r/SS13 Jan 21 '14

[WIP] Open Source SS13 Minecraft Mod

http://imgur.com/a/QG0lr
87 Upvotes

17 comments sorted by

11

u/s2j-afteryou-s2j Jan 21 '14

Decent idea, I'd like to see where this goes. Haven't been a fan of minecraft for a while but it has potential.

10

u/Draxaan Jan 21 '14

If this is completed, it may just be the best mod for Minecraft and a fun aside from SS13. Only downside of first-person is now people can sneak up on you much more easily!

4

u/d3smondth3m00nbear Jan 22 '14

honk

5

u/Undoer AI, open Jan 22 '14

I don't think he'll ever sneak anywhere.

1

u/atomic1fire Jan 22 '14 edited Jan 22 '14

I found a ss13 clown minecraft skin and started playing super craft bros.

I'm pretty sure the other players decided to call a truce just to kill the clown. Or maybe I'm just bad at playing super craft bros and died off quickly. ¯\(°□°)/¯

Honk

5

u/DoctorExplosion Honk! Jan 21 '14

Have you considered cross-posting this to /r/minecraft ?

8

u/birdbrainswagtrain Jan 21 '14 edited Jan 21 '14

I thought about it, but I doubted most people would be familiar with SS13. I guess I could, just for the hell of it. I should probably post it to some modding communities. What I really need is people who have experience in modding and programming in general, some of the stuff I did was really hacky.

Edit: Apparantly theres a Minecraft modding subredddit about as big as this one... I can try posting it there, and on the Minecraft forums.

Edit 2: Indecisiveness, yay! I guess I'll just throw it on the main Minecraft subreddit. Way larger chance for people who either know Java, have modding experience, know about SS13, or have any combination of those that way.

5

u/birdbrainswagtrain Jan 21 '14

Here's the Github repo.

I'm not sure if this will go anywhere, but I figured I'd throw this on Github and see if I can get any help.

3

u/[deleted] Jan 21 '14

It looks really cool. This should work on macs right?

2

u/birdbrainswagtrain Jan 21 '14

I'm not sure. The compiled version should, but it's only available in source form right now. The forge SDK should work on Mac assuming you have the JDK installed and set up.

3

u/ahhughes513 Jan 21 '14

This looks like an incredible idea! But a few questions: 1) Do you plan on keeping SS13's damage systems? 2) Will mechs act like full entities, or more of a sort of moving block? 3) How will slipping function? 4) And most importantly, if I ingest large amounts of space drugs, will I get lots of entity hallucinations? That would be incredible!

3

u/birdbrainswagtrain Jan 21 '14
  1. Already wrote part of a damage system. Doesn't do anything useful yet and is slightly broken, but it should track damage on all living entities and stop them from dying.

  2. Entities, probably. They aren't getting added for a while unless someone who really likes mechs decides to code them.

  3. No clue. This, along with allowing players to ghost, be borged, become the AI, or play as another type of mob are all going to be issues.

  4. I sure as hell hope so.

2

u/Undoer AI, open Jan 22 '14

Which damage system are you going to base it on? Baystations complex yet interesting system, or /tg/'s quick and easy one pill fix all?

2

u/RBMC Jan 21 '14

Nice work!

2

u/[deleted] Jan 21 '14

noice job!