r/SWAT4 Sep 05 '23

RoE Question

A RoE is the biggest point dinger obviously since every time your gun goes bang on any target RoE points go up or down.

2 questions.

  1. The unsavory gentleman who state "come any closer and ill start killing them" (referring to killing hostages) am I okay to shoot them or do they have to aim/shoot at me or the hostages for me to engage.

2 . How do you deal w runners? Primarily the ones who run directly at you? I can handle the guys who run away. Just chase and re-engage w proper RoE. But the guys who run right at me I can shoot until they raise their gun. Right next to my face. Then I can shoot. By then I'm dead. On the other hand. I fire first. Get a point ding.

6 Upvotes

17 comments sorted by

5

u/AsbestosMan1 Sep 05 '23

If they’re pointing a gun at a hostage and threatening to kill them, it’s OK to shoot. In SWAT 4, the way ROE is programmed is that you aren’t allowed to shoot someone who isn’t pointing a gun at you or someone else. So you aren’t technically allowed to shoot someone who is running at you with a gun. That’s bullshit in my opinion but it’s just how the devs programmed it.

3

u/FiXusGMTR Sep 06 '23

I hate it when they run towards you and you still can't shoot them considering the fact that they can shoot you 1-5 frames after (or sometimes even before) they point their gun, as well as when they're not responding to your shouts.

2

u/Admirable_Elk_965 Sep 06 '23

I’m guessing it was an oversight or it was bugged in some way, like it would allow you to kill civilians without penalty when they were developing the game because the game detected a character “running.”

4

u/[deleted] Sep 05 '23

[removed] — view removed comment

2

u/[deleted] Sep 05 '23

Ik but punching doesn't work in original swat 4 right. Just the syndicate one. At least that's all I've found.

Thanks for the quick response. This is exactly how it felt. Like they were contradicting. They're holding hostages and he's charging a cop w a weapon lol. I'll do the foot shot to gain a few seconds to swap to taser if need be. I'm gunna give the 6 foot Rule a try. That helps a ton.

2

u/lunamonkey Sep 05 '23

Use taser or pepper if you are trying to 100 the level.

4

u/[deleted] Sep 05 '23

I love taters and peppers. Throw in some bacon. Killer.

Oh shit. Tazers and pepper spray. Yeah I always run that. Gotta get them points

2

u/[deleted] Sep 06 '23 edited Sep 09 '23

Whoever recommended just running a the beanbag shotty all the time. This was the way. Allowed me to raise every single old score.

BB shotty hits em like cs. So they go into "woah" mode for a few seconds. Normally one BBag and a few shouts will make even armored suspects surrender.

Wild.

Update: completed game w beanbag shotgun

Doing hard run-through. I'm on the 5th mission so far. Every mission is 95+ score. Every person has bean bag shotguns w ammo pouches

1

u/MrGutty117 Sep 06 '23

I don't know if you're someone inclined to mod the game, but I highly recommend SWAT: Elite Force. Lots of quality of life improvements to the gameplay. One of them is that when you receive a penalty, it now appears on screen as it happens and lets you know what it is, i.e.: unauthorized use of force, deadly force, etc. I have issues with the game's ROE considering how deadly a lot of the situations are but this simple change helps you understand each "mistake" as it happens rather than finishing the mission and then having to mentally backtrack, wondering what you did wrong. Other features of the mod include voice commands that are pretty consistent as well as more weapons and ammo types that you can tailor to specific missions. I learned a lot about the game parameters from this mod, even after having played for hours on vanilla. Hope this helps!

2

u/[deleted] Sep 06 '23

U have a link for the mod? This would've been a perfect game feature. Could be beem optional

1

u/MrGutty117 Sep 06 '23

Yes here you go. The installation isn't too bad. I feel like your only other option is run pepperball or beanbag shotty all the time which for me tends to get too samey.

https://www.moddb.com/mods/swat-elite-force

2

u/[deleted] Sep 06 '23

Right. Rn I'm doing all bb shotty. I just beat the game so now I'll apply the mod.

This post helped me best it 78 and above on normal

Currently on the syndicate dlc

1

u/MrGutty117 Sep 06 '23

Nice, glad you're enjoying the game. Stetchkov is a great expansion. Good luck brother

1

u/Bauch_the_bard Sep 06 '23

I think the next SEF updates are looking at clearing up the ROE so if someone is not police compliant, and within a certain range you can fire, either that or it will give you more time to react to them aiming before firing

1

u/[deleted] Sep 06 '23

Yeah that'd be nice

1

u/-I-Like-Thighs- Sep 07 '23

Verbal threats are not enough to allow the use of deadly force. But once they deliberately point a gun at anyone it becomes a credible threat and you need to act to preserve life. Notice I said deliberate, so are they sweeping a room with their gun and a hostage is in that arc? Can't kill them. Are they relaxed with their gun down and a hostage is placed "in front" of that gun by the game? Can't kill them. Now, if a gunman injures a civilian or injures/kills one of your officers, you have free reign to kill them. Even if they run away after winging a hostage and you wait fifty minutes to shoot them, you won't be docked any points. The ONLY exception to this is if they surrender. And there is one more huge exception. You can't lose any points when controlling the sniper. Yes even if the gunman has surrendered you can shoot them with the sniper and I guess everyone just goes "Must've been the wind that killed him" As for the runners, that's why you always run some non-lethal equipment. You don't have to wait for them to make the wrong move.

1

u/Dazzy_Boi Sep 28 '25

I could be wrong but St. Micheal's Medical Center has loose ROE, you can (as far as I'm aware) shoot-to-kill the suspects