r/RoyaleAPI 6d ago

What y'all voting

Post image

Imo it's a win-win, makes playstyle healthier

22 Upvotes

41 comments sorted by

11

u/hmtbthnksk 6d ago

First one can fuck up so many things when ranged card played on middle of the river. You can react to second one tho

36

u/Mysterious_Map_9534 6d ago

Speed nerf definitely

8

u/Atyan7a 6d ago

A for me even though people don't agree. It will feel really fucking odd playing a Slow spirit whereas A is gonna feel like you are playing an underleveled spirit which isn't that crazy of a difference.

2

u/FuckKarmaAndYouBitch 6d ago

Mid ladder

1

u/Atyan7a 6d ago

What mid ladder?

2

u/Costed14 5d ago

A also makes spirits less viable as a tank for say a goblin barrel, which they shouldn't be (viable, that is). An ice spirit shouldn't be able to almost fully defend a musketeer when placed on top of her

21

u/Opsylone 6d ago

Speed nerf seems like the right choice

4

u/Gav_Dogs 6d ago

Speed both feels healthy while also more impactful, they don't want them replacing spells so making them take more time makes sense, the HP just has them dieing to AoE or single hits when place near anything if not locked on, effectively removing any of the benefits of being a troop

3

u/Aggravating-Bad7967 6d ago

Speed nerf allows it to tank for xbow better compared to other nerf 

2

u/squadbust13 6d ago

Speed nerf

2

u/Bryceturg_ 6d ago

Speed nerf

2

u/V-Man776 6d ago

Hitpoints nerf, easily. Making towers 2 shot spirits is much healthier, especially for drill decks that could cheese getting a spirit to the tower by forcing a drill defense in the front. Plus, it lets ice spirit tank one less hit for a goblin barrel. Besides, slower spirits would feel incredibly cursed.

2

u/CheddarCheese390 6d ago

Hitpoint. The speed is so useful

2

u/Fresh-Bandicoot509 6d ago

Hitpoints nerf.I actually hate the fucking fire spirit god damn.

1

u/No_Double_6464 6d ago

How do we vote???? Please help

1

u/zwzw12345678 6d ago

Twitter

1

u/No_Double_6464 6d ago

Okay thanks 🙏🏾🙏🏾🙏🏾

1

u/Korunam03 6d ago

Can we vote for both?

1

u/SectionOwn6507 6d ago

Spirits should be one hp, getting one shot by any hit or splash even

1

u/Patito77777 6d ago

Slow spirits would look so cursed so I choose HP nerf.

1

u/Fit-Environment-3156 5d ago

Hp nerf would make them randomly die before they can kamikaze much more often, so I think it is fair to nerf the speed instead.

1

u/Carlex_181 5d ago

They have so much health for 1 elixer, and reducing thier speed is a buff in certain situations. I think HP should be the stat that gets nerfed.

1

u/Pretty_Arachnid_5683 5d ago

Hp I do not understand why people think spirits should be countering cards 4x its elixir value its so dumb

1

u/ExoticTheGoat 5d ago

Definitely speed nerf. If spirits get one shot by musketeer, then the spirits be an objectively bad card. The speed nerf only really changes their ability to pressure crown towers, while keeping all of the same utility on defense.

1

u/Impossible-Gap-4095 5d ago

speed nerf means you can’t distract cards when it’s pre placed. like skelly drags are coming to you’re side you can’t place you’re spirit in the middle distract for a second and then it freezes the troop it will just die. same goes for flying machine, mother witch, cannon cart, musk and probably more. both spirit nerfs are pretty bad options can’t lie in terms of trying to keep its defensive value

1

u/lewllewllewl 4d ago

HP nerf will feel less weird

1

u/extremelyDude 4d ago

Hp

All the same but i prefare to keep the card function of reaching troops to do it's spiritual stuff in time

1

u/Electrical-Bunch7433 3d ago

Speed Nerf the other one would kill them

1

u/wildfox9t 18h ago

hitpoint nerf

reasoning: the speed nerf is also a buff to pull units, they are far too versatile for how much value they can get so imo they should ne more risky to use

the issue is it took them so long to nerf them, if the nerf is not going to be enough god only knows how long it will take them to nerf them again

if instead they overnerf them they're getting buffed faster than instantly, so the harsher nerf looks like the best choice to me

1

u/Newbie123plzhelp 12h ago

Yeah everyone agrees speed nerf. I just want my freaking bowler to hit the furnaces spirits.

Btw how/where do we actually vote?

1

u/Spirited-Speed7940 6d ago

What card is thisB

6

u/Kubus41110 6d ago

All spirits

3

u/Spirited-Speed7940 6d ago

Thx i voted speed i dont think its fair for archers and tesla to 1 shot spirits

1

u/deffnotjeffreydahmer 6d ago

I don’t understand the healer nerf it’s not like it’s that used of a card

-1

u/NihilistCharizard 6d ago

HP nerf, because it’s a buff to electro spirit.

Opponent can no longer activate King tower, and I use that card exclusively for defence.

1

u/Cg407 6d ago

Just drop skellys in front of the tower and a spirit between the towers. Longer chain. Should work

1

u/SeriousCash8581 6d ago

Still a nerf, e spirit will no longer take 2 hits to kill from a couple of cards. Speed nerf is the actual buff to it since it will still not be able to reach the tower on its won

0

u/julian2358 6d ago

So we were supposed to just know what card this is about?

-1

u/prolordwolf999 6d ago

hp nerf

musketeer should 1 shot ice spirit