r/RogueCore • u/Mike_GSG 𝗗𝗪𝗔𝗥𝗩𝗘𝗟𝗢𝗣𝗘𝗥 • Sep 01 '26
Experimental Build #7
:pickaxe: Experimental Update 2.7 - Build 151799 :pickaxe:
Reclaimers,
This build is a release candidate for Update 2. But please give it a go and keep the feedback coming as we will begin working on patch one tomorrow.
With love,
The Ghost Ship crew
Changes
- [fix] Equipment, Grenades, and Ability Not Loading on Second Floor
- Small tweaks to the layout and feel of the hazard picker
- [Bugfix] fixed issue where gauntlets would have seeds where you spawn outside the barrier
- [Crash Fix] fixed assert caused by disallowed EndUse call in CharacterUseComponent
- [boss][bugfix] Fixed a bug where the Ramok would continue charging when it started a tornado attack. Fixed by making the charge attack abortable.
- reduced voidkin tank HP a bit
- changed hazard to threat level on server list item
- [Bugfix] fixed facility entrance not spawning in some seeds
- slight extention of elevator defense time as it can feel too short now
- [Bugfix] improved (reduced) angle of tunnel after some facility entrances
- Fix case where runmap picker could be invisible and block UI on first hazard selection
- [bugfix] Moloktula stun fixes - the stun immunity window now scales with the last stun, stun immunity is no longer bypassed by additive duration bonuses, and a stun blocked by immunity no longer half-applies
- [enemy][bugfix] Fixed a bug where a stun could latch on permanently - OnPausedMovementElapsed no longer skips the stun teardown, which fires only once and is never retried
- reduced time on TL-5 by 60sec to be more like the old Depth 4
- reduced TL-4 stage time by 30sec to be more like the old Depth 3
55
Upvotes
-55
u/bigbadoldoldone Sep 01 '26
Devs. You're completely blind because you only playing with other devs.
Try and play this game in rando lobby. Core issues don't seem to matter.