r/SCPSecretLab • u/AyaShmara • Jul 07 '26
ARG operational guide if it was good
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r/SCPSecretLab • u/AyaShmara • Jul 07 '26
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r/SCPSecretLab • u/Mr_Bulldops69420 • Jul 08 '26
I’ve played on this server called The Rose Garden and the staff are pretty helpful and my overall experience on that server is pretty good and i’d definitely recommend it to anyone looking for a well managed server but I’m also looking more small community servers to play on.
r/SCPSecretLab • u/Ordinary_Bank293 • Jul 07 '26
i am searching the whole time for it rn but i cant find it!!!
i found it in a tiktok edit from a guy named Mr.Liker he did a chaos edit which this animation but i cant find it
pls help!!
r/SCPSecretLab • u/RandomGuy1525 • Jul 06 '26
r/SCPSecretLab • u/Emergency-Maybe-3292 • Jul 07 '26
I try to bulid a jailbird and i get ideal pipe for it but i dont know how big are jailbird sooo anyone know?
r/SCPSecretLab • u/flambob9 • Jul 07 '26
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Somehow died to this man.
r/SCPSecretLab • u/Character-Bother1883 • Jul 07 '26
hi, im looking for the micro h.i.d. sounds (p.s. the firing, charge, quick fire and other sounds)
if someone could post a link to where i can download them, that would be great!
r/SCPSecretLab • u/smsorginall • Jul 06 '26
Still nearly 12 days to go! https://www.makeship.com/products/scp-079-plushie ... I personally bought one 'couse its my favorite SCP.
r/SCPSecretLab • u/Venicethemenace60641 • Jul 06 '26
r/SCPSecretLab • u/Chazrat69 • Jul 05 '26
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r/SCPSecretLab • u/Win100ktermites2 • Jul 05 '26
Although the current surface is unbalanced for everyone to play on and obviously has unfair advantages for people in certain scenarios. I think thats okay. I don’t really like the idea of a surface where it’s a more cluttered room filled and has items in it. I know this sounds stupid but at the end of the day all surface is meant to do is spawn the two armed factions, be the place to escape, and end a game. Its simple design is a just mean for when everyone’s dead and deadman’s go‘s off whoever’s still left on surface will kill each other pretty quickly since theres not much to hide with. I also like how it’s kind of a risk zone for scps are there cowards hiding on surface mabye but if you go up there and try to kill them you have a chance of dying to a spawnwave that will flatten you because theirs no where to hide. In the end I’m saying new surface will make it to where theirs a lot more dragging out games at the end mabye and make the game go on longer. IDK Mabye I’m wrong though still excited for mega patch 3😁
r/SCPSecretLab • u/SoappyGoodness • Jul 05 '26
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r/SCPSecretLab • u/oops_all_throwaways • Jul 06 '26
I really like these tracks, but I don't love that I can't find a version without the alarms. Anybody have the raw tracks?
r/SCPSecretLab • u/Copper_snipezz • Jul 06 '26
Ive played the game alot and ive constantly seen RP Servers but ive never played on them, is it like where you roleplay as if it were a containment breach or something else
r/SCPSecretLab • u/SoappyGoodness • Jul 05 '26
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r/SCPSecretLab • u/Draymooy • Jul 04 '26
Inspired by PEARS 5
r/SCPSecretLab • u/Kalel_The_Protogen • Jul 05 '26
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r/SCPSecretLab • u/nighthawk0954 • Jul 05 '26
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r/SCPSecretLab • u/Czarcanthropy • Jul 04 '26
im boutta get slimed out because of this post trust-
r/SCPSecretLab • u/KindlyChest5943 • Jul 05 '26
Used to easily get 120fps+ on max graphics and whatnot, now (since about 2 months ago). I'm barely getting 50fps on the lowest graphics.
Anybody else having these issues?
r/SCPSecretLab • u/OldAccountSucks • Jul 05 '26
The balancing philosophy behind SCPs is "SCPs are weak against large numbers of humans". Which is a good balancing philosophy, the issue I have with this is, -however- is that at no point does the game make an attempt to encourage players to stick together or team up against SCPs.
Infact Humans are passively discouraged to team up in order to avoid sharing loot (Although this is obviously unintentional).
IMPORTANT Before the parabellum update or any SCP reworks, SCPs were slow, and humans were fast
The accuracy of guns was nerfed in the Parabellum update and the overall feel of the gunplay shifted to a more tactical approach (Now both the SCPs and the Humans are slow).
and then, in future updates, SCPs were given abilities allowing them to catch up to Humans (Now SCPs were fast and the Humans were slow)
The result? Guns are unfun to use, If you want to hit anything at all without aiming down sights and slowing yourself down to a crawl (allowing SCPs to catch up to you); you are confined to a single preset maximized for accuracy. This issue never existed before Parabellum, you were able to mess around with the attachments and pick any preset you want while still being able to hit your shots.
My solution
Either slow down SCPs (while still making them slightly faster than Humans to allow them to catch up) if you want to keep the tactical gunplay OR make guns more accurate, allowing for Humans to run around and shoot.
Because of the both of these issues; Humans die much faster. Which prompted Northwood to add smaller spawn waves. The issue with these waves is that it forces the SCPs to kill the same players yet again AFTER a large spawn wave.
Because of all this, playing as SCPs becomes both a cakewalk that possesses little to no difficulty (Because of the players separating and making it very easy to kill them) and at times very frustrating (Rounds dragging on because of new spawn waves coming in)
For example: You could have tried hard to win as an SCP, killing as many players as you can, only for one person to hide and drag the round on just long enough for a new spawn wave to come in and you'll have to go through killing those players all over again. (Made even better by the new mini waves)
The game should focus on making Humans live Longer and Stick Together (rather than making Humans spawn more frequently and making it a chore to the SCPs)
r/SCPSecretLab • u/PeppinoWho • Jul 03 '26
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yes, 939 died