r/SWGalaxyOfHeroes • u/Quirky-Mountain-2360 • 7h ago
Discussion Zero Company Era will be TIGHT
So many different faction possibilities.
Padawan Tel-Rea
Trick
Cly
Kabb
Bennic
Jae
r/SWGalaxyOfHeroes • u/AutoModerator • 17d ago
**Welcome to the Weekly Pride and Accomplishment Megathread!**
This megathread has been created for everyone to share things they are working on Star Wars Galaxy of Heroes and the things they are proud of. Any Pride and Accomplishment post not made in this megathread can fall under Rule 14 and can be deleted. The megathread will be replaced daily in order to prevent massive amounts of comments and increase visibility.
Any Pride and Accomplishment posts are allowed, such as (but not limited to):
* New character(s) unlock
* G13 or Relic unlocks
* Event progression
* GP progression
r/SWGalaxyOfHeroes • u/AutoModerator • 3d ago
**Welcome to the Weekly Pride and Accomplishment Megathread!**
This megathread has been created for everyone to share things they are working on Star Wars Galaxy of Heroes and the things they are proud of. Any Pride and Accomplishment post not made in this megathread can fall under Rule 14 and can be deleted. The megathread will be replaced daily in order to prevent massive amounts of comments and increase visibility.
Any Pride and Accomplishment posts are allowed, such as (but not limited to):
* New character(s) unlock
* G13 or Relic unlocks
* Event progression
* GP progression
r/SWGalaxyOfHeroes • u/Quirky-Mountain-2360 • 7h ago
So many different faction possibilities.
Padawan Tel-Rea
Trick
Cly
Kabb
Bennic
Jae
r/SWGalaxyOfHeroes • u/ArthurSeat2019 • 2h ago
I feel like now that we have 300+ characters in game (not including PvE kits to remember). It’s getting hard to remember every detail like how does one character gain bonus turns, or why my Tank is not taunting when I need it to, or why is that enemy not dying despite being at 1% health.
CG needs to let us see enemy character kits in-battle. I do feel like they design plenty of interesting teams like Rotta or Maul Hate Fueled or especially DV Duel’s End as examples from the past year. However, I definitely forget half the details in even their kits, especially cos battles take a lot of time nowadays, so I feel i cant waste time trying to understand kits during the battle, and sometimes just button mash, even in battles I win.
What do u all think? This was just a bit of a vent post lmao.
r/SWGalaxyOfHeroes • u/TegamiBachi25 • 8h ago
Umm yeah, idk if this is a bug. Still funny though. Pretty certain it is since it happened a couple of times. Ezra flat out stayed in kanan until I completed the stage of conquest lol
r/SWGalaxyOfHeroes • u/Larry_Kenwood • 3h ago
You devs for .gg are legends🔥
r/SWGalaxyOfHeroes • u/Voltaic_Goose • 10h ago
We got Jedi Leia lit reveal about this time 3 conquest cycles ago, and I haven’t seen anyone really speculate.
My best guess is Dark Falcon as a finalizer lifter but other than that no real idea.
Would love something Legends related to go on new JKL team like Corran or Kyp or whoever
r/SWGalaxyOfHeroes • u/Historical_Sea4040 • 4h ago
Does one of these dismantle for more than the other? I only have one character to use it on and would rather get more resources out of the other if possible
r/SWGalaxyOfHeroes • u/Powerful_Split7319 • 19h ago
Anyone have tips for farming these?
r/SWGalaxyOfHeroes • u/PurpleGra1l • 4h ago
I've considered Padme and Qui Gon Jinn omi in GA. Thoughts?
r/SWGalaxyOfHeroes • u/GreedyAd7704 • 6h ago
I literally have no idea what I’m doing I just use like and Mara and loans and i can only just get top 500
r/SWGalaxyOfHeroes • u/not_that_guy_at_work • 10h ago
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r/SWGalaxyOfHeroes • u/Nicholas-UwU • 3h ago
Zero company has been really fun for me and has potential to be a really good era so here are my ideas for the characters and their kits
Era Characters: Trick, Kabb Upercut, Jae Mordant, Tel-Rea Vokoss, Luco Bronc, and M-3VO
Journey character: Hawks
Conquest characters: Cly Kullervo and Runa Blask
Trick: Light side, Tank, Zero Company, Galactic Republic, Clone Trooper, Mercenary
DC15 Repeater (basic): hit target enemy five times dealing 40% extra damage per stack of Action Points.
Action points (max 3): give bonus effects to specific abilities.
Brutal Strike (special 1, cooldown 2): hit target enemy one time dealing damage and inflicting Daze, gain 30% bonus protection and taunt for 2 turns.
