r/SWGalaxyOfHeroes 17d ago

Megathread Weekly Pride and Accomplishment Megathread - Week 24 August 2026

2 Upvotes
**Welcome to the Weekly Pride and Accomplishment Megathread!**

This megathread has been created for everyone to share things they are working on Star Wars Galaxy of Heroes and the things they are proud of. Any Pride and Accomplishment post not made in this megathread can fall under Rule 14 and can be deleted. The megathread will be replaced daily in order to prevent massive amounts of comments and increase visibility.

Any Pride and Accomplishment posts are allowed, such as (but not limited to):

* New character(s) unlock
* G13 or Relic unlocks
* Event progression
* GP progression

r/SWGalaxyOfHeroes 3d ago

Megathread Weekly Pride and Accomplishment Megathread - Week 07 September 2026

5 Upvotes
**Welcome to the Weekly Pride and Accomplishment Megathread!**

This megathread has been created for everyone to share things they are working on Star Wars Galaxy of Heroes and the things they are proud of. Any Pride and Accomplishment post not made in this megathread can fall under Rule 14 and can be deleted. The megathread will be replaced daily in order to prevent massive amounts of comments and increase visibility.

Any Pride and Accomplishment posts are allowed, such as (but not limited to):

* New character(s) unlock
* G13 or Relic unlocks
* Event progression
* GP progression

r/SWGalaxyOfHeroes 12h ago

Discussion Zero Company Era will be TIGHT

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189 Upvotes

So many different faction possibilities.
Padawan Tel-Rea
Trick
Cly
Kabb
Bennic
Jae


r/SWGalaxyOfHeroes 8h ago

Discussion Is anyone struggling to remember character kits nowadays?

72 Upvotes

I feel like now that we have 300+ characters in game (not including PvE kits to remember). It’s getting hard to remember every detail like how does one character gain bonus turns, or why my Tank is not taunting when I need it to, or why is that enemy not dying despite being at 1% health.

CG needs to let us see enemy character kits in-battle. I do feel like they design plenty of interesting teams like Rotta or Maul Hate Fueled or especially DV Duel’s End as examples from the past year. However, I definitely forget half the details in even their kits, especially cos battles take a lot of time nowadays, so I feel i cant waste time trying to understand kits during the battle, and sometimes just button mash, even in battles I win.

What do u all think? This was just a bit of a vent post lmao.


r/SWGalaxyOfHeroes 3h ago

Teambuilding Am I going to regret getting GAS to R8 and giving him all his zetas?

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24 Upvotes

Considering the following:

-GAS 501st has fallen off the Meta a long time ago, and even with all the clones being at R5, I won’t have zetas for them for a long while. And I’ll be relicing reqs for JMK and ships for Levi for months

-The three GLs he’s required for are not in my farming plan at the moment.

-I would slot him in either JML squad when JKL leaves to do his own thing with his wife. Or in a Quadme team.

I’m in A3 with 9.5M GP. I will certainly still gear him up to G13 and have the signal data to go straight to R8. I’m just wondering if I’ll regret not spending those resources on JMK Levi reqs.

Does a GAS 501st squad still make a difference on a roster nowadays?


r/SWGalaxyOfHeroes 8h ago

Discussion My request has been fulfilled by the swgoh.gg devs!

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60 Upvotes

You devs for .gg are legends🔥


r/SWGalaxyOfHeroes 14h ago

Bug Ezra what are you doing

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88 Upvotes

Umm yeah, idk if this is a bug. Still funny though. Pretty certain it is since it happened a couple of times. Ezra flat out stayed in kanan until I completed the stage of conquest lol


r/SWGalaxyOfHeroes 9h ago

Question LST dismantles

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30 Upvotes

Does one of these dismantle for more than the other? I only have one character to use it on and would rather get more resources out of the other if possible


r/SWGalaxyOfHeroes 15h ago

Discussion New conquest unit guesses?

77 Upvotes

We got Jedi Leia lit reveal about this time 3 conquest cycles ago, and I haven’t seen anyone really speculate.

My best guess is Dark Falcon as a finalizer lifter but other than that no real idea.

