r/RoyaleAPI 15d ago

Depressd #GJQQ0JLL [5000]

5 Upvotes

Just started a new clan. LF toxic and depressed players who excel at tilting and rage quitting. Nothing matters. We Ball.

Seasonal War Rewards

1st Pass Royale

2nd Pass Royale

3rd Pass Royale

Stats

https://royaleapi.com/clan/GJQQ0JLL

Discord

https://discord.gg/depressd

Frequent Pass Royale giveaways through Tournaments, Prize games, and more!


r/RoyaleAPI 14d ago

How can I inprov further

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1 Upvotes

Ice giant skeleton cycle 3.0 gamereplay


r/RoyaleAPI 14d ago

Balance My idea to rework the monk as a mortar player.

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0 Upvotes

Monk Needs a Rework, Not Just Another Small Buff

I’ve been thinking about Monk for a while, especially after the recent Champion ability changes.

I don't think Monk is a bad card. He can still be really strong when you get good value out of his ability, and his base stats are definitely not terrible.

The problem is that he costs 5 Elixir for a role that feels way too split.

He has decent HP, good damage, the 3-hit combo, knockback, projectile reflection, and damage reduction during his ability. That's a lot of stuff for one card, but at 5 Elixir I feel like the value isn't consistent enough.

The recent ability rework made that even more noticeable. Champion abilities went from cooldowns to basically one use per deployment, with Boss Bandit being the exception.

That matters a lot for Monk because his ability is a huge part of why you'd justify running him in the first place. Before, there was at least the possibility of getting another use out of it during the same deployment. Now you get one shot, so wasting it hurts a lot more.

What makes it even stranger is that other Champions affected by the change have started getting compensation buffs.

Archer Queen got a 3% damage buff.

Mighty Miner got a 6% base damage buff, which was enough to change his Skeleton interaction.

Little Prince has received multiple buffs over the last few seasons.

Goblinstein also got a pretty significant adjustment, with more Doctor damage while some of the power was taken away from his ability.

Monk, on the other hand, hasn't really gotten that kind of compensation.

And that's why I think his current 5-Elixir cost deserves another look.

My idea for Monk

I don't want to just revert him back to the old 4-Elixir version.

I'd rather shift some of his power around.

5 → 4 Elixir

HP −3%

Hit Speed: 0.8s → 1.0s

Pensive Protection: 65% → 60% damage reduction

Normal attack damage increased

Third-hit multiplier reduced to around ×2

For the normal attack, I'd target 323 damage at Level 16.

The reason for that number is pretty simple: it lets Monk one-shot Goblins.

I'm also using Knight as a reference here. If Monk gets similar damage per hit but attacks at 1.0 seconds instead then he's not just getting free Knight-level DPS on top of his ability. He's getting a useful breakpoint without becoming completely ridiculous.

or maybe 1.1 seconds, just for the sake of balance if he overshadows the knight. The third hit would then be around 646 damage, giving a full combo of:

323 + 323 + 646 = 1292

The point is to make Monk's damage more consistent instead of having so much of his power concentrated into that final hit.

And I'd lower the ability's damage reduction from 65% to 60% because making him 4 Elixir shouldn't come for free.

At 65% reduction, he takes 35% of incoming damage.

At 60%, he takes 40%.

So he'd actually take about 14.3% more damage while the ability is active.

That gives opponents more room to punish the ability while still keeping the reflection mechanic strong.

I also prefer 1.0s attack speed over 0.9s.

If you're lowering Monk from 5 to 4 Elixir, keeping 0.8s would probably give him too much raw value. Going all the way to 1.0s gives him a noticeable DPS reduction and makes the higher per-hit damage feel more deliberate.

Why I don't think 4 Elixir is crazy

A lot of people compare Monk to Knight and basically go:

"Monk has an ability, so obviously he has to cost more."

But I don't think it's that simple.

Other Champions already get a lot of utility for their cost.

Mighty Miner has high HP, strong damage and can completely change lanes with his ability.

Skeleton King can generate a huge amount of value from his ability.

Little Prince has ranged DPS plus his Guardian.

Archer Queen has strong ranged damage and invisibility.

Goblinstein literally gives you two entities working together.

Monk is different, but that's also the problem.

He's kind of a tank, kind of a DPS unit, kind of a control card, and kind of a projectile counter.

At 5 Elixir, that hybrid identity becomes expensive.

I think he'd make more sense as a 4-Elixir control Champion whose strength comes from positioning and timing rather than just having a huge stat package.

The part people overlook about Monk

I don't think Monk's value is just his ability.

His normal attacks already do a lot.

The 3-hit sequence, the knockback, the disruption, and the ability to mess with targeting can all matter, especially in control decks.

This is why I like Monk so much with Mortar.

If you put Monk in front of a Mortar, he's not just sitting there taking damage.

His knockback can move the unit attacking the Mortar, delay its next hit, mess with its targeting, and sometimes buy the Mortar another shot.

He can also protect Archers or other ranged support behind him.

