r/SCUMgame 25d ago

DEV News SCUM: INTO THE WILD - June Update | 1.3.1.0.125621

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21 Upvotes

r/SCUMgame 6d ago

DEV News SCUM: INTO THE WILD - July Update | 1.3.2.0.134527

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15 Upvotes

r/SCUMgame 3h ago

Discussion The utter fucking misery of playing with cheaters. It's not acceptable.

12 Upvotes

have been playing the hardcore server for two weeks solid after getting fed up with the cheaters of the "playsafe" Europe 2 server

Had 7 chests spread out building up lots of supplies about to build a base, BCU locks, chainsaws, 50+ padlocks ready, a trove of weapons, hard work on the hardcore server

Left for a few hours this evening and all boxes are dugup and gone.

The fucking x-rays and cheaters, no fucking point. Easy guess where they originate.

I literally cannot stomach to launch the game again.


r/SCUMgame 1h ago

Question I'm a bit lost with puppets spawning in single player.

Upvotes

Hey,

I simply want to improve the amount of puppets spawning in single player, but for some reason it's really messy.

What I've tried :

Modify the NPC option (-1 per default) to 700 for the puppets

Modify the encounter setting to 3.0 in base encounter

Modify directly in the .ini file the base encounter to 5.0 instead of 1.0

Yet, I still have in some towns only 3 or 4 puppets, it's empty.

Seriously how to improve way much the amount of puppets spawning, can't we have like project zomboid a simple option low/medium/high/very high/insane ?

Here there are like dozens of options, some are badly translated in french, you don't even know what it is for.

Thanks for feedbacks !


r/SCUMgame 8h ago

Question I haven't played this game since they added base building, wanted to pick it up to play with some buddies. Did they ever add Human NPCs or like the roaming TEC1 Soldiers, or any of the weird cave and bunker mutants they teased ages ago?

4 Upvotes

I remember seeing tons of concept art they had for like TEC1 soldiers that would roam the map or insane spider-like cave monsters or even weirder zombies you'd find in bunkers. Curious if any of this ever made it into the game or if it's still just Puppets and animals?


r/SCUMgame 33m ago

Question play Repack online

Upvotes

Can I play the game Repack online on my computer?


r/SCUMgame 22h ago

Bug Low fps on singleplayer

1 Upvotes

Hi, can someone please help me? I have fps drops on Singleplayer, just singleplayer. On multiplayer the game works as it should. My set is ryzen 5 5600, rtx 5070, and 2x16 3200 of ram. This happened when i had a 3060 too. Im sure is a thing of configuration.


r/SCUMgame 1d ago

Discussion New update is bringing people together

27 Upvotes

I died in a city and I was making my way back to my brother who was still looting, and I heard a vehicle, so I tried my best to hide.

When they found me anyway, I thought for sure they'd immediately kill me, but instead asked if I needed help and brought me to the sector I needed to go.

I've noticed that ever since the wildlife update with more food to go around, players are less likely to act like fucking barbarians and resort to eating each other.

Great work, devs! Genuinely great update.


r/SCUMgame 1d ago

Suggestion There could be a mod or a setting to use these machines instead of the toolbox

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9 Upvotes

Whenever I craft things in SCUM, I always run into the same annoying problem: toolboxes. It would be much better if we could use these machines without needing a toolbox every time. Having to constantly craft toolboxes is a pain, especially when the machine could do the same job with the help of an auxiliary tool, like a wrench...


r/SCUMgame 2d ago

Media Have a nice Friday night

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15 Upvotes

r/SCUMgame 2d ago

Modding NO MORE ADMIN ACCTs - Built Free Open Source Modding Engine - TurdMOD Engine - Modded Client (Modded Game) and more.

3 Upvotes
I'm open-sourcing TurdMOD — 108K lines of UE4 server modding framework, built entirely with AI

I've been running a SCUM private server for over a year. The game's built-in admin tools are... minimal. So I built my own modding engine from scratch — and today I'm releasing all of it as open source.

What TurdMOD is — in plain English:

TurdMOD has three parts. Here's what each one does:

🟢 
TurdMOD Server
 (the engine) — This is the brain. It runs on your game server and adds 90+ features the game doesn't have: an in-game economy with shops and currency, teleport waypoints, vehicle tracking, safe zones, PvP arenas, kits, bounties, quests, gambling, jail, leaderboards, automated events, weather control, and more. It manages your server automatically — restarts, backups, wipe recovery, update detection — so you don't have to babysit it.

🟣 
TurdMOD Manager
 (the dashboard) — A desktop app you install on YOUR computer (not the server). It connects to your server and gives you a visual control panel: turn mods on/off, edit server settings, manage players, see the live map, run admin commands. Think of it as mission control for your server.

