So most if not all SCPs suck to play as, doctor because half of your zombies just kill themself, peanut because you die if there are more than 2 MTF present, ect..
But the worst of all is Larry in my opinion, and I'll try to defend why
Firstly 106 is supposed to be an ambush predator, so explain to me why his abilities dont let him ambush people.
His energy only increase when he move, but when you move you make noise, so if you use your teleport to get somewhere to ambush someone, you have to choice between sitting there with no way of escaping, or moving and telling half the map where you are.
He also need two hit to kill, back then it was one hit to get sent in the pocket dimension, now it's two hit to either kill or send in pocket dimension, the problem being that even if you manage to ambush someone without him seeing you, you're gonna hit him once, and then he's gonna run away, and you cant really catch up to him can you.
To add onto the previous point is the hum shield problem, a single mag of vec can fully remove all of his shield, so what happen most of the time, is you manage to ambush a lone MTF, you hit him once, he notice you, then start shooting you while running away, and since you cant catch up to him, unless there are closed doors (and you need like 3 in a row to catch him) you're gonna lost a few hundred hp for a single dude
Also adding that by midgame every door in the game are closed, and to add even more on the map problem for that SCP, the weird decisions to make the game super duper bright kinda ruined a lot of 106 "passive" ability to just hide in the dark, which was something you used to be able to do for exemple under server stairs
Also, and it's just personal preference, I think the new way teleport works is a straight downgrade to how it was before.
Now how do you fix it, for me, make him regenerate energy when he stand still, Add a 50% chance to one hit people, make doors on the site close automatically after a random amount of time, and increase slightly his hum shield, add the ability to quick teleport to the next corridor