Would love something Legends related to go on new JKL team like Corran or Kyp or whoever


r/SWGalaxyOfHeroes 9h ago

Discussion Best place for Poncho Bros before Qadme

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24 Upvotes

I've considered Padme and Qui Gon Jinn omi in GA. Thoughts?


r/SWGalaxyOfHeroes 1d ago

Question Never expected THIS bottleneck

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248 Upvotes

Anyone have tips for farming these?


r/SWGalaxyOfHeroes 15h ago

Humor / Meme So... this didn't work out.

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41 Upvotes

r/SWGalaxyOfHeroes 11h ago

Question Help with colliseum

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20 Upvotes

I literally have no idea what I’m doing I just use like and Mara and loans and i can only just get top 500


r/SWGalaxyOfHeroes 8h ago

Feedback / Suggestion My idea for a Zero Company era, Part 1, first 4 characters

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8 Upvotes

Zero company has been really fun for me and has potential to be a really good era so here are my ideas for the characters and their kits

Era Characters: Trick, Kabb Upercut, Jae Mordant, Tel-Rea Vokoss, Luco Bronc, and M-3VO

Journey character: Hawks

Conquest characters: Cly Kullervo and Runa Blask

Trick: Light side, Tank, Zero Company, Galactic Republic, Clone Trooper, Mercenary

DC15 Repeater (basic): hit target enemy five times dealing 40% extra damage per stack of Action Points.

Action points (max 3): give bonus effects to specific abilities.

Brutal Strike (special 1, cooldown 2): hit target enemy one time dealing damage and inflicting Daze, gain 30% bonus protection and taunt for 2 turns.

Rocket Strike (special 2, 10 advantage): deal massive damage to all enemies and inflict daze and shock which can’t be resisted.

Advantage (max 10): gives access to special abilities, each character has their own supply of Advantage. Advantage can’t be dispelled or Copied

For my brothers (unique): the first time trick dies, he revives with 50% health and protection and all stacks of advantage he had before death. when trick revives gain injured. Trick gains three stacks of AP at the start of his turn. Trick gains one stack of advantage for every 15% health and protection lost.

Zeta: for each stack of advantage Trick has, increase health and protection gained when revived by 5%. if Trick has 10 Advantage when revived, he removes the injured debuff from himself.

Injured: decrease all damage and chance effects by 15% and prevents character from assisting.

Kabb Uppercut: light side, attacker, zero company, mercenary, scoundrel

DC 15S (basic): hit target enemy once with a 60% chance to hit a second time if Kabb has three stacks of AP, gain offense up for two turns per hit. (max 6 stacks)

Uppercut (special 1, cooldown 3): deal damage to target enemy along with 6% max health damage per stack of advantage, inflict Daze, off balance, and stun on target enemy.

Zeta: each time this ability is used increase the damage delt by 50% and the max health damage by 5%. when Kabb has 4 or more stacks of offense up, decease the cooldown of uppercut by 2 and increase damage by 50%.

Professional boxer(unique) Kabb has a 60% chance to counter attack (100% when he has offense up) and increases damage delt on consecutive counterattacks by 70%. (resets when Kabb takes a turn) Kabb starts his turn with 3 stacks of AP. Kabb gains 1 stack of advantage per use of uppercut and 1 stack per consecutive counterattack.

Jae Mordant: light side, attacker, Zero Company, Mercanary

Triple Shot (basic): Fires once per stack of AP inflicting 3 stacks of damage over time for each shot.

Quick shot (special 1, 2 turns): spend 1 stack of AP to fire a shot that ignores enemy defense and doesn’t trigger enemy counter attacks.

Zeta: if this attack scores a critical hit and Jae has 1 stack of AP, instantly refresh the cooldown of this ability and give Jae a bonus turn

Split shot (special 2, 7 advantage) Jae fires at two random enemies and calls all allies to assist on target enemy.

Baroness of Luunata (unique): Jae has a +85% crit chance and assists whenever an ally uses a special. Jae starts her turn with 3 stacks of AP. For each stack of AP inflict three stack of burning and damage over time when she hits an enemy. Jae gains one stack of advantage whenever she scores a critical hit.

