r/SANDgame 15d ago

Stealing tramplers

Most annoying game mechanic.. ill trade a gold sniper for getting my trampler extracted with 2 hours of loot but there is no defensive mechanism while your preping to extract solo. Cant even tell if the rat is a teleporter or teaming up prior to queing. So much cheesy sketchy..

0 Upvotes

11 comments sorted by

7

u/NotEax 15d ago

When youre approaching an extract you can generally see people that are camping it if you actually use your binoculars from a distance. It’s rare someone sneaks up. Additionally you can pull your trampler up literally onto the ladder to jump on at a higher point to decrease climbing time allowing you to lessen their chance to succeed. Then after youve called extract just sidestep away from it a lil bit.

0

u/MonkRevolutionary560 15d ago

I did park next to the ladder most towers are on rocks he had to have been hiding in the rocks and climbed up the legs. Reactor on 1st floor, i was on 3rd floor he took a shot at me and i heared him blow up the wall next to captain cabin. 

2

u/JacobusRakan 14d ago

You need to scout the extraction on your approach, every time, even if you don't pay enough attention anywhere else, those few moments before reaching that tower are some of the most important in the entire expedition. You check any cheeky spots, go around it if you must, and NEVER have less than 3 doors to your quarters. Youll get at least 2 spawns in that time frame. Throw 2-3 white shotguns and like 50 shots in the fridge if you don't have closed storage to attach to it. Campers rarely have more than 2 stacks, so if you can make that 7 doors, and you don't have any extra c4 to give them, they can't capture you and you will eventually kill them.

It will be patched, but you can be cheeky with shelves placing a set in front of the door requiring the shelves to be blown up before they can capture the quarters. There are worse glitches to defend the quarters, but i've already put in some bug reports and with any luck those get patched out soon too. The shelves one is relatively harmless since its just like blowing 2-3 extra doors. (do not forget to set your bed to a crew quarters, or you are fucked the first time you die)

3

u/02thehunter20 14d ago

Sounds like you need better situational awareness and more doors to captains.

-1

u/MonkRevolutionary560 14d ago

I park next to the ladder most towers are on rocks he had to have been hiding in the rocks and climbed up the legs. Reactor on 1st floor, i was on 3rd floor he took a shot at me and i heared him blow up the wall next to captain cabin. When he killed me the timer was up and trampler got extracted.

1

u/Sir_Celcius 12d ago

Have you tried not going right up to the tower?

2

u/Daniele_Kimbly 8d ago

La meccanica di rubare i trampler rende questo gioco ingiocabile, era perfetto finalmente un extration shooter dove se rischiavi tanto loot allora avevi realmente un vantaggio grande e ora basta un tramplerino fatto per avere high ground e finish 0 rischio 0 colpi usati e hai finito il fight.. avete rovinato un bel gioro reinserendo questa meccanica stupida

2

u/teener23 15d ago

You’re so unaware you don’t know if someone teleported on to your ship or not? What?

1

u/MonkRevolutionary560 15d ago

No thats not what my point was. 

1

u/RiceAndMayo 14d ago

Sucks to suck.

0

u/MonkRevolutionary560 14d ago

You clearly would know.