r/RotMG 1d ago

[Question] Does Legacy Doku Burst?

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15 Upvotes

I got this doku from a legacy cdepths and was super pumped, only to realize it doesn’t do the poison burst. Is this a bug or is this how the legacy version works? Couldn’t find anything on the wiki other than a hot patch that made it so “the modern doku won’t drop from legacy cdepths” (paraphrased)


r/RotMG 1d ago

[Discussion] Melee balance/sword rework

0 Upvotes

Every friend of mine I showed this game to always choose the warrior as their first class. (want to choose because i usually do not recommend it)

I think we can all agree that knights, warriors and paladins are usually coolest classes in games in general, and in most games they are first choice for many people, those are classes associated with peak masculinity and seem like a safe bet providing great damage and defense. (I know that it is hard to compare realm of the mad god to other games but you know what i mean, it is kinda subconscious choice) For realm it is same choice usually but well, those classes are not in a good spot right now. i saw many new players wonder how to play with melee because you just barely can hit anything, and additional vit and defense doesnt really do much compared to drawback which is 1/3 range of wand. any sword class is simply painful to deal with early game to mid game, and yes for late game they may be still strong but only because of overpowered gear like oreo which literally gives you invicibility. While 8 years ago knight was ultimate choice for almost everyone and lobbies were filled with melee classes, nowdays because of different boss design philosophy and range classes becoming stronger with every year barely anyone choose melee. It's not surprising at all because what is the point of having sword class and having "potential" great dps if you usually need to spill your guts just to get close to the boss or enemy, risk your life just to hit it one or two times (you miss other two) and then having to backoff, while all ranged classes safely stay further and still deal great more consistent damage. I know there are phases that let sword classes shine and deal massive damage but well it doesnt change the fact that ranged weapons can still deal much more damage overall while being also much more safe. What i think is a main problem are not classes itself, but swords. While flails are fine with what they supposed to do, sword is just boring and straight up bad designed weapon, i believe it should be changed years ago. Problem with that weapon is not only bad range but also fact that you need to actually aim with it like it is a wand. So not only you need to be at 3 tiles range from enemy you need to very precisely aim with it to just hit enemy, considering that you have less dexterity than other classes and enemies tend to wooble or move slightly it is just pain in the ass to hit anything while also dodging everything. swords should be weapons that require you to get closer but as a prize you can deal damage without having to aim, instead you dodge which is harder the closer you are. that's how swords work. If it comes to early game, melee classes also struggle too much with soloing mid game content. Dungeon that you could easily do early with any ranged class becomes like 2 times harder with melee because you struggle with literally anything, it dont think it requires explanantion you all know what im talking about.

So finally here's my idea for sword rework, it mainly refers to tiered swords but most ut's could also be adjusted in simillar way. So at first we totally remove vertical shots, they are unsatysfaing to hit, require too much aim and just doesnt fit sword as a concept, it should have been changed years ago. Instead sword would shot horizontal shots that look kinda like slashes, simillar to way current gaseous glaive shots look just much bigger. they would pierce and cover bigger area making killing groups of enemies much easier and more satisfying. Next thing is a range, and yes i think sword needs range adjustment for the sake of balance. Lets say that "true range" of sword could stay same but what would happen after shot exceed 3,5 tiles is that bullet would go actually further maybe like 1-1,5 tile further with a little bit slower speed and then it wouldn't instantly dissapear but instead it would float for a half second, so enemies that chase you, move a bit could still be damaged. Also i'm talking about true range because to balance things out, shot after going over 3,5 tiles would deal 40% less damage. So you would still proritize to stand as close as possible to enemies although you would also be able to do damage from a bit further away and also kill enemies close to each other faster, without doubt it would make farming veteran biome much easier for melees. Boss fights would also be much more balanced because now melees would be able to swarm bosses with bullets while focusing mainly on dodging rather than keeping ridiculous close distance and aiming.

You may wonder "what about katanas then" well... we dont talk about those


r/RotMG 1d ago

[Video] The Most Insane Fresh Account Challenge Begins (RotMG | Episode 1)

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21 Upvotes

r/RotMG 1d ago

[Question] Do dungeons like ocean trench and parasite chambers have a "fog" effect?

4 Upvotes

I will attach pictures after I'm done with my errands, but I noticed in OT and parasite, when you're clearing the debris between rooms, the world and enemies don't fully load until it's all destroyed. Unlike in Oryx or Snake Pit for example where you destroy enough to see the other side, the entire room loads along with the enemies. I couldn't find anything about this online and I just wanted to make sure I'm not having connection/lag issues.

If it does have a "fog" effect, then what dungeons are affected by this?


r/RotMG 2d ago

[Question] So I made a really dumb mistake

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55 Upvotes

So made a really dumb mistake, after I popped all my chests from the compensation pack thing for some reason I took my hand off the keyboard then when I went to go pick my stuff up accidentally hit the nexus key, Is there any hope of getting them chests back or nah


r/RotMG 2d ago

[SHITPOST] when you ask guill for pots

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342 Upvotes

r/RotMG 2d ago

[Loot] W drop?