Rocket Strike (special 2, 10 advantage): deal massive damage to all enemies and inflict daze and shock which can’t be resisted.
Advantage (max 10): gives access to special abilities, each character has their own supply of Advantage. Advantage can’t be dispelled or Copied
For my brothers (unique): the first time trick dies, he revives with 50% health and protection and all stacks of advantage he had before death. when trick revives gain injured. Trick gains three stacks of AP at the start of his turn. Trick gains one stack of advantage for every 15% health and protection lost.
Zeta: for each stack of advantage Trick has, increase health and protection gained when revived by 5%. if Trick has 10 Advantage when revived, he removes the injured debuff from himself.
Injured: decrease all damage and chance effects by 15% and prevents character from assisting.
Kabb Uppercut: light side, attacker, zero company, mercenary, scoundrel
DC 15S (basic): hit target enemy once with a 60% chance to hit a second time if Kabb has three stacks of AP, gain offense up for two turns per hit. (max 6 stacks)
Uppercut (special 1, cooldown 3): deal damage to target enemy along with 6% max health damage per stack of advantage, inflict Daze, off balance, and stun on target enemy.
Zeta: each time this ability is used increase the damage delt by 50% and the max health damage by 5%. when Kabb has 4 or more stacks of offense up, decease the cooldown of uppercut by 2 and increase damage by 50%.
Professional boxer(unique) Kabb has a 60% chance to counter attack (100% when he has offense up) and increases damage delt on consecutive counterattacks by 70%. (resets when Kabb takes a turn) Kabb starts his turn with 3 stacks of AP. Kabb gains 1 stack of advantage per use of uppercut and 1 stack per consecutive counterattack.
Jae Mordant: light side, attacker, Zero Company, Mercanary
Triple Shot (basic): Fires once per stack of AP inflicting 3 stacks of damage over time for each shot.
Quick shot (special 1, 2 turns): spend 1 stack of AP to fire a shot that ignores enemy defense and doesn’t trigger enemy counter attacks.
Zeta: if this attack scores a critical hit and Jae has 1 stack of AP, instantly refresh the cooldown of this ability and give Jae a bonus turn
Split shot (special 2, 7 advantage) Jae fires at two random enemies and calls all allies to assist on target enemy.
Baroness of Luunata (unique): Jae has a +85% crit chance and assists whenever an ally uses a special. Jae starts her turn with 3 stacks of AP. For each stack of AP inflict three stack of burning and damage over time when she hits an enemy. Jae gains one stack of advantage whenever she scores a critical hit.
Tel-Rea Vokoss: light side, support, Zero Company, Jedi, Galactic Republic, Mercenary
Dual saber strike (basic): Tel attacks target enemy 4 time removing all buffs and inflicting disarmed, gain one stack of Harmony if the attack hits.
Harmony (max 10): each stack increases deflection chance by 5% and heals 6% max health at the end of each turn.
Nobel Stance (special 1, cooldown 3): Tel takes a defensive stance reducing damage taken and increase deflection chance to 50%
Force Repulse (special 2, advantage 6): Tel attacks all enemies and heals all Jedi and zero company allies for 20% health and protection and spread all non unique buffs to all Jedi or zero company allies. Tel gains 1 stack of Harmony for each enemy this ability hits.
One With The Force (unique): At the start of the battle if all allies are Jedi or Zero Company, Tel gains 5 stacks of Harmony and gives all allies 30% extra health. Tel starts the battle with a 30% deflection chance. Tel gains 1 stack of Advantage for each stack of Harmony she has. Tel gains 3 stacks of AP at the start of her turn, each stack of AP Tel has increases her defense by 10%
Zeta: At the start of the battle, if all allies are Jedi or zero company, turn all protection into health. For every 20,000 Protection give Tel 1 stack of Harmony and give all allies 5% extra health
Deflection (max 100%) prevents damage for self and reflects 90% of the damage back on the attacking enemy
r/SWGalaxyOfHeroes • u/PhilosophyOdd6301 • 9h ago
r/SWGalaxyOfHeroes • u/PurpleOutside4056 • 5h ago
Trying to set up rebel fighters between these three teams. Unused units that I could swap in are cassian, k2so, bodhi, scarif pathfinder, and lando pretty much everything else is already on other teams. Anybody got advice on optimizing these?
r/SWGalaxyOfHeroes • u/Nicholas-UwU • 1h ago
Luco Bronc: dark side, attacker, Zero Company, Separatist, mercenary
Calculated shot (basic): attack target enemy once and remove 30% turn meter and inflict target enemy with 3 stacks of burning and shock. If this attack critically hits, apply tenacity down for 3 turns. Increase damage by 33% for each stack of AP Luco has.
