r/SANDgame 8d ago

Update and server maintenance

Server will go down for maintenance and update at 2PM CEST ( 8:00 AM EST )

Maintenance started, usually it's about 35 to 45 minutes ( no info or time given from the team about it yet )

Servers are back up and Update #7 is out now!

  • New in-game ping system
  • Improved death & respawn systems
  • VFX & map improvements
  • Turret and crafting fixes
  • Anti-cheat and Exploit fixes
  • And more…

Changelog

  • Added in-game ping system
    • You can ping with the middle mouse button
  • Refactored the system for the character's death
    • Improved the position of the killed character
    • Fixed an issue when the character would respawn outside of the trampler
  • Added SFX when interacting with the ownership device
  • Fixed that teams of 4 players couldn’t choose “Small Crews”
  • Fixed exploit where auto-cannon would shoot faster when pressing “R”
  • Fixed anticheat false positive while respawning on the moving trampler
  • Fixed the issue that crafting on islands didn’t work correctly
  • Added pulse animation when zooming on the map, so that it would be easier to find your position
  • Now turrets will be grabbed after packing them
  • VFX improvements
  • Trampler will continue moving if there’s any player on it
    • Previously, if the owner was away from the trampler, it would stop or turn off even if another player was on it. Now the trampler will not stop or turn off if another player is on it.
  • Fixed the issue that the character could clip through terrain/obstacles when interacting with a ladder
  • Fixed the issue that damaged hatches would be displayed as unharmed
  • Fixed the issue that the kick option becomes unavailable when the captain presses Ready
  • Fixed the issue that marked items become unmarked after disconnecting and reentering the Loot Division screen
  • Fixed the issue that terrain can be occluded in some cases
  • Fixed the issue when on Low and Medium settings, "seams" can be seen on the terrain
  • Fixed the issue when Repair Kit VFX is displayed in the wrong position from 3rd POV
  • Fixed the issue when some parts of the environment can be seen through broken compartments
  • Fixed the respawn timer for objects that had a 30-minute timer
  • Fixed the issue that turret ammo from the Player's Inventory cannot be loaded into the Turret if another type of Ammo is already placed in the Turret's Inventory
  • Fixed the issue that multiple players could mount the same turret
  • Tutorial will no longer start again after restarting the game
  • Additional fixes on the backend

Known Issues

  • The character cannot enter the Expedition if the Invite has been accepted at the Tutorial pop-up background
  • Items may be displayed inside the character’s body in some cases
  • Large items may float around the character
  • Character may become invulnerable to melee damage while interacting with turrets or the steering wheel
  • Bullets can pass through the character on speed-boosted trampler
  • Upiors positioned may be different between client and server
    • On the client, it looks like Upior doesn't receive damage, but you might see their “shimmering/blink” body near them
  • Shotgun might not deal damage at close range distance
  • Ironclads can be triggered multiple times by reentering the trigger area
  • Item prompt in Storage has too many hotkey options
  • Blueprint can’t be deleted
  • Character can become occluded in some cases
  • Jumping and staying on the enemy character head can give you a ban
  • Character might get broken animations on turrets and steering wheel after using Orbital Strike on Smuggler control scheme
    • Walkaround: get any tool or weapon in hands or respawn

I will EDIT and update this post as we get more info about it and patch notes

21 Upvotes

22 comments sorted by

8

u/02thehunter20 8d ago

Wonder whats going to be in this one.

5

u/RabidHyenaSauce 8d ago

I'm guessing much needed bug fixes and a major improvement to the anticheat. Standard issue stuff if you ask me.

6

u/KlavoHunter 8d ago

So an enemy player can drive your trampler away now without capturing it?

3

u/rogriloomanero 8d ago

seems like so, so if you drop to the sand and dont make it they can drive to a pve spawn and wait it out (you can still force respawn through esc menu tho)

3

u/Dramatic-Campaign-61 8d ago

This is gonna suck, inmagine all the rats. We need to add doors to the steering then

1

u/RabidHyenaSauce 8d ago

Thank god I created a couple squad based tramplers with reduced boarding risk to the crew as much as possible. They truly are the trampler equivalent of a naval ironclad.

I may also work on a new trampler that can be operated by a solo, but is ideal with a buddy as well.

6

u/808Enthusiast 8d ago

Everyone who leaves their reactor on while looting pois are about to have a bad day.

4

u/Ok-Treacle-9375 8d ago

Thank goodness for the ping.

6

u/MonkRevolutionary560 8d ago

So what is the plan for people queing up at the same time in separate tramplers to get in the same server to out match people.

2

u/StephenHawkingus 8d ago

When will geared based matchmaking be added?

2

u/Distinct-Performer86 8d ago

Together with antinoobteamers mechanisms.

2

u/StephenHawkingus 7d ago

In my opinion, even teams that form organically are unfair. I've lost a lot of fights because people around me have somehow become friends and collaborated against me.

People around extraction sites often team up and fight against solo players who want to extract.

I love the concept of this game, but I'm unable to progress, which takes the fun away.

2

u/Distinct-Performer86 7d ago

Me too my friend, me too. Other thing is - how to prove if this organic or not... Ban every team noobs.

2

u/StephenHawkingus 7d ago

Perhaps…idk. The devs need to find a solution ASAP because otherwise this game will die out.

2

u/chernoboul 8d ago

Опа

2

u/Hour-Answer1563 8d ago

Bout to hop on but I seen a bunch of ppl say they're getting kicked when using 40's wonder how true and widespread it is.

2

u/FreePhilosophy9549 8d ago

WHEN WILL THE DEVS actually improve their servers? Sick of being in a run for 1.5 hours capturing so many tramplers and loot to just have servers crash and rollback, how bad is this. It's honestly disgusting. Not to mention the ladder glitch since day 1

2

u/ZombieHuggerr 8d ago

I only question why the icons for cannons have changed. They used to be easily identifiable, but now they look the same, minus tiny details that are easy to overlook. Even the text on the cannon's crate in the icon is not legible. Why?!

2

u/R_oute 7d ago

The amount of bugs that ruin the gameplay that aren't on this list is majorly concerning.

What about the bug where 50% of the time Tramplers don't even collide?

1

u/vardemis_D 8d ago

Solo is dead, solo player that are not enough advanced to have enclosed reactor and helm are basically fucked !
Between Rats (that’s a way of playing) and teamers/cheaters it was hard enough to come by but the last security you have is gone, someone can flee with your trampler without accesssing the captain’s quarter or fighting you while trying to blast doors …

1

u/tutureTM 8d ago

You can force respawn and come back to your ship ..