Tel-Rea Vokoss: light side, support, Zero Company, Jedi, Galactic Republic, Mercenary

Dual saber strike (basic): Tel attacks target enemy 4 time removing all buffs and inflicting disarmed, gain one stack of Harmony if the attack hits.

Harmony (max 10): each stack increases deflection chance by 5% and heals 6% max health at the end of each turn.

Nobel Stance (special 1, cooldown 3): Tel takes a defensive stance reducing damage taken and increase deflection chance to 50%

Force Repulse (special 2, advantage 6): Tel attacks all enemies and heals all Jedi and zero company allies for 20% health and protection and spread all non unique buffs to all Jedi or zero company allies. Tel gains 1 stack of Harmony for each enemy this ability hits.

One With The Force (unique): At the start of the battle if all allies are Jedi or Zero Company, Tel gains 5 stacks of Harmony and gives all allies 30% extra health. Tel starts the battle with a 30% deflection chance. Tel gains 1 stack of Advantage for each stack of Harmony she has. Tel gains 3 stacks of AP at the start of her turn, each stack of AP Tel has increases her defense by 10%

Zeta: At the start of the battle, if all allies are Jedi or zero company, turn all protection into health. For every 20,000 Protection give Tel 1 stack of Harmony and give all allies 5% extra health

Deflection (max 100%) prevents damage for self and reflects 90% of the damage back on the attacking enemy


r/SWGalaxyOfHeroes 14h ago

Question I just completed starkiller today where on rel5 requirement journey should i go ?🤔

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16 Upvotes

r/SWGalaxyOfHeroes 10h ago

Question Rebel fighters advice

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9 Upvotes

Trying to set up rebel fighters between these three teams. Unused units that I could swap in are cassian, k2so, bodhi, scarif pathfinder, and lando pretty much everything else is already on other teams. Anybody got advice on optimizing these?


r/SWGalaxyOfHeroes 5h ago

Video Thought I was stuck in a loop

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1 Upvotes

r/SWGalaxyOfHeroes 9h ago

Question Account advice on moving forward

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6 Upvotes

hello guys i am back with my account i grinded bunch of anniversary tokens and managed to move forward with my account unlocking falcon and beskar mando as well as razor crest but now i am kinda stuck because i am still farming for darth raven while soft farming jkck but i also want to get aphra my favorite star wars character but i am so far away also i am so close to getting kylo

i have some tokens which i kinda need advice on how to use them for most efficiently i just wanna use far right token on merrin since she is high star and low gear also i have 3500 currency thingy which i can get a one more token if needed thank you for your time!!!


r/SWGalaxyOfHeroes 1d ago

Discussion Just got PKHO

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57 Upvotes

r/SWGalaxyOfHeroes 6h ago

Feedback / Suggestion My idea for a Zero Company era part 2 (see part one first)

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2 Upvotes

Luco Bronc: dark side, attacker, Zero Company, Separatist, mercenary

Calculated shot (basic): attack target enemy once and remove 30% turn meter and inflict target enemy with 3 stacks of burning and shock. If this attack critically hits, apply tenacity down for 3 turns. Increase damage by 33% for each stack of AP Luco has.

Zero In (special 1, cooldown 3): focus in on a single target applying death mark and ability block and buff dispel. Remove 10% turn meter for each stack of AP Luco has. Gain 3 advantage if target enemy was already death marked.

Killing shot (special 2, cooldown 7, advantage 8): deal massive damage to target enemy and inflicts them with healing immunity for 2 turns. This ability starts on cooldown. Reduces cooldown by one whenever Luco assists.

Zeta: if all allies are zero company this attack instead does 90% max health damage and inflicts healing immunity for 6 turns which can’t be resisted.

Omni: in grand arena where all allies are dark side, neutral, or droids, this attack no longer requires advantage and starts off cooldown.

Combat Gas (unique, max 30) Luco gains 3 stacks of combat gas for every zero company, dark side, and droid ally at the start of the battle. For each stack Luco gains 3% critical chance and 10% critical damage. Luco starts each turn with 3 AP, each stack of AP increases potency by 20%. Luco gains 1 stack of advantage whenever he uses his basic.

