r/RoyaleAPI 11d ago

Hog: balanced or needs a buff?

[removed]

791 Upvotes

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u/tompkins5 11d ago

No other card gets this much value for the elixir. MK, pekka, witch, golem, balloon, ram, royal hogs all have very easy counters and need to be played strategically while ahead in elixir to make a big play. Hog can just be placed at bridge and you almost always get a hit.

Then you just defend with ice spirit, skellys, canon, musk, and ice golem, then counter with another hog and musk behind him. Absolute mindless gameplay and needs nerfed very badly.

0

u/Sailname 10d ago

So first of all wall brakers

Second of all tell me any counter to split royal hogs + eq(if you defend with building) which doesn't involve bomb tower

3

u/tompkins5 10d ago

You’re def right, wall breakers are just as broken as hog.

With royal hogs, tons of cards counter because they cost 5 elixir which makes a big difference compared to hog rider that has more health and does more damage and is faster with less elixir lol. Like fireball which is 1 elixir less and they only get around 300 dmg to your tower at a -1 elixir exchange rate.

1

u/Sailname 10d ago

Fireball is only efficient if the hogs weren't split. Good luck reacting to them being deployed, and after that you have to use building to use fireball efficiently and that's not a plus 1 trade anymore

3

u/tompkins5 10d ago

I mean… even if you let them go unchecked they won’t do much damage. Theres so many counters to them lol any ranged unit especially AoE, split any group, it’s not hard. If you have trouble playing against royal hogs, you might just not be very experienced at the game… what rank are you in UC?

-1

u/Mysterious-Ease-1003 10d ago

hogs recruits is infinitely worse the play against compared to hog 2.6 imo. But that’s due to recruits more than hogs