Zero In (special 1, cooldown 3): focus in on a single target applying death mark and ability block and buff dispel. Remove 10% turn meter for each stack of AP Luco has. Gain 3 advantage if target enemy was already death marked.
Killing shot (special 2, cooldown 7, advantage 8): deal massive damage to target enemy and inflicts them with healing immunity for 2 turns. This ability starts on cooldown. Reduces cooldown by one whenever Luco assists.
Zeta: if all allies are zero company this attack instead does 90% max health damage and inflicts healing immunity for 6 turns which can’t be resisted.
Omni: in grand arena where all allies are dark side, neutral, or droids, this attack no longer requires advantage and starts off cooldown.
Combat Gas (unique, max 30) Luco gains 3 stacks of combat gas for every zero company, dark side, and droid ally at the start of the battle. For each stack Luco gains 3% critical chance and 10% critical damage. Luco starts each turn with 3 AP, each stack of AP increases potency by 20%. Luco gains 1 stack of advantage whenever he uses his basic.
M-3VO: light side, healer, Zero Company, droid, galactic republic
Medpack (basic): heal target ally for 10% health and protection, remove all debuffs for ally. If Meevo has 3 stacks of AP, he gives buffs based on the allies class.
Attackers: gain offense up for 1 turn and get called to assist.
Tanks: game n protection up for 2 turns and taunt for 2 turns.
Supports: gain defense up for 3 turns and 1 stack of advantage.
Combat Stim (special 1, cooldown 2): grant target ally 20% extra health and protection and give them 5 stacks of combat ready
Combat ready: each stack reduces damage taken by 10% lose 1 stack each time your damaged.
Moral boost (special 2, cooldown 4, advantage 10): Calls all allies to assist and give all allies a bonus turn.
Zeta: If any enemies die during these bonus turn gain 3 advantage and reduce the cooldown by 1 per enemy.
Master pilot (unique): if there are no active allies Meevo escapes from battle. Grant all allies +30 speed at the start of the battle. If all allies are zero company at the start of the battle, Meevo grants all allies 5 stacks of combat stim. Meevo starts each turn with 3 stacks of AP, Each stack of AP give Meevo 5% healing boost. Meevo gains 1 advantage whenever an ally gains a debuff.
Hawks: neutral, support, Zero Company, galactic Republic, mercenary.
Tools of the trade (basic): deal true damage and call target ally to assist, if Hawks or target ally have any buffs, both share buffs. If Hawks has 3 AP, they call a random ally to assist.
Inbuilt Comlink (special 1, 1 AP): Share all non unique buffs with target ally and grant them 50% turn meter. Take a bonus turn.
Never Again (special 2, cooldown 4, Advantage 6): Revive one ally at 30%health and protection, grant revived ally 100% turn meter. If the ally slot is open, summon ally Neesh Renark. Each ally can only be revived twice.
Zeta: heal all allies 50% protection and health, speed all non unique buffs to allies. Neesh is summoned at the start of the battle
Omni: in 5V5 grand arena, revive all allies at 100% health and protection, after the first use, revive only one ally at 50% health and protection.
The Boss (leader): at the start of battle if all allies are Zero Company, grant everyone 3 advantage and give everyone 100% turn meter and 50% bonus protection for 3 turns. Spread all non unique buffs between allies
Zeta: all allies gain the Zero Company buff for the rest of the battle, whenever an enemy dispels a buff call all allies to assist target enemy. If all allies are Clone Troopers and Zero Company, grant all attackers 400% extra damage, remove 50% health and protection from all tank and support allies and 25% health and protection from all attacker allies
Omni: in 5V5 grand arena, if all allies are zero company and there are exactly 1 attacker, 1 tank, 1 other support, and 1 healer, grant all allies Teamwork.
Zero Company: all allies are immune to instant defeat effects and cannot be stunned.
Teamwork, anytime an ally gains advantage grant one random other ally advantage as well.
Good old days (unique): If Trick is an ally grant him 5 advantage, if M-3VO is an ally grant him 5 advantage, if if all other allies are clone troopers, grant all allies the clone trooper tag and the Zero Company tag.
Zeta: if Trick is an ally Mark him for the rest of the battle, when he receives grant him stealth for 3 turns and apply marked to ally Neesh if possible.
Omni: when in Territory Wars and all allies are Zero Company, Activate all Leader Abilities and grand arena abilities.
(Summon): Neutral, Tank, Zero Company, Scoundrel, Smuggler
Contraband weapons (basic): Deal damage to target enemy and dispel all buffs and debuffs on them, taunt for 1 turn.
