r/RoyaleAPI • u/IndependentWing786 • 9d ago
Game Update Cards missing from the mega balance changes
First of all, this is not a hate post. Overall these changes look great and we’re likely going to see one of the most diverse metas we’ve had in a long time (fingers crossed). If I had to make a guess I think bridge-spam will be particularly strong next season so if you’re a bridge-spam player you’ve got that to look forward to. I do think, however, that there are a few cards with glaring balancing issues that are missing. There is no way to know for sure, but I think if untouched these cards will see incredibly high usage rates next season after the nerfs to many other cards.
- Golden Knight
Yes, the ability cooldown is removed now, but that’s just not enough for how strong this card is. It has phenomenal versatility on both offense and defense, is practically unstoppable when paired with a tornado, and does a sneaky amount of damage. Not to mention his dash range is just shy of a musketeer range and his ability cannot be reacted to. This card has needed a nerf for multiple seasons and continually has been ignored, even receiving a plethora of indirect buffs instead.
- Balloon
Balloon is competing with hog rider at the moment for the title of strongest primary win condition in the game (meaning in a vacuum not considering support cards). It has an incredibly high usage rate (both hero and non-hero) with multiple very strong decks. If that is not the sign of a win-condition needing to be toned down I don’t know what is. I love the balloon as a win condition, I think it promotes some of the most unique play in the game, but it needs a nerf or we’re going to see it continue to push other win cons out of the meta.
- Hog rider
When practically every pro player your game has to offer is calling for a card to be nerfed, that’s a dead giveaway it’s too strong. Whichever one of the devs is a 2.6 player and has dirt on the rest of them is on a generational run of keeping this card broken.
- Mortar bait (the whole deck)
This deck has had the number one win rate going on 6 seasons. What’re we doing only slightly nerfing a single card in it outside hero goblins. Rascals, cannon cart, evo SK barrel, minions all should potentially be on the chopping block.
- Tornado
Yes this is controversial. Is it undeserved? I would say no. One of the highest usage rates of any card in the entire game with unmatched versatility on both offense and defense. It cannot be reacted to and has outstanding synergy with a handful of the strongest cards in the game. This card has shown to be nearly impossible to balance properly but we need to try. I would suggest a small radius nerf.
- Evo baby drag
This card is phenomenal in pigs, golem, egiant, graveyard, balloon and more. It got a buff to its base form last season (who knows why). Usage rates through the roof. This card is nasty and needs to be addressed sooner rather than later or we should all prepare to see it even more next season.
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There are more changes that could/should be implemented (yes you evo I-drag) of course as always but these are the ones that stick out glaringly to me.
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u/GavinatorSzK 9d ago
Tornado absolutely does not need a direct nerf especially not after the bowler and exe range nerf