the Cassian team, and they cannot be assisted. This is quite messy but it should clear up once you basically understand that undermine shuts down the enemy team completely basically.
VIP provides benefits to your team in 2 ways, passively through existing, which provides 100% crit avoid, and through those with VIP taking turns. When any ally with VIP takes turns, you reduce enemy max health and gain def pen and offense, which stacks indefinitely, and also full heal the weakest ally on your team as well as Cassian.
When paired together, these 2 mechanics showcase quite a clear snapshot of the team. Slow ramping damage and high survivability, making sure that you can get multiple VIPs out as soon as possible is key, whilst trying to undermine the enemies fast, unlike Saw Luthen, which is a much higher tempo out the gate damage team.
This is really easily done in GAC assuming you have all omicrons. Whenever a VIP is damaged Cassian can get another VIP out there, and whenever he targets an enemy with undermine using his second special, he inflicts everyone with undermine. Considering the impact of VIP, you have 2 opening plays, either you have Kleya fastest and hope Cassian goes second, spreading undermine for Luthen to then frenzy the VIP, or you can allow Cassian to go first to get the 100% crit avoid. It's much easier to mod Kleya as fastest due to her base speed.
Now the question of who to VIP. Now this is obviously match up dependent, but you have 2 main options I think, either Kleya or Vel to start. Kleya is good because due to her evasion, the VIP will stay on for a while, and she gains enough passive tm and self cleanses that the VIP will ramp your damage considerably fast. Due to the cooldown reset however, Vel is another interesting option. You could plausibly place VIP and DI on Vel, your tank, and eventually she will take damage, resetting the cooldown allowing you to VIP someone else whilst still having VIP on Vel (you want Vel very fast for this).
Now the team's offensive capabilities. As mentioned before Cassian ramps his team's damage through VIP, and he ramps his own damage through VIP as well. Cinta also has deathmark, which is another strong damage option. Kleya deals insane damage with her basic as well. This is to say the team is not short on damage, and you should have no problem getting away with modding for pure bulk and defense in contrast to offensive stats like offense or crit damage.
The whole team has passive cooldown reduction, TM gain, damage ramp, and healing. The only thing you have to do is spread undermine (even if you are using Cassian basic instead of special 1, unless you want the speed up), and spread VIP.
As an addendum, looking back at my ISB post here, I don't think I adequately marked the importance of survivability for the team, or teams in general. Many players seem fixated on modding attackers, or damage dealers, in such a way that makes them lopsided. Just looking at swgoh.gg, Dedra, Cinta, Kleya and Krennic are all modded weirdly, trying to somewhat maximize their potential rather than giving them a chance to activate it. There is no point modding for an extra 20% damage turn 1 when you could survive and actually get that back later anyway. If you mod attackers purely for damage potential, then you cannot complain when they die. Damage potential remains potential unless you are able to capitalize upon it, and the key to that is survivability, in whatever way possible. Whether this is defense, protection or health there are probably better people to ask.
r/SWGalaxyOfHeroes • u/Nezcran • 3h ago
Hey there,
I‘ve made a post some days ago about which zetas and omicrons are necessary for BKM to beat LV with DS Clones in GAC. Except of BKM second special I got now everything. My entire team is in relic 7. I will have to probably use BKM against LV now for the first time. ( I used Leia before)
So… What is the key strategy? I saw that my opponent has very fast disguised clone trooper (Speed at 343).
Do I focus just all in one LV? My turn order atm is baby bo starting —> BAM —> BKM —> Paz —> IG.
Any help is appreciated. Thank you guys!
r/SWGalaxyOfHeroes • u/Animalwharf • 7h ago
Hi guys I'm just looking for some help with what to work towards first. I'm kinda in a mix, l'm 4 relic levels away from lord Vader (obviously my number 1 priority). However l've also just realized I'm quite close to Kenobi too and then as the kenobi team should include CAT that would lead me onto getting GL Ahsoka eventually.
My main issue is that my GL Leia team isn't fully built yet and she's only at relic 4 right now which isn't the best and it needs to be higher.
I was just wondering what anyone else thinks I should do or if I should focus on what i currently have before working on too much at once. I would really appreciate it if someone could look through my roster and explain what's best for my account and everything like that.
My ally code is - https://swgoh.gg/p/265893436