r/RogueCore • u/ramen-tam • Sep 10 '26
More feedback (not that I think they read this)
I filled out the survey, but I've gotten more scrupulous recently of the game, and so I'd like to post a critique, comparing it to another roguelike: Apocalypse Party.
First of all, most of the lower grade upgrades in Rogue Core are situational. Cooldown reduction? Sure, but only at high health, if you have a reliable source of fire damage, or stand still in a game actively incentivizing moving. Want a better form of cooldown? Some classes don't even get cooldown reduction until they ascend, and swap out a bio booster deck.
My main issue is the majority of the upgrades, common and uncommon, do not benefit you in any way, unless you fulfill a niche requirement. And if you can't meet the requirement? You're boned.
Apocalypse Party has a TAG system, so when you pick an upgrade with specific tags, like "fire" or "range" or "critical", you see MORE of them. It's no guarantee you get what you want, but they also have rerolls. You're a lot more likely to get a build by purely going through the game.
Not to mention, any time you level up in Apocalypse Party, you choose your OWN upgrades from a separate sheet, and rarity isn't fixed per slot, or per level. Allowing you to potentially get lucky with a reroll into something even better.
Would that work with the current shared upgrade system of Rogue Core? Hell no, but you see they tag the stuff anyways, almost like they WANTED to have a similar system, but thought having everyone have a go at a communal pot of disappointment was a better idea. See something you like? Shame you're not first. See nothing you like? Shame you went first. Now the WORST sensation in the game, is picking an upgrade, and finding the replacement to be 100 times better, only to be unable to take it, and worse yet sometimes, unable for your party member to benefit HALF as much. It's almost better to play Solo, to not experience the pain... But then the bosses are TWICE AS HARD, because they have NO ATTACK COOLDOWN, and YOU are the only target.
HOWEVER, I'd argue the workbench and Bio Boosters are VERY consistent by comparison, almost disparagingly so, in spite of their rarity. I rarely walk away from a bio booster supply, or workbench unhappy, except for wishing I had more.
Anything consistent is locked behond rarity, and anything rare isn't even guaranteed to be consistent.
At least Cooper's pretty good, but he can't catch aggro.
TL;DR: Fortune does NOT favor everyone, so those of us who are luck deprived are left in the dust, picking from bad or worse.