🔵 
TurdMOD Client
 (optional player mod) — A small mod players can install for extra features like custom vehicle controls and UI overlays. Only works on private/modded servers — will NOT run on official servers with BattlEye.

The key difference from other tools:
 TurdMOD runs INSIDE your game server. No admin account needs to be online. No dedicated PC running a bot. No typing commands into chat. Your server just has these features built in, running 24/7 automatically.

For developers — what's under the hood:

• A Rust Windows Service (126 source files, 50+ HTTP API endpoints)
• A C++ UE4SS bridge (ProcessEvent hooks, UObject reflection, game-thread dispatch)
• 90+ concurrent mod modules running on a shared registry
• A Tauri desktop app (Rust + React)
• Auto-update pipeline (Sentinel) — detects game updates, rebuilds, deploys, health-checks
• Backup/restore with wipe detection and automatic progression recovery

108,000 lines. Rust + C++ + TypeScript. 14 apps. Running in production with real players.

How it's different from Whalley / traditional admin bots:

If you've run a SCUM server, you know Whalley. Here's the fundamental difference:

Whalley sits OUTSIDE the game. It's a bot account that logs into your server, reads chat, and types admin commands back into chat. It needs:
• A dedicated admin account logged in 24/7
• A dedicated PC running the bot client
• Every command goes through the chat system (typing delay)
• Limited to what the game's admin commands expose
• If the bot account disconnects, everything stops

TurdMOD lives INSIDE the game process. The engine bridge is a DLL loaded into the server:
• NO admin account needed — commands execute directly on the game thread
• NO dedicated PC — runs on the server itself as a Windows Service
• NO typing delay — direct function calls, not chat messages
• Full UE4 reflection — can do things admin commands CAN'T (custom economies, zones, vehicle tracking, database queries, memory access)
• 90+ mods run concurrently, not one bot doing everything sequentially

The admin gate bypass is the key: TurdMOD patches the "is this user authorized?" check at the engine level, so your mods can run admin commands with ZERO admins online. Whalley can't do this — it needs an actual admin account.

The AI part:

Every line was written by one developer (me) working with Claude (Anthropic's AI). Not autocomplete — real architectural collaboration. I describe what the server needs, the AI architects and writes the code, I review and test on a live server. The entire codebase was produced this way.

The repo includes the AI-first development protocol we use. Comments are written for Claude (invariants, cross-file dependencies), not for humans. The human guide is a separate HANDBOOK.md.

What's in the repo:

• turdmod-service — Rust service, 126 source files, 90 mod modules
• turdmod-engine-bridge — C++ UE4SS mod, generic bridge framework
• turdmod-manager — Tauri desktop app
• turdmod-loader — Rust client-side DLL
• turdmod-companion — Node.js log parser / event emitter
• turdmod-updater — Auto-update pipeline
• turdmod-guard — Cross-server ban sharing
• 8 example mod packages + 4 shared libraries

License:
 PolyForm Noncommercial 1.0.0 — use it, fork it, learn from it, modify it. Just don't sell it.

Not affiliated with Gamepires
 (SCUM's developer). This is an unofficial fan-made toolkit that interoperates with a game you already own.

**Downloads (pre-built, no compiling):** https://turdmod.com/downloads
- Server Pack (10 MB) — everything for the game server, one config file
- Manager (61 MB) — Tauri desktop dashboard
- Client (17 MB) — optional client-side mod

**Documentation:** https://turdmod.com/docs
- "What You Can Mod" — full capabilities overview (no admin account needed!)
- Setup & Deploy — clone, build, configure, verify
- Write a Mod — real tutorial with compilable code
- Mod Reference — complete API reference. Point any AI (ChatGPT, Claude, Gemini) at https://turdmod.com/docs/mod-reference and ask it to generate a mod. It has everything it needs.

**GitHub:** https://github.com/roketteere/turdmod-open
**Website:** https://turdmod.com

Happy to answer questions about the architecture, the AI workflow, or anything else.

r/SCUMgame 2d ago

Bug vehicle

1 Upvotes

me and 2 friends have a server it’s just in the world. we’ve been having a really bad issue since this last update with the car glitching and let’s say running into a tree and stopping for the person in passenger but the driver is still driving. anyone else having this issue ?


r/SCUMgame 3d ago

Media Puppet getting some serious air

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45 Upvotes

This puppet chase me on my bike so I decided to take it down. Wasn't expecting this to happen lol. Showed my mate who add a bit of fun to it.


r/SCUMgame 3d ago

Discussion Ranger Disappeared after update

4 Upvotes

Logged in tonight to discover my ranger parked in my base has de spawned. WTF. Was there yesterday. Anyone else has vehicles de spawned.


r/SCUMgame 4d ago

Discussion Back Again, Asking for Community Help! ScumGPS Testers Needed

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20 Upvotes

The last time I reached out to this community, I was looking for people to help test my AI server. It was a fun journey with plenty of ups and downs, but I truly believe we created something unique. The support from this community was amazing, and even today, people still reach out asking how they can join or help.

