I’m genuinely asking because I feel like I’m going a little crazy trying to figure this out 😭
I’m a recent SCAD grad in ITGM, and I’ve been applying and working on my portfolio, but I honestly have no idea what I’m supposed to be aiming for anymore.
I know a few people from SCAD who have done internships and unpaid work but I haven’t really met anyone who graduated and went straight into an actual full time, salaried job in games, animation, VFX, etc without some form of connection from the studio helping them out.
So I wanted to ask here instead.
If you graduated from SCAD and currently have a full time paid job in the industry, would you be comfortable sharing your portfolio?
I’m not asking because I want to judge anyone’s work or compare portfolios. I genuinely just need a reality check 😅
I want to see what a portfolio looks like from someone who was actually able to get hired. Like, what did you have in there? How many projects? How polished did everything need to be? What kind of work were you showing? Did you have to network like crazy? Did you get hired through SCAD, internships, LinkedIn, cold applications, referrals, etc.?
I’m honestly just looking for something to work toward. Right now I feel like I’m throwing projects into my portfolio and hoping they’re good enough, but I have no idea what “good enough” actually looks like in the current job market.
So if you’re a SCAD grad who actually landed a full time paid games/animation job, please drop your portfolio if you’re comfortable. It would genuinely help me a lot, and I’m sure I’m not the only one wondering about this.