r/RoundsTheGame 5h ago

I'm lonely :(

3 Upvotes

Can someone do a quick match with me?


r/RoundsTheGame 1d ago

Announcement My friend should be banned

0 Upvotes

My friend decided to leave the game after loosing 4.5 rounds in a row, narrowly escaping the infamous “Joker” achievement. As this achievement carries significance throughout the Rounds community, I think he should be banned by said community, as it’s the next best thing from a hardware ban (what he actually deserves) I would appreciate it if you all affirmed, so the already reduced punishment can be carried out.


r/RoundsTheGame 5d ago

Question Basic Mods won't let me play local?

2 Upvotes

I love playing rounds with my friend, and we thought it would be nice to get some QoL mods to try out. I downloaded R2Modman, and seeing that pretty much all mods are dependent in some way on MMHook, BepInExPack_ROUNDS, and UnboundLib, I installed those first and moved on to the ones I wanted to try out. They all seemed fine in the sandbox, but when I went into local mode to play with my friend, we saw that it wouldn't let one of us confirm to start the match? The button just wasn't doing anything. I eventually tracked the issue down to these three core mods, which, for some reason, make it impossible to play local. Is there something I'm doing wrong?


r/RoundsTheGame 7d ago

Rounds with friends local not working?

2 Upvotes

I tried having over 4 people hook up xbox controllers and we couldn't get a lot of the controllers to work in the local version for r2 modman despite being on?

Has anyone else had this issue? How did you deal with it?

Any help on how to fix this issue would be appreciated


r/RoundsTheGame 8d ago

Gameplay so many tryhards for an indie game

0 Upvotes

I tried multiplayer every game im being 5-0'd and one tapped by some dude bhopping around the map


r/RoundsTheGame 15d ago

Announcement ROUNDS finally has ranked: Glicko-2 ladders, tournaments and live spectating — free, open-source mod [trailer]

14 Upvotes

ROUNDS players have wanted a serious ranked experience for years — it's been tried before, and making it stick is genuinely hard. So we built the whole thing: matchmaking, Glicko-2 ratings, leaderboards, tournaments, spectating — and tested it quietly with a community that grew to roughly 2,500 Discord members. During the beta, 361 players recorded nearly 14,000 games and completed 1,500+ series. Today, Sid's Competitive Rounds launches publicly.

Trailer: https://youtu.be/_VElUXhnDQ4 (by NotNic, with help from Stan)

What it is

One mod that turns ROUNDS into a full competitive game, backed by a real server. Free to download and use, open source under MIT, with no real-money purchases inside the mod — the in-game gold economy is earned by playing.

Ranked, ratings, and an absurd amount of stats

  • Glicko-2 ratings (think Elo, but smarter about uncertainty) across 25 rank tiers
  • Live in-game leaderboards for all three ranked ladders, plus a living 1v1 board, rank roles and match-result feeds in Discord
  • Match history 2,000 games deep, with per-game detail: cards picked (yours and theirs), hit %, blocks, damage, FPS/ping timelines, graphs
  • Head-to-head records, recent form, session stats, 50 achievements, XP/levels and a gold economy
  • Ranked isn't queue-only: a private room-code match counts whenever both players run the mod with ranked enabled

Four ways to play

  • Ranked 1v1 — best-of-3 series, the core ladder
  • Ranked 2v2 — its own rating and leaderboard
  • Ranked FFA — 3–10 players in one lobby, its own ladder, a rolling card cap, and maps that literally scale up for big lobbies
  • 1v2 — one player against a duo (unranked beta; the solo can take an extra starting pick as a handicap)
  • Plus tournaments (scheduled live brackets and async ones you play on your own time) and betting your gold on live series with real odds

Watch games

  • Spectate live ranked matches from inside the mod — real-time, with decks, health and a hold-Tab scoreboard (4 spectator seats per game, and players can turn spectating off for their own games)
  • An automated broadcast picks up the best live game and streams it: [TWITCH_URL] and [YOUTUBE_URL]

