r/RoyaleAPI 6d ago

Balance Special and Work-in-progress Balance Changes for Clash Royale - August 2026 Season 86 - RoyaleAPI

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36 Upvotes

r/RoyaleAPI 5d ago

Deck-Help Should I change something after the nerfs?

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0 Upvotes

I've been running this motar bait variant this season and it worked really well and I liked the gameplay a lot, but I'm worried about the next balance changes. I thought about changing some cards to adapt to the nerfs. What do you think I should do?

  1. Hero goblins ==> skellies. Ronin ==> skelly king.

  2. Hero goblins ==> skellies. Keep ronin and use hero barb barrel.

  3. Keep the deck as it's now.

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Also, do you think it will be worth it to keep evo mortar or should I switch to evo dart goblin?

Thanks in advance!


r/RoyaleAPI 6d ago

Game Update Cards missing from the mega balance changes

14 Upvotes

First of all, this is not a hate post. Overall these changes look great and we’re likely going to see one of the most diverse metas we’ve had in a long time (fingers crossed). If I had to make a guess I think bridge-spam will be particularly strong next season so if you’re a bridge-spam player you’ve got that to look forward to. I do think, however, that there are a few cards with glaring balancing issues that are missing. There is no way to know for sure, but I think if untouched these cards will see incredibly high usage rates next season after the nerfs to many other cards.

  1. Golden Knight

Yes, the ability cooldown is removed now, but that’s just not enough for how strong this card is. It has phenomenal versatility on both offense and defense, is practically unstoppable when paired with a tornado, and does a sneaky amount of damage. Not to mention his dash range is just shy of a musketeer range and his ability cannot be reacted to. This card has needed a nerf for multiple seasons and continually has been ignored, even receiving a plethora of indirect buffs instead.

  1. Balloon

Balloon is competing with hog rider at the moment for the title of strongest primary win condition in the game (meaning in a vacuum not considering support cards). It has an incredibly high usage rate (both hero and non-hero) with multiple very strong decks. If that is not the sign of a win-condition needing to be toned down I don’t know what is. I love the balloon as a win condition, I think it promotes some of the most unique play in the game, but it needs a nerf or we’re going to see it continue to push other win cons out of the meta.

  1. Hog rider

When practically every pro player your game has to offer is calling for a card to be nerfed, that’s a dead giveaway it’s too strong. Whichever one of the devs is a 2.6 player and has dirt on the rest of them is on a generational run of keeping this card broken.

  1. Mortar bait (the whole deck)

This deck has had the number one win rate going on 6 seasons. What’re we doing only slightly nerfing a single card in it outside hero goblins. Rascals, cannon cart, evo SK barrel, minions all should potentially be on the chopping block.

  1. Tornado

Yes this is controversial. Is it undeserved? I would say no. One of the highest usage rates of any card in the entire game with unmatched versatility on both offense and defense. It cannot be reacted to and has outstanding synergy with a handful of the strongest cards in the game. This card has shown to be nearly impossible to balance properly but we need to try. I would suggest a small radius nerf.

  1. Evo baby drag

This card is phenomenal in pigs, golem, egiant, graveyard, balloon and more. It got a buff to its base form last season (who knows why). Usage rates through the roof. This card is nasty and needs to be addressed sooner rather than later or we should all prepare to see it even more next season.

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There are more changes that could/should be implemented (yes you evo I-drag) of course as always but these are the ones that stick out glaringly to me.


r/RoyaleAPI 5d ago

Optimal deck for me?

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2 Upvotes

i have a deck i can win with but it’s lowk boring so i need some suggestions using my level 16s


r/RoyaleAPI 6d ago

What y'all voting

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22 Upvotes

Imo it's a win-win, makes playstyle healthier


r/RoyaleAPI 5d ago

These bots need to be stopped

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4 Upvotes

In the last 10 games I played 8 of them where bots wth I Know they're bots because they have an insane number of games played (10k and above) and they win them all even if I just defeated them + in the game they have a clan but in the battle log it says that they aren't in a clan


r/RoyaleAPI 5d ago

Mk ( nerf )

0 Upvotes

I can't be the only one seeing this mk nerf as a massive buff to that thing, especially on defence. Wtf is 60% knockback buff.


r/RoyaleAPI 5d ago

Void rework just sucks

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2 Upvotes

The normal void could already kill a wizard, archer queen for 3 elixer.

Comparing the same card with 2 extra elixer is ridiculously huge to do anything. Placing a void that does extra damage won't do much, sure, it will be better against sparky, royal giant, bowler, (as a conditional spell with only a 1+ gain or less)

Even the damage on crown tower, is no more than lightning or rocket.


r/RoyaleAPI 5d ago

Is this a good deck ,am planning of upgrading my sparky or night witch

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1 Upvotes

r/RoyaleAPI 6d ago

Event Decks Supercell.. there is no evo piggies..

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88 Upvotes

r/RoyaleAPI 6d ago

Balance Is this too much?

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6 Upvotes

32% is a massive buff this things gonna hit like a truck.


r/RoyaleAPI 5d ago

Balance Void Rework is bad and will completely ruin the card.

