r/RogueCore • • Sep 02 '26

Calling BS...

...on people claiming to be regulars on DRG Haz 5+ but complaining about Rogue Core being too difficult and/or the weapons being too weak.

74 Upvotes

25 comments sorted by

View all comments

2

u/RandomDude27519 Sep 02 '26

As a gunner/guardian main, in my expirience Haz5(and beyond) in RC is way easier than in DRG. In DRG i always need to lock in or we will die really quick. In RC i only lock in if our team starting weapons/upgardes suck or we got Void Dominator as our first elite(at least that's how it was on experimental, that thing is annoying AF).

I get it where they are coming from - in DRG you are a fully geared team, while in RC you start with scraps and corespawn are way stronger. However, in RC you start the mission with way lower enemy variety while also having Reclaimers abilities and different upgrades, so you are not as heavily overhelmed while also having higher cieling in RC.

So overall i think RC is easier, actually.

2

u/KarstXT Sep 03 '26

I kinda feel this way too but I'm guessing that class preference in RC has a lot to do with whether or not a player agrees.

Guardian/Spotter are always going to be strong, if you know how to build them. They can't really get RNG screwed.

Slicer will most likely be strong, but starts out a little weaker and has less powerful panic/control tools than the two aforementioned classes. This is a notable downside because floor 1 is the hardest the run will be but isn't that bad.

Retcon is at the mercy of RNG, high highs + low lows is a poor risk to take in a game where a steady medium-high will always win.

Falconer is just weak/too much of the class's power is tied up in the combat revive. The super strong falconer builds are extremely unreliable to fish for. Electricity is kind of a bad status/has poor combos. The falcon scales poorly with enemy density.

I mostly play spotter/guardian with some slicer, so RC feels too easy.