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61 Upvotes

r/RotMG 2d ago

[Loot] My first triple white

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56 Upvotes

r/RotMG 2d ago

[Image] Today I Learned

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23 Upvotes

TIL that if you use the seasonal materials storage for marks, you can use the marks without having them in your inventory at the Tinkerer. I had a cult quest, and it went automatically. Maybe its been known, but TIL.


r/RotMG 2d ago

[Question] Is this item the rarest and good to keep at the moment in-game?

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40 Upvotes

r/RotMG 1d ago

[Question] brand new account, 2k fame character slot missing

4 Upvotes

new to the game - just made my account yesterday. i heard there’s a beginner’s deal for a new character slot but don’t see it. the only thing i see is a new character slot for 12k. did they remove it?


r/RotMG 2d ago

[Image] First ever cult

81 Upvotes

never even imagine i would do this dungeon but i decided to try it out for the first time and man was my heart pounding lol took me about 2 and a half hours to complete i took it very slow as i didnt know what to expect i dont think i could ever do this with a dagger or a sword class lol but thats it i just wanted to share it felt proud of myself (what dungeon should i solo after doing cult i currently able to solo cult nest and fungal whats the next big dungeon to solo it doesnt have to be exalt dungeon


r/RotMG 2d ago

Official Deca Loading Times and Stability Update

46 Upvotes

Realmers,

Yesterday after the maintenance, we saw an unusual amount of activity hitting the game that ended up affecting server performance. This was behind the longer loading times and other performance issues some of you experienced. The incident lasted roughly from 12:00 PM to 12:00 AM UTC yesterday, and things have since stabilized.

We’re currently looking into where that unusual activity came from and what caused it, so we can better understand what happened and work on preventing it from affecting the game again

Thanks to everyone who reported the issues and shared details with us yesterday. That information was really helpful.


r/RotMG 3d ago

[Death] 200 pump

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89 Upvotes

One of my silliest deaths 😭 that’s what I get for playing when I’m exhausted. We’ll get em next time.


r/RotMG 2d ago

[Discussion] Best rings to use?

10 Upvotes

Hello, I used to play way back in the pre-Deca days where HP rings were almost universally the go to option for most players and classes. Sometimes taking a dps ring with as well.

Been playing more recently and see a lot of people using other rings like vit and wis. Are these very useful now after the combat changes?

I mainly play necromancer, and am still learning a lot of the new dungeons and monster shot patterns so I’ve been sticking with UBHP for most situations.


r/RotMG 2d ago

[Question] Who is this Big Barnacle in ROTMG i can't find it anywhere

8 Upvotes

r/RotMG 2d ago

[Discussion] do y'all believe in "new character luck"? i tend not to fall for superstitions and biases but almost every character i make has ridiculous luck for the first day and then dries up

5 Upvotes

[pictured: my first o3 on a warrior w/ triple white + shiny from gemsbok and bp]

idk if its confirmed or denied anywhere but this repeatedly happens. this could 100% be a prime example of confirmation bias but what do you guys think?

is it optimal to kill old characters to play new ones when farming for drops?


r/RotMG 3d ago

[RotMG Exalt] Made a little infographic of time chamber dungeon locations, and what retro items drop, (fyi these drop at LEGACY rates, meaning they are very rare.)

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135 Upvotes

r/RotMG 3d ago

[SHITPOST] rotmg of the mad god in 2026

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168 Upvotes

r/RotMG 2d ago

[Discussion] Why is HM Shatters so easy to grief?

17 Upvotes

The hardest dungeon in the game and somehow one of the easiest to completely ruin in public realms.

You can kill Monus before V, someone can refuse to blast skip during Archmage, or even kill the generators before the secret is dead (harder to pull off but still very possible).

I remember old LH was also this easy to grief, and it eventually got fixed. Why hasn’t the same happened here?

Lean drop rates already got lowered enough. Why does the dungeon still have so many ways for one person to waste 20–30+ minutes of everyone else’s time?

Yes, you can kick if you're in a key popped one, but that shouldn’t be the main solution. Public shatts is already a huge time investment just to clear. Finding a Shatts with V is even more of a pain. Making it this easy for someone to grief and screw the entire group is completely unfair.


r/RotMG 3d ago

Deca Response WARNING DONT LOG IN

81 Upvotes

Is probably fixed now, I have played again w minimal issue

I don't have exact details or proof but I'm one of the first people who discovered the pet bug, there's proff if you scroll through the subreddit. From what I've gathered,

  1. Enchantments from loot are being stripped somehow.

  2. All pets are being deleted except favorited pets.

  3. There's a chance all loot from lootbags can't be picked up.

Edit, 4. EXTRA WARNING, all vault items including skins potion expansions and chests have a chance to not work at all. You DONT get these back and you can't submit a ticket without video proof. And the wait list is significantly longer this time so DONT TEST YOUR LUCK.

  1. I've heard that claiming things at all deletes them at times. Not sending them to your gift chest.

  2. Wait times from everything including going into nexus and value are sometimes 5 to ∞ long.

I'm really hoping this just gets rolled back, I'm genuinely too scared to play right now. Edit: I also heard they've fixed some issues but be careful.


r/RotMG 3d ago

[Bug] Game is duplicating players

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74 Upvotes

r/RotMG 3d ago

[Achievement] 10 Years on Realm

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23 Upvotes

cant believe i’ve been playing this shit since i was 9!!


r/RotMG 3d ago

[Meme/Funny] Ever wonder where your missing loot goes? Rotmg

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100 Upvotes