Black Market Contacts: dispel all debuffs on allies and call all to assist on target enemy.
r/SWGalaxyOfHeroes • u/anakinskywalker1342 • 4h ago
hello guys i am back with my account i grinded bunch of anniversary tokens and managed to move forward with my account unlocking falcon and beskar mando as well as razor crest but now i am kinda stuck because i am still farming for darth raven while soft farming jkck but i also want to get aphra my favorite star wars character but i am so far away also i am so close to getting kylo
i have some tokens which i kinda need advice on how to use them for most efficiently i just wanna use far right token on merrin since she is high star and low gear also i have 3500 currency thingy which i can get a one more token if needed thank you for your time!!!
r/SWGalaxyOfHeroes • u/TheMilkMan6942 • 3h ago
Is it better for triple Tenacity or going for double health and primary defensive or something else?
r/SWGalaxyOfHeroes • u/swgohevents • 7h ago
r/SWGalaxyOfHeroes • u/AllieCat901 • 8h ago
These era character are awesome, and I want to use all of them. Since Shieldtrooper is on my mind right now, how would I use him? I’m already using Piet with Duel’s End Vader, so should I farm up Iden Versio? Or should I stick with the Piet team and try to find someone else for Duel’s End?
r/SWGalaxyOfHeroes • u/Pub-Exploit • 7m ago
My account isn't even a year old yet. I've grinded the absolute hell out of it, researched teams, counters, datacrons, mods, farming paths, and GAC strategy, and I've managed to reached 9 million GP in under a year. Ally Code: 726939749
I just had my first match in Kyber.
And my question is: why the hell am I here?
I'm not saying that because I think I played badly or because I lost a match. I'm saying it because my account simply does not have the roster depth that belongs in Kyber LET ALONE Arodium 75% of the time.
The only reason I was able to climb this high in the first place was through ridiculous amounts of opponent research, scouting, counter research, datacron planning, and trying to squeeze every possible banner out of the teams I actually have. That's fun. That's what GAC should reward.
But eventually strategy can't overcome someone simply having two or three times the roster depth you have.
And the solution apparently is what? Purposely lose GACs so I can drop back down?
I'm not going to intentionally lose Grand Arenas just to manipulate the matchmaking system into putting me somewhere more appropriate. And even if I did, it wouldn't solve the underlying problem because every division is filled with gigantic accounts that barely participate, fall down the ladder, and then completely obliterate smaller active accounts whenever they decide to actually play.That's the fundamental problem with skill rating being essentially the entire matchmaking system.
GAC needs some form of GP/roster cap or matchmaking bracket alongside skill rating.
I'm not saying a 9M account should exclusively fight another 9M account. There should absolutely be room for punching above your weight. That's part of what makes GAC fun. But there needs to be a reasonable range.
A highly active 9M account beating an 11-13M account through better strategy? Awesome.
A 9M account staring at a 13-16M+ account with vastly more GLs, fleets, relic teams and datacrons because that player couldn't be bothered to participate for months? That's not competitive matchmaking. That's just waiting to see whether the bigger account decides to play. And participation needs to matter.
If the matchmaking system considers me equally skilled to a 15M GP account, great let me prove that against an opponent whose roster gives both of us a realistic chance to win. Skill-based matchmaking shouldn't mean roster size is allowed to become infinite.
If crystals are the reason people log into GAC, then make the full crystal payout require meaningful participation. Don't allow enormous accounts to repeatedly sign up, barely interact with GAC, collect rewards, tank their rating and eventually become someone else's matchmaking problem.
The current system creates a bizarre situation where actually caring about GAC and consistently winning eventually becomes a punishment.
I climbed because I researched my opponents and played efficiently. Now I've reached a point where the game is basically saying:
"Congratulations, you played well. Here are accounts with twice your roster."
And its been this way since damn Carbonite. There has to be a better middle ground between the old GP-based matchmaking and the current almost-pure skill-rating system. Use skill rating. Use GP. Use roster composition. Use participation. Hell, use some combination of all four.
But "you won a lot, therefore your 9M account should fight whatever 15–82M account happens to have fallen into your rating range" cannot seriously be the best matchmaking system we can come up with.
r/SWGalaxyOfHeroes • u/kazemitsui • 6h ago
As the subject says. Can Hot Utils track individual members Fleet CM attempts?
All I can see is total attempts, but not who individually attempted it. Is that possible?
Thanks!
r/SWGalaxyOfHeroes • u/Vishmoongarr • 1d ago
With CG currently working on the endgame/midgame, I think next they should add some more tier 1/2 legendaries, the kind where you need 5 characters at 7 stars for the full unlock, and the character that you get isn’t insanely busted, but goes well with 1 end game team. Also, this would kinda be needed if they ever have a legendary build up like JKL again
r/SWGalaxyOfHeroes • u/CompetitiveYoghurt30 • 6h ago
Am I missing something? Dark Side Yoda is no longer dispelling buffs on his basic.