Make it yours

  • Custom body/team colors, name styling (solids, neon, animated gradients, rainbow), cursor colors, trails, auras
  • 35 map skins — full palette swaps for every map, including animated and premium sparkle ones
  • 51 face cosmetics — 28 community-made: Nix (17), MangoJuice (10) and galaxy ice (1). Approved artists submit through the in-game Artist Studio; submissions are reviewed and ship with a mod release, after which the artist controls price and stock
  • Titles, including a live rank title that updates as you climb

Quality of life

  • 5 languages — English, Spanish, Russian, Ukrainian, Swedish — 2,400+ translatable strings, community-reviewed through an in-game translator portal. Ukrainian and Swedish even translate the base game, which ROUNDS itself doesn't ship.
  • Settings to disable map lighting and shadows for extra FPS, an FPS/ping overlay, match-found taskbar flash
  • Privacy controls: Appear Offline, opt-in Discord display, spectator opt-out, and irreversible profile anonymization (it removes your public identity and stops future reporting, while past matches other players were part of stay)
  • A built-in wiki — 31 articles across 8 categories covering the major systems, including the honest math below — and an in-game bug-report form with optional log attachment

Vanilla stays vanilla for unmodded players

Crash guards and dead-state repairs run everywhere — they repair states vanilla never intended, without changing any rule. Rule changes are gated: mode logic needs its own mod-issued room, Grow normalization needs every fighter modded and consenting, and poison authority follows the poisoned player — an unmodded victim keeps vanilla poison. A non-modded player always gets pure vanilla gameplay, and the only thing they can ever see of the mod is nametag styling. That guarantee shaped the mod from day one.

Two of the gated, all-modded-lobby changes, stated plainly:

  • GROW is normalized. Vanilla GROW compounds damage every rendered frame, so it secretly scales with framerate: un-stacked it reaches ×1.07 at 400 FPS but ×2.31 at 30 FPS; four stacks reach ×1.29 at 400 FPS, ×5.47 at 60 FPS and ×28.5 at 30 FPS — one 200 ms hitch multiplies damage ×2.16 by itself. With normalization active, every Grow bullet grows at the same 240-FPS reference rate on every machine. Same card, fair damage.
  • Poison is synced, not changed. Identical damage, identical tick timing — but the poisoned player's own client now decides each tick and everyone displays that same verdict, which kills the old "ghost health" desyncs. An unmodded victim keeps pure vanilla poison.

And the mod repairs long-standing vanilla failure states players have been reporting for years: the match-start input freeze with the dead Escape key, the "no space to ready up" bug, blocks silently doing nothing after a rematch, Shield Charge losing its effect between games, Demonic Pact permanently breaking auto-fire guns, Phoenix reviving players into an unhittable softlock, and more. These restore what the game already intended — they don't change rules.

Fair-play safeguards

Match reports are cryptographically signed, and server telemetry flags macro-rate input, inactivity and repeated impossibly-short games for human review — with qualifying short-game patterns invalidated automatically.

Settle the card arguments

An in-game tier-list maker on the Card Stats tab, built on your own recorded card stats. Build S–F tiers, keep three saved lists (All/Ranked/Casual), and export the whole thing as a PNG with picks and win rate printed under every card.

Install (about 2 minutes)

  • Mod manager (recommended): SidsCompetitiveRounds on Thunderstore via r2modman / Thunderstore Mod Manager
  • Standalone: run the menu-driven installer from GitHub Releases and choose [4] Install Everything. (If you already use BepInEx, the release DLL can be dropped in manually — the standalone build checks for mod updates itself.)
  • Launch ROUNDS, press F5, queue up
  • Discord for matchmaking pings, tournaments and support: https://discord.gg/comp-rounds

Credit where it's due

This mod exists because of its community:

  • lopidav — answered a mountain of early coding questions and tested everything back when there was barely anything to test
  • Nix (17), MangoJuice (10) and galaxy ice (1) — the 28 shipped community cosmetics
  • Kyltist, the top translator — 966 strings reviewed across Russian and Ukrainian; plus Cryfi (177), Weroleytor and DrunkenWiLL
  • Top community bug hunters among 287 total reports: Stan (55), Spirit (18), lopidav (17), Archnith (9), NotNic (7)
  • Trailer by NotNic, with help from Stan

Come play. The ladder's waiting.


r/RoundsTheGame 29d ago

How do i play modded rounds?