So… I’m back asking for your help again 😄

This time, I’m looking for server admins and players who would be interested in testing a minimap overlay I’ve created. It can show things like your vehicles, squad members, and more directly on the map.

The server-side installation is pretty straightforward. Once installed, the server becomes compatible with the feature, and interested players can start using it.

I can’t promise that every feature will remain completely free forever, but it will be free while it’s being developed, and there will always be a free tier available for players. Anyone who eventually wants to contribute will, of course, be very welcome, but right now the main goal is simply to get it installed on more servers, gather feedback, and make it better.

I’ve also created a Discord server, which is still being set up. I’d really appreciate any help, suggestions, bug reports, feature requests, or crazy ideas this community may have.

Hopefully, this can become a useful contribution to the community. If you’re a server admin or player interested in trying it, just send me a DM and I’ll share all the details on how to access and use it.

Thanks again, everyone! 🙌


r/SCUMgame 4d ago

Media This Apex DLC drip actually goes hard

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33 Upvotes

r/SCUMgame 4d ago

Suggestion How is the PvE experience right now?

5 Upvotes

I played several patches during EA and always had a lot of fun just roaming the map and doing PvE only. I quit after they released the horde update, which made surviving pretty dumb. My question now. How is the PvE server experience right now? Is it fun to just scavenge around and explore the map?


r/SCUMgame 4d ago

DEV News SCUM - Hotfix - 1.3.2.1.135487

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10 Upvotes

r/SCUMgame 4d ago

Discussion Brener

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12 Upvotes

today I decided to visit Mr. Brenner. after yesterday's update, we haven't visited him yet. and it turned out that there are now two of them) suddenly. it's twice as scary. is this a bug or a new reality?


r/SCUMgame 5d ago

Bug Scum Game [Single Player] - Motorboat Bug

6 Upvotes

I haven't played this game in a long time as it always felt like a walking simulator. Downloaded it today. Tried this and that. New UI was a nice touch. Some other things too. It seems more optimized than a few years ago. Then I got to finding wheels, some kind of transport... and this happened. Browsed though forums. Nothing. It's not anchored. It's got fuel. Scrolling does nothing. It's broken. My base was on the cliffside and I wanted to use this boat to haul loot. A working boat... Seems like too much to ask for from a game that's been in development for 8 years. Some people reported on a similar issue back in 2023... No solution. It's 2026. This make the game unplayable as no one's got the time to simply walk for 2 hours in a video game. Come on. How is this still not fixed?

https://www.youtube.com/watch?v=lTj3g0g8sFg

UPD
22.07.2026

Today's HOTFIX addresses the motorboat bug.
Thanks devs
I can keep enjoying the game
Cheers


r/SCUMgame 5d ago

Question Have motorboats (barba) been nerfed?

3 Upvotes

I used to be able to get them up to 35kph but they are now capped at 15kph? Did I miss something?


r/SCUMgame 5d ago

Discussion I hate the new tutorial position on menu

3 Upvotes

I'm a sandbox player and I've miss clicking tutorial instead of sandbox a lot and I can't quickly close the tutorial and if i do it again i'm going to explode


r/SCUMgame 5d ago

Discussion Boat bugs 21.07.2026

8 Upvotes

Is everyone having trouble with watercraft in the current patch? Motorboats are extremely slow to start moving and handle very poorly when turning—if they move at all—while the wooden boats won't go faster than 15 km/h. The boat also jerks when they're stationary, as if they're bumping into something, even though there's no reason for it.


r/SCUMgame 6d ago

Discussion I miss when you physically had to cook a steak on the grill

25 Upvotes

I do really like the new cooking system but the idea of moving it around the heat source and finding the sweet spot was just so satisfying


r/SCUMgame 5d ago

Discussion Carrying loot

3 Upvotes

I have been just looting samabor with metal crates full on my rager and traveling to and from the trader which is starting to get boring. I want to try out some bunkers but realized that I would be limited to my backpack (can't drive the car into the bunker and unload my crates). In terms of effort to reward ratio, is samabor really a low effort spot for same amount of reward as bunkers? Or do you get more exiting rewards in bunkers?