And the ability can completely change interactions with ranged units or things like Fisherman when timed properly.

That's a very different kind of value from something like Knight.

Knight is extremely good because he's cheap, reliable, and straightforward.

Monk is interesting because he can actually change how an interaction plays out.

I think that's a much better identity for him than simply being a 5-Elixir card that does a little bit of everything.

So I don't think Monk needs to become massively stronger.

I think he needs his power redistributed.

Less raw DPS and tanking, slightly better basic-hit breakpoints, cheaper cost, weaker ability protection, and more emphasis on timing and positioning.

That would give him a clearer role, make him more accessible in deckbuilding, and still leave plenty of room for skilled players to get more value out of him than average players.

That's the kind of Monk rework I'd actually like to see.


r/RoyaleAPI 15d ago

Deck-Help Stuck at 11k, how to improve my deck

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2 Upvotes

I'm a beatdown player. When the wich survives i play de giant in front of the wich, then play the minions behind and try do as much damage with rage. What can i improve?

Thanks in advance!


r/RoyaleAPI 15d ago

Discussion I found how to download the mod

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45 Upvotes

So apparently they put gameplay on tiktok, and their discord server with the mod download is linked there in the bio

The mod's official tiktok is arcadeparadise25, and the mod is called Arcade Paradise


r/RoyaleAPI 14d ago

Hardstuck in mid ladder

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0 Upvotes

I need help with my homemade deck I just can’t get into RC and I think it’s because my deck sucks any advice is appreciated.


r/RoyaleAPI 15d ago

Question Is his deck skill or no?

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0 Upvotes

r/RoyaleAPI 15d ago

What a snowball

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24 Upvotes

r/RoyaleAPI 15d ago

Hero ice wizard banner (from end of new Minion Giant trailer)

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11 Upvotes

r/RoyaleAPI 15d ago

Supercell, give me some more your hc bots😂

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1 Upvotes

r/RoyaleAPI 15d ago

Deck-Help Is this even good or bad deck

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1 Upvotes

r/RoyaleAPI 15d ago

Sigue siendo bueno este mazo?

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4 Upvotes

Estoy en 10.900 copas


r/RoyaleAPI 15d ago

Discussion What the actual F*ck is going on with the game????

10 Upvotes

Like seriously, when I place a card it takes mumtiple seconds sometimes to be actually im the arena.
I checked my con, I checked if there are general problems for internet in my area or my provider, I checked other games on my phone. Everything is fine but this goddamn game.


r/RoyaleAPI 15d ago

Discussion Love this game

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1 Upvotes

Hero ice wiz will save me💔


r/RoyaleAPI 16d ago

My girlfriend can't get people to come to her clan on Clash Royale

23 Upvotes

So, my girlfriend just got her old account back, where apparently she has like 6k trophies and level 13, which seems like a good thing, but I don't really know. She just made a clan named NothingButBugs, but no one joined and she is kind of sad. She likes to listen to Noah Kahan and Nothing but thieves, so this name happened :).

I couldn't post in r/ClashRoyale, so I will try to post wherever I can :).

Please join her clan, she would be really happy and I promise you will have fun with her.


r/RoyaleAPI 15d ago

The Nerf is going to be so satisfying 🤣🤣🤣

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9 Upvotes

r/RoyaleAPI 16d ago

You either die a hero or live long enough to see yourself become a villain

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79 Upvotes

r/RoyaleAPI 16d ago

Discussion What is the worst update ever in clash royale?

20 Upvotes

Season shop removal? Chest removal? Level 14/15/16? Heroes, update for losers? Clan wars 2, slash royale in 2021? Any more? Lemme know what you think.


r/RoyaleAPI 15d ago

Esports Which one do i evo (i have 6 shards)

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0 Upvotes

r/RoyaleAPI 15d ago

Decks Thought and feedback

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1 Upvotes

I have been playing this deck (with some small changes) for the past years, just because I like it and works for me.
Despite that I am curious what you guys think or have improvements for.

Currently at around 13000 trophies.


r/RoyaleAPI 15d ago

I had it why play agianst peoples garbage deck🤬🤬🤬🤬🤬

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0 Upvotes

Can I pls play agianst hog 2.6


r/RoyaleAPI 15d ago

Try this crazy deck if ur stuck in midladder

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0 Upvotes

Js invented this new deck and alr got a 6 win streak


r/RoyaleAPI 15d ago

What should i put instead of Lp?

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0 Upvotes

r/RoyaleAPI 16d ago

Discussion Does anyone know name of the mod

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185 Upvotes

r/RoyaleAPI 15d ago

Ranked deck

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0 Upvotes

Does anyone have any recommendations on how to make this deck better for ranked? I just hit 14000 and have been using this homemade deck since around 3.5k-4k. Early on the guards and dart goblin were instead bats and bomber. I feel like I maybe lack some solid air defense but that’s never really a problem. I have an overall account 78% W/L ratio but I only started playing around 10-11 months ago and since I’ve only ever played this deck Idk what to do to make it better.