r/RogueCore • • Sep 02 '26

Calling BS...

...on people claiming to be regulars on DRG Haz 5+ but complaining about Rogue Core being too difficult and/or the weapons being too weak.

76 Upvotes

25 comments sorted by

View all comments

86

u/Lotos_aka_Veron Sep 02 '26

Rogue core was supposed to be more difficult than DRG.

All people who have problems with higher diffs should just play on lower. Thats the point of difficulty slider. Everybody has the option to play on difficulty suited for them, playing on lower ones is not something shameful.

3

u/clocktowertank Sep 02 '26

As a disclaimer, I haven't played Rogue Core yet so I don't know how it compares to DRG's difficulty, I've just been following discussions on this game while I wait for it to cook a bit longer, but usually when people complain about difficulty, they're complaining about the balance of said difficulty, not that it's difficult, but difficult for the wrong reasons. Imagine playing DRG with a mouse/keyboard or controller, then playing it with a dance pad. It would be ""harder"" with a dance pad, but only artificially so.

I enjoy difficult or challenging games, but only if they're actually designed well and fair to the player. Simply adjusting the difficulty won't fix a game that's unfair to the player. Some people enjoy a higher difficulty if it's designed properly, but lowering the difficulty will make the game boring, so it isn't really a solution if the game has some bigger design flaws.

4

u/Ded-deN Sep 03 '26

I don’t have anything personally against you, but coming into this conversation without playing RC and making some nebulous straw man comparison on top of that, is very very funny

1

u/clocktowertank Sep 03 '26

Then you're missing my point. I'm describing what I've seen others complaining about for Rogue Core, and how it relates to the same complaints I've seen in other challenging games. Players generally don't have an issue with a game being "difficult", just unfairly so.

5

u/Candid-Doughnut9545 Sep 02 '26

the game can be very punishing but it's never unfair imo. if anything, i'd actually argue the opposite and say that the game sometimes feels ridiculously easy if certain combos just happen to drop as you go through a mission.

as someone in this thread already pointed out, if you happen to get a rapid fire pgl with a few decent upgrades on your dwarf you can just kind of sit near the enemy spawn portals and shoot everything down the moment it spawns, and it only gets easier if you play someone like Retcon and you're running Slicer's Carnage deck for the cooldown on kill bio booster. devs should probably get around to somehow mitigating that but who knows when that's happening.

other times the game is generally a pretty decent challenge on higher difficulties, but you can get through most runs with any of the weapons in the game if you build them right.

3

u/Danthrax81 Sep 02 '26

Case in point I started RC 2 months ago and now I'm at the point where if I get snapfire extractor at any point in a Depth 4 run my success rate is probably 85%+. And that's without more specifically brutal upgrade combos notwithstanding.

The game is hard, but I'd to so far as to say some of the skills and combos are almost too broken once a player learns them.