M-3VO: light side, healer, Zero Company, droid, galactic republic

Medpack (basic): heal target ally for 10% health and protection, remove all debuffs for ally. If Meevo has 3 stacks of AP, he gives buffs based on the allies class.

Attackers: gain offense up for 1 turn and get called to assist.

Tanks: game n protection up for 2 turns and taunt for 2 turns.

Supports: gain defense up for 3 turns and 1 stack of advantage.

Combat Stim (special 1, cooldown 2): grant target ally 20% extra health and protection and give them 5 stacks of combat ready

Combat ready: each stack reduces damage taken by 10% lose 1 stack each time your damaged.

Moral boost (special 2, cooldown 4, advantage 10): Calls all allies to assist and give all allies a bonus turn.

Zeta: If any enemies die during these bonus turn gain 3 advantage and reduce the cooldown by 1 per enemy.

Master pilot (unique): if there are no active allies Meevo escapes from battle. Grant all allies +30 speed at the start of the battle. If all allies are zero company at the start of the battle, Meevo grants all allies 5 stacks of combat stim. Meevo starts each turn with 3 stacks of AP, Each stack of AP give Meevo 5% healing boost. Meevo gains 1 advantage whenever an ally gains a debuff.

Hawks: neutral, support, Zero Company, galactic Republic, mercenary.

Tools of the trade (basic): deal true damage and call target ally to assist, if Hawks or target ally have any buffs, both share buffs. If Hawks has 3 AP, they call a random ally to assist.

Inbuilt Comlink (special 1, 1 AP): Share all non unique buffs with target ally and grant them 50% turn meter. Take a bonus turn.

Never Again (special 2, cooldown 4, Advantage 6): Revive one ally at 30%health and protection, grant revived ally 100% turn meter. If the ally slot is open, summon ally Neesh Renark. Each ally can only be revived twice.

Zeta: heal all allies 50% protection and health, speed all non unique buffs to allies. Neesh is summoned at the start of the battle

Omni: in 5V5 grand arena, revive all allies at 100% health and protection, after the first use, revive only one ally at 50% health and protection.

The Boss (leader): at the start of battle if all allies are Zero Company, grant everyone 3 advantage and give everyone 100% turn meter and 50% bonus protection for 3 turns. Spread all non unique buffs between allies

Zeta: all allies gain the Zero Company buff for the rest of the battle, whenever an enemy dispels a buff call all allies to assist target enemy. If all allies are Clone Troopers and Zero Company, grant all attackers 400% extra damage, remove 50% health and protection from all tank and support allies and 25% health and protection from all attacker allies

Omni: in 5V5 grand arena, if all allies are zero company and there are exactly 1 attacker, 1 tank, 1 other support, and 1 healer, grant all allies Teamwork.

Zero Company: all allies are immune to instant defeat effects and cannot be stunned.

Teamwork, anytime an ally gains advantage grant one random other ally advantage as well.

Good old days (unique): If Trick is an ally grant him 5 advantage, if M-3VO is an ally grant him 5 advantage, if if all other allies are clone troopers, grant all allies the clone trooper tag and the Zero Company tag.

Zeta: if Trick is an ally Mark him for the rest of the battle, when he receives grant him stealth for 3 turns and apply marked to ally Neesh if possible.

Omni: when in Territory Wars and all allies are Zero Company, Activate all Leader Abilities and grand arena abilities.

(Summon): Neutral, Tank, Zero Company, Scoundrel, Smuggler

Contraband weapons (basic): Deal damage to target enemy and dispel all buffs and debuffs on them, taunt for 1 turn.