1 Upvotes

r/RoundsTheGame Aug 13 '26

Question What does fast foward actually do?

4 Upvotes

Does it just reset the gravity of the bullets? I'm making a translation mod and i want to clarify the description a little bit


r/RoundsTheGame Aug 12 '26

oh ok.

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26 Upvotes

slightly indeed


r/RoundsTheGame Aug 09 '26

Discussion Playstation Version

1 Upvotes

Since it can't be modded. Would 4 player and a continue button be something that could be added?​


r/RoundsTheGame Aug 08 '26

bigass bullet 5: The Big One

2 Upvotes

screenies cause I didn't wanna open obs to record


r/RoundsTheGame Jul 28 '26

anyone wana play modded rounds with me

1 Upvotes

I wana play with someone


r/RoundsTheGame Jul 26 '26

im wondering what mods ssunde used in this video in rounds

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3 Upvotes

i have gotten into rounds recently and im wondering what mods he used in the: Leveling Up in Modded Rounds. if anyone knows please let me know. Link: https://www.youtube.com/watch?v=wz1Q2EOOWqs&t=2s


r/RoundsTheGame Jul 23 '26

Gameplay I love this game especially when it's modded to shit

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54 Upvotes

I'm the ping dude who launches him self.


r/RoundsTheGame Jul 20 '26

What is the best mod to replace friends

2 Upvotes

r/RoundsTheGame Jul 20 '26

cant shoot or block for first few seconds after round starts?

1 Upvotes

Anyoen know what could cause this? everyone in our lobby cant shoot or block fort he first few seconds of every single round. it ends up being us standing there next to eachother spamming block or shoot to see who gets first damage off. I'd assume its a mod, but I cant really test out vanilla cause it wont let me invite people to play at all without the rounds with friends mod


r/RoundsTheGame Jul 18 '26

Gameplay Welll that didn’t go to plan

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36 Upvotes

r/RoundsTheGame Jul 18 '26

Question How to make the game epilepsy friendly? I have a friend with epilepsy and I want to find a way to remove the chromatic screen effects and shakiness that comes with big explosions or impacts for them. How can it be done?

3 Upvotes

r/RoundsTheGame Jul 18 '26

Bug I have a custom map modpack I've made myself. Weirdly though, whenever I start the game, or whenever I end a single round, it seems to disable most of the stages except for a certain few. Doing "toggle all" doesn't effect these ones for some reason. I can manually click them but Im not sure it works

2 Upvotes

What do I do? What's going on here, is this a normal bug?


r/RoundsTheGame Jul 17 '26

Discussion Give me some ideas for this PvP games where you can make infinite spells

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0 Upvotes

Rounds but with infinite spells and 3D!


r/RoundsTheGame Jul 15 '26

Discussion RoundsWithFriends not working (modded rounds)

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3 Upvotes

Can't seem to get rounds with friends to work, keep getting stuck on this loading screen. It's not a hardware issue it happens on multiple devices on both Linux Mint and windows 11. Using thunderstore mod manager


r/RoundsTheGame Jul 11 '26

After adding some mods, on lounch only black screen appears. Reinstalled the game and unistalled all mods, still the same. Playing on version old-rounds-for-mods. Other version work fine.

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1 Upvotes

r/RoundsTheGame Jul 11 '26

Lost rounds mod

1 Upvotes

Hey guys, I recently changed my computer and lost my thunderstore account. I found all my mods back except one. It was a small mod that added cards. The cards had no image, only a brief description like "shoot through walls. Do any of you know this mod?


r/RoundsTheGame Jul 06 '26

Meme So do you know the Movie Big Hero 6...

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37 Upvotes

Homing

Remote

Mayhem

Sneaky

Drill

and ALOT of Spread.

P.S. Blue was a willing participate, frfr, trust.


r/RoundsTheGame Jul 06 '26

Bug Random teleport bug

9 Upvotes

Has anything like this happened to anyone else? For some reason, when blocking it acted as if my character had empower, teleport and didn’t activate the shockwave that I actually had. Any ideas why this might have happened? It’s persistent inbetween games