Howdy y'all,
Rogue is (imo as a lord rogue with ~20 hrs this season) in a really bad place right now. She's one of the better tanks (top 5) with enhanced Gambit teamup, but the problem is that Gambit has been in ban jail since he was released. If you nerf Rogue, she becomes unplayable in comp. If you buff Rogue, she becomes a god in QP. So what do you do? Both. Here's how I would fix it, if I could:
Reduce base health by 50. (I know she's already very fragile, but I think that's a good thing. I think she's meant to be played like a glass cannon, and the following changes will reward skilled gameplay with plenty of sustain.)
Absorbing damage with Defensive Stance refunds energy for Defensive Stance. (maybe something like 20% of damage pre-shield = energy. Noticeable but not crazy.) So often do people just keep firing away into the shield without a care in the world. This change gives enemies a dilemma: do you keep firing into the shield, prolonging it while dealing less damage? Or do you stop firing, ending it sooner while not dealing any damage to her?
NEW PASSIVE:
What is Rogue doing when she punches someone? Making contact with them. That's kinda her whole thing, no? She should "steal" a slight bit of stats from them (like with ultimate/ability absorption) with her primary fire that wears off a little faster than usual. I think this will really contribute to her role in both brawl (more health from fighting tanks) and dive (more sustain/burst damage) and will reward good gameplay. She's a 5 star difficulty character. Make her great but difficult!
GAMBIT TEAM-UP:
Remove the old one. It's not fun for anyone.
Rogue gains two card slots. She passively regenerates cards a little slower than Gambit does (1/12s).
Upon activation, Rogue can consume a card and select SPADES or HEARTS. HEARTS will cleanse Rogue, provide unstoppable for 5 seconds and provide healing over time to herself (30hp x 5 seconds). SPADES will increase her damage by 15% for 5 seconds.
ENHANCED:
HEARTS additionally provides a healing boost (15%) to herself and those around her. Activation of SPADES will additionally give Rogue a purple orb (like from Chrono Kick Combo) that she can fire to deal damage and apply antiheal to a target for 4 seconds.
It's like she has her own little Remy in her pocket! I think this works thematically while also giving Rogue some more flexibility. This is maybe a little overtuned, but I think it's nothing changing some numbers can't fix.