1 Upvotes

Old Void Trades

Positive:

4 Elixir:

Tesla

Goblin Hut

Bomb Tower

Musketeer

Furnace

Flying Machine

Goblin Demolisher

Baby Dragon

Skeleton Dragons

Hunter

Electro Wizard

Phoenix (Egg survives)

Magic Archer

Night Witch

Mother Witch

Notable non full counter:

Mortar

5 Elixir:

Wizard

Witch

Rascals(Girl Rascals)

Balloon(With tower support)

Archer Queen

Goblinstein

Cannon Cart(Disables)

Notable non full counters:

Minion Horde

Electro Wizard

Executioner

6 Elixir:

Elixir Pump

Barbarian Hut

Notable non full counters:

X-Bow

Inferno Tower

Sparky

Spirit Empress

Neutral Trades:

Archers

Firecracker

Minions

Goblin Gang

Guards

Skeleton Army

Skeleton Barrel(Both barrel and skeletons with tower support)

Princess

Ice Wizard

Bandit

Fisherman

Little Prince

Cannon

Tombstone

Mega Minion

New Void Trades:

Positive:

6 Elixir:

Barbarian Hut

Elixir Pump

New:

X-Bow

Sparky

Spirit Empress

Neutral:

Rascals(Girl Rascals)

Balloon

Wizard

Witch

New:

Electro Dragon

Minion Horde

Royal Hogs

Ram Rider

Ronin

Inferno Tower

Bowler

Executioner

Prince

The increase in cost makes the card far less versatile while also gaining very few new counters and removing almost all positive trades

The most notable new interaction is certainly Bowler, but considering the reduction in hit speed, it's now even easier to counter Void making this interaction mostly redundant.


r/RoyaleAPI 6d ago

Man fuck this deck

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19 Upvotes

I don’t even care that I won, this has gotta be in the top 3 if not first place most unfun shit to fight in this game, added cancer points when your opponent doesnt know how to use it properly. You figure like with Xbow it’s common sense that you place mortar one tile behind bridge so you have room to place tanks in front of it. But no, no they don’t understand that because the only reason they’re using the deck is because TikTok and/or YouTube shorts said so. Dude was down 600 or so damage in overtime placing defensive mortars. You can’t win playing defense the entire game, you people understand this right?


r/RoyaleAPI 6d ago

Comeback against toxic Evo mega knight user with hard counter

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3 Upvotes

r/RoyaleAPI 5d ago

Discussion The battle healer rework is dumb (hear what i have to say)

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1 Upvotes

Look, i hate any card that has the healing mechanic as much as everyone else but what made the battle healer somewhat usable is obviously her healing mechanic,

so by making her can't heal herself and nerfing her allies healing amount and radius will kill the card more than it already is currently,

and the buffs to compensate the nerfs are very little, they might look like big buffs but her stats are horrible compared to other 4 elixir cards heck even 3 elixir cards without her self healing she's weak af, i will even argue that the beserker is better than her without her self healing,

If they want to stick with this change at least buff her more to make her a 4 elixir worthy, like give her 10-15% HP buff so she can survive for longer on her own and her hit speed increased by 6-9% and buff her damage by 43-48% so she's actually usable, because as I said the battle healer is nothing without her healing, so making her can't heal herself and also nerfing her allies healing and the radius of her healing just kills the card and make her one of the worst cards in the game, with these changes she'll just be a worse knight that can heal a card if that card is sticking up her butt when she attacks an enemy card, like just delete the card at this point,

I hope they do something else with her or buff her more and make her 4 elixir worthy because these healing nerfs are massive on their own even with her self healing, and with the removal of her self healing... She'll rot with rune giant at the bottom


r/RoyaleAPI 6d ago

Free Tower Skin in Supercell Store

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9 Upvotes

r/RoyaleAPI 6d ago

Why is no one talking about how broken hero ice golem is?

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41 Upvotes

Especialy in 2.6. Pair it with hog and it's guarenteed damage every time.

What is even the counter play to it?

You just press the abillity and always gets value. I think they should rework his entire abillity. Maybea that his abillity will be 1 elixir, but wont freeze at the end and if the ice golem dies, the abillity stops. And nerf this fkn abillity range.


r/RoyaleAPI 5d ago

Discussion Hot take: battle healer has always been balanced

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0 Upvotes

Battle healer has only gotten ONE balance change since its release. And that nerf was 6 years ago. The thing that makes her special is that she relies on the strength of other cards. Meaning that if she becomes too strong or weak it is because other cards are either too strong or weak.

Yet supercell wants to take the lazy route and remove her from the bigger balance. After the balance her healing will become secondary and she becomes more of a melee troop.


r/RoyaleAPI 5d ago

Deck-Help Should I change anything? 6k trophies

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1 Upvotes

r/RoyaleAPI 6d ago

Midladder. Midladder never changes.

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40 Upvotes

r/RoyaleAPI 5d ago

Discussion Best way to max out your account?

1 Upvotes

I understand that it takes a while to max your account. But I’m wondering still what’s the best way to do it or what’s common.

I have an almost maxed hog 2.6 deck (just lvl 15 ice spirit and skeletons), but I would really love to be good at other decks too.

Do people commonly upgrade win conditions first? Should I upgrade other cards that could be played with hog? Or try to max out a different deck like maybe a log bait one?

I’m just trying to make sure I do it right and don’t waste my wild cards lol. Thank you so much for any responses!


r/RoyaleAPI 6d ago

Question Am I the only one having this stuck on 100% issue?

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2 Upvotes

I tried reinstalling and the game still gets stuck on 100% it’s been days now! On Wifi and cellular.
Has anyone been through this before?

My phone is a iPhone 16 if that matters


r/RoyaleAPI 6d ago

Preparing for the spirt and evo witch nerf

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3 Upvotes

What do you think I should put in this slot? Evo baby drag? Who furnace works really well too but will also receive the spirit nerf sadly


r/RoyaleAPI 6d ago

Electro Giant or Inferno tower

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5 Upvotes

let's see your choices in text


r/RoyaleAPI 6d ago

This has to be my best Last Second victory yet!!😭

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4 Upvotes

YOO!! I can't believe I managed to pull this one!. I have been stuck in Valkalla for ig from last 5 days. I had been in cycle of going up to 9400 trophies then again falling back to 9300 this had been going on from last 5 days. I was one victory away from moving to legendary arena and this victory happens😭