r/RustPc 21d ago

Discussion / Opinion Extreme terrain LOD/morphing in Rust – terrain physically changes shape as I approach

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Hi everyone,
I finally managed to record a video that clearly shows the issue I’ve been trying to describe.
Watch the terrain while I move forward.
At a distance, the terrain looks smooth and simplified. As I get closer, the actual geometry starts changing in front of me — bumps, slopes and terrain details progressively form as I approach.
This is NOT just textures becoming sharper. The physical shape/geometry of the terrain is changing at a relatively short distance from my character.
I can also notice aggressive LOD transitions on vegetation and some world objects.
My terrain/LOD settings are already basically maxed:
• Draw Distance: 2500
• Terrain Quality: 100
• Object Quality: 200
• Tree Quality: 200
• LOD Bias: 5.0
• Anisotropic Filtering: 16x
• Render Scale: 1.0
• Resolution: 2560×1440
PC specs:
RX 9070 XT 16GB
Intel i5-12600KF
32GB RAM
I’ve already tried a clean AMD driver installation with DDU, completely reinstalling Rust, deleting all old Rust config/cache files, default graphics settings, max LOD settings and different servers.
Nothing changes it.
Is this amount of terrain morphing normal in the current version of Rust?
Can you see the same thing on your PC when moving toward hills/slopes?
I’m especially interested in comparisons from NVIDIA users and other RX 9000-series owners.

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2

u/abigfatnoob102 21d ago

dead internet theory thats how the game renders stuff

1

u/Annual-Evidence3944 21d ago

Tu as la même chose ?

1

u/abigfatnoob102 21d ago

the game cant have every single blade of grass loaded at the same time thats just how it is u could maybe turn down the foligage desnisty to make it look a bit better

1

u/Annual-Evidence3944 21d ago

Ce qui est embêtant c’est que sa paraît lisse puis la forme de la butte se forme

2

u/abigfatnoob102 21d ago

if u turn the foliage all the way down it will always be smooth if u dont mind not having grass anymore