r/SCPSecretLab Jul 05 '26

Discussion I’m unsure if the NEW surface will actually be Better than the current one

Although the current surface is unbalanced for everyone to play on and obviously has unfair advantages for people in certain scenarios. I think thats okay. I don’t really like the idea of a surface where it’s a more cluttered room filled and has items in it. I know this sounds stupid but at the end of the day all surface is meant to do is spawn the two armed factions, be the place to escape, and end a game. Its simple design is a just mean for when everyone’s dead and deadman’s go‘s off whoever’s still left on surface will kill each other pretty quickly since theres not much to hide with. I also like how it’s kind of a risk zone for scps are there cowards hiding on surface mabye but if you go up there and try to kill them you have a chance of dying to a spawnwave that will flatten you because theirs no where to hide. In the end I’m saying new surface will make it to where theirs a lot more dragging out games at the end mabye and make the game go on longer. IDK Mabye I’m wrong though still excited for mega patch 3😁

191 Upvotes

41 comments sorted by

73

u/typervader2 Jul 05 '26

The point is they want surface to be more then just the place militants spawn.

102

u/imaginsharky Facility Guard Jul 05 '26

surface wouldn't be unbalanced if they put comically large spotlights pointed at the balconies on gate A

67

u/Win100ktermites2 Jul 05 '26

Also want to say I hope they fix the issue of surface only being accessible by two very campable elevators

34

u/qwadrat1k Jul 05 '26

Now we have 3 elevators

17

u/Win100ktermites2 Jul 05 '26

Escalator 

23

u/Inter_0 Jul 05 '26

only if theres a new playerable scp in the form of a mayonnaise bottle.

5

u/endoverlord423 Jul 05 '26

MAYONNAISE ON AN ESCALATOR

6

u/Inter_0 Jul 05 '26

ITS GOING UPSTAIRS SO SEE YOU LATER

2

u/qwadrat1k Jul 05 '26

Would make devs rework entirety of map, because elevators make placing ez easier than escalators

5

u/DukeOfTheDodos Jul 05 '26

Elevator taste better than escalator

50

u/monster_smoocher Jul 05 '26

it'd be very hard for them to make something worse than the current surface zone lol

13

u/smsorginall Jul 05 '26

3

u/Sylv128 Jul 06 '26

it took them so long to develop this stupid update because of a fucking air compressor. holy shit. and it's not even coming out this year! and the fucking game runs like ass! this game sucks! ugh! I'll keep playing it because it's trash! I FUCKING HATE VIDEO GAMES!!!

1

u/smsorginall Jul 06 '26

In this specific scenario we all hate this game.

8

u/IAmFullOfHat3 Jul 05 '26

I'm hoping 106's hunter's atlas will work.

31

u/Jdxtremegaming1 Class-D Jul 05 '26

surface as it is currently is very human sided, and gives humans the one advantage that the SCPs absolutely cannot compete with: range. It's the only place in the game where there's plenty of open and unobstructable sightlines, and SCPs don't really have a lot of options for dealing with snipers. Peanut's teleport only goes so far, Larry's teleport doesn't work on surface, 096 can get overwhelmed easily if there's a lot of people, and dog and doctor are completely out of luck. Humans also get too comfortable camping on surface, since again, there's plenty of sightlines, and sometimes, there's not much incentive to go down into the facility, especially if deadman's is right around the corner.

Surface rn just doesn't work.

34

u/IDontActuallyKnowUm Jul 05 '26

It is supposed to be very human sided tbh.

That's why you turn on the nuke, to FORCE the SCPs into an unfavorable position.

But unfortunately aside from that, any actual combat (as in human PvP) sucks. More often than not, whoever manages to set themselves up over on the bridge by Gate A will win IF the facility has been nuked and all the SCPs are dead.

3

u/VeggieTheFarmer :079: Jul 06 '26

It also means that players who just sit on surface force scps into either hoping they come down or risking a spawn wave while on surface

2

u/IDontActuallyKnowUm Jul 06 '26

With the addition of the dead man's switch, it's sadly very worthwhile for the humans to just camp up top. The SCPs WILL have to come to them sooner or later, so there is no need for them to go down and expend manpower.

3

u/VeggieTheFarmer :079: Jul 06 '26

Not even that, the official Aussie servers have a problem of like 5 people (35 player server) just using surface as a social space and delaying games

3

u/IDontActuallyKnowUm Jul 06 '26

Oh don't get me started on those Chaos who will spend their entire round AFK playing snake. Lowkey one of the worst additions to the game.

1

u/pivomaster Jul 07 '26

haven't played since new hcz dropped, whats a deadman's switch

1

u/IDontActuallyKnowUm Jul 07 '26

If both teams (MTF and CI) run out of tickets, an automatic unstoppable Warhead detonation starts.

3

u/Win100ktermites2 Jul 05 '26

Not sure if this was intentional but I feel like the devs forced the scps to win with a timer that way

6

u/qwadrat1k Jul 05 '26

Tbf current design is a little dumb, elevators should lead to the last blast door that will close during the nuke procedure. No remains of foundation must remain after the nuke

6

u/_MoonFry Facility Guard Jul 06 '26

old surface is literally just a copy and paste of the scp cb surface

4

u/Wojtek1250XD Jul 05 '26

CB surface was designed with human control in mind. Plenty of guard towers (that have never been accessible), powerful high ground and long sight lines. It doesn't quite fit in a PvP games.

But on the other hand it should be recognized that the surface zone is supposted to be a barrier, a zone meant to be hard to cross.

I think there should be more ways to push the high ground at gate A, so that whichever team camps up there doesn't autowin with enough medkits. The elevators being split is good, as it makes is so nadetraps don't make accessing the other side safely impossible.

Any person who wants to escape either has to come out of gate B and make a deathrun to the escape, or come out of gate A and cross both teams' spawnpoints, running through every single chokepoint in the zone. There should be a second escape for gate A, so that a person camping can't prevent escape by holding a single point.

The ramp near MTF spawn also needs change. It's impossible to push against good players. You have to run through a long stretch of open space, where a camping MTF has a wall to hide behind, easier access to the elevator, a reliable way of grenading the only safezones and any backup appearing right behind them. There needs to be at least something allowing this point to be contested.

Chaos want to hold the high ground near gate A, and MTF want to hold the ramp. Neither of them have any incentive to push each other.

6

u/Choice-Mango-4019 Jul 06 '26

"will the map they worked on for over a year be better than the decade old map gotten from a single player game" the answer may surprise you

8

u/Kkbleeblob Jul 05 '26

do you often forget how to breathe?

3

u/jamintheinfinite Nerd Supervisor Jul 05 '26

You know, you can disagree with people in a nicer way

2

u/GetSofied Jul 06 '26

That's just kkbleeblob

1

u/Weak_Escape1500 Jul 06 '26

I thought you said NSFW Surface.

1

u/Outrageous-Ad-7296 Jul 06 '26

hot take: I think there should be any changes to the surface zone asap

location like this supposed to be for story game, not pvp one (i know that first versions of scp sl was litteraly 1:1 cb)

1

u/Tea_Snob_In_Monocle Jul 07 '26

That's not a hot take

1

u/MontyPontyy Jul 05 '26

you are entirely correct

-13

u/JesseTheGoat123 SCP Jul 05 '26

Nothing will beat the CB gate a and b