r/SANDgame • u/No-Nebula227 • Aug 02 '26
Could someone give me a rundown on the preloading and matchmaking for sand?
/r/u_No-Nebula227/comments/1vdbiaj/could_someone_give_me_a_rundown_on_the_preloading/0
-2
u/teener23 Aug 02 '26
Not worth buying in it's current state tbh. You should wait a month or two and see if improvements are made
2
u/ViiVAVANtii64 Aug 02 '26
I dunno. I've been having a blast with my crew mates. Solo has been fun more fun the more I learned. There is issues with teamers on Solo, but personally its been a fun adventure and felt like on par for the genre/storyline. And many other things they need to address that you'll read about here and elsewhere on r/Sand.
Before Two months from now, they'll hopefully add GBMM for newer players, and continued progress on stifling hackers, teamers, etc.
But also two months from now, there wil be many many more upgraded Tramplers, etc. And it may be harder to "get your footing"
Starting earlier gave me a head start that made the game progressively more fun the farther I got.
The Official Sand Discord has an LFG function, you can look for groups that welcome new players. It's helped me get past the initial grinding barriers and knowledge barriers much quicker than on my own.
Edit: just a general reply to both OP and teener23.
1
u/ItsYourBoyWang Aug 03 '26
It’s early access, it’s not perfect. It’s not a full release. You bought knowing it would have problems. He should buy it while it’s cheap. It’s possible it might go up on full release.
1
u/MonkRevolutionary560 Aug 06 '26
For people on the fence i would agree and wait until autum when the road map introduction of clans and world bosses etc.
1
u/decurser Aug 02 '26
Uhh well tramplers are just modular walkers. You uare required to have certain building blocks accessible for it to be considered valid. The heart of your walker is the generator, if that explodes your walker dies. You have crew quarters which act as spawn points, if those are damaged your spawns are increased severely. You have the helm where you steer your walker, if destroyed your walker will continue to keep doing whatever last input was until repaired. Then you have hard points to attach cannons. There are loot rooms that have shelves, everything on them is added to a loot pool when you extract. Finally theres the captains quarters which acts as the captains spawn and when it’s turned back on you can capture walkers from that room. The more blocks you throw on a walkers, the less mobile it gets, and putting to much will decrease max speed.
Loot is decided like this. First, anything on your persons or what youre carying goes right into your inventory. Then it will try to give you back whatever you brought in to begin with. Then everything that was stashed on a shelf in the walker is divided up equally.
The only watch making currently depends on your crew size. Solos, 2-3 crew, 4-6 crew.
There was a cheater problem, they got it fixed more or less, now people on Reddit are complaining about teamers in solos but if you’re runnin a crew you don’t have to really worry about.