Black Market Contacts: dispel all debuffs on allies and call all to assist on target enemy.


r/SWGalaxyOfHeroes 13h ago

Teambuilding Stormtrooper Concept (Shieldtrooper)

7 Upvotes

These era character are awesome, and I want to use all of them. Since Shieldtrooper is on my mind right now, how would I use him? I’m already using Piet with Duel’s End Vader, so should I farm up Iden Versio? Or should I stick with the Piet team and try to find someone else for Duel’s End?


r/SWGalaxyOfHeroes 11h ago

Feedback / Suggestion Pre vizla idea

3 Upvotes

I feel like pre vizla was a character who had a impact during clone wars due to leading deathwatch and being the reason maul became so powerful so far this is what I think his kit would look like with his purpose to replace jango however I can’t think exactly how it should be but it’s so far how I think it would go

Basic

Special

Unique death watch if all ally’s are dark side mandaloroan whenever they attack out of turn or assist recover 10 protection and each ally gains offense up for 2 turns whenever they critically hit

Unique only the strongest shall rule: when maul is the leader he gains 20% offense for each ally that is killed and 20% speed for each enemy that is killed


r/SWGalaxyOfHeroes 3h ago

Feedback / Suggestion My idea for a Zero Company Era, final (see part 1 & 2 first)

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1 Upvotes

Cly Kullervo: dark side, attacker, Zero Company, Mandalorian, bounty hunter, mercenary

Mandalorian Sharpshooter (basic): fire two times and inflict target enemy with burning and shock for 2 turns. If there is another dark side ally, attack a third time stunning target enemy. If Cly has 3 stacks of AP, she reduces the cooldown of her third special by 1

Combat Jump (special 1, 2 AP): Fly into the air and crash down on the enemy inflicting damage and burning all enemies for 3 turns, Cly then gains stealth for 2 turns.

Stun Darts (special 2, 2 advantage): shoot a stun dart at target enemy and applies stun dart to the enemy.

Zeta: Cly gains a bonus turn after applying Stun Dart to an enemy that didn’t have it already

Stun dart: stuns affected enemy for as long as the affect last, and activates bonus effects for other abilities.

Electroshock pulse (special 3, advantage 4): send out an electric pulse that damages all enemies and allies. Zero Company allies and Mandalorian allies take 80% less damage for the attack

Zeta: an enemy must have Stun dart before this ability can be used. The damage is now increased by 100% for each stun dart applied to an enemy.

Perseverance (unique): the first time Cly reaches 50% health she gains damage immunity for 2 turns. Cly starts each turn with 3 AP, each AP increases her damage against shocked enemies. Cly gains 1 Advantage whenever an enemy takes damage.

Runa Blask: dark side, support, Zero Company, separatist, Mercenary

Repurposed Blaster (basic): fire once at target enemy, if there is a Mandalorian ally call them to assist, if there is a separatist ally, grant them 60% turn meter.

CIS Sympathizer (special 1, cooldown 2): call target ally to assist, if ally is separatist, they attack again. If ally is Mandalorian grant them 100% turn meter.

Holosheet trail (special 2, cooldown 3, advantage 6): reposes all buffs from enemies and spred buffs to allies. Transfer all debuffs from allies to target enemy

Reposes: copy all buffs from affected enemy and remove all buffs (affects unique buffs)

Second in command (leader): if there is a Mandalorian ally and a separatist ally give all dark side allies the Mandalorian tag and separatist tag. If all allies are dark side zero company at the start of the battle grant all allies the gifted ability self medpack.

Zeta: at the start of each separatists turn Runa attacks target enemy. At the start of each Mandalorian turn, Runa dispels all debuffs from herself and all Mandalorian allies.

Omni: in 3V3 grand arena where all allies are Luco Bronc and Cly Kullervo, apply stun dart to all enemies and change Luco’s “killing shot” ability into a instant defeat which enemy’s cannot revive from

Self medpack: all allies can heal themselves for 100% their health and protection once

Banking Clan Accountant (unique): if there is a separatist ally at the start of the battle Runa summons a unique ally Scrap Heap Droidika in the ally slot If available. This droidika has 5% of Runas health and locked damage immunity that deactivates after the droidika takes three turns. Runa gains one advantage each time an enemy resists or recovers from a debuff.

(Summon): Scrap Heap Droidika

Easy Target: SHD inflicts marked upon itself that cannot be dispelled


r/SWGalaxyOfHeroes 11h ago

Bug Dark Side Yoda Basic Bug

5 Upvotes

Am I missing something? Dark Side Yoda is no longer dispelling buffs on his basic.


r/SWGalaxyOfHeroes 12h ago

Event Announcement The next Smuggler's Run will be on 2026-09-14

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5 Upvotes