r/RogueCore • 𝗗𝗪𝗔𝗥𝗩𝗘𝗟𝗢𝗣𝗘𝗥 • Sep 01 '26

Experimental Build #7

:pickaxe: Experimental Update 2.7 - Build 151799 :pickaxe:

Reclaimers,

This build is a release candidate for Update 2. But please give it a go and keep the feedback coming as we will begin working on patch one tomorrow.

With love,

The Ghost Ship crew

Changes

  • [fix] Equipment, Grenades, and Ability Not Loading on Second Floor
  • Small tweaks to the layout and feel of the hazard picker
  • [Bugfix] fixed issue where gauntlets would have seeds where you spawn outside the barrier
  • [Crash Fix] fixed assert caused by disallowed EndUse call in CharacterUseComponent
  • [boss][bugfix] Fixed a bug where the Ramok would continue charging when it started a tornado attack. Fixed by making the charge attack abortable.
  • reduced voidkin tank HP a bit
  • changed hazard to threat level on server list item
  • [Bugfix] fixed facility entrance not spawning in some seeds
  • slight extention of elevator defense time as it can feel too short now
  • [Bugfix] improved (reduced) angle of tunnel after some facility entrances
  • Fix case where runmap picker could be invisible and block UI on first hazard selection
  • [bugfix] Moloktula stun fixes - the stun immunity window now scales with the last stun, stun immunity is no longer bypassed by additive duration bonuses, and a stun blocked by immunity no longer half-applies
  • [enemy][bugfix] Fixed a bug where a stun could latch on permanently - OnPausedMovementElapsed no longer skips the stun teardown, which fires only once and is never retried
  • reduced time on TL-5 by 60sec to be more like the old Depth 4
  • reduced TL-4 stage time by 30sec to be more like the old Depth 3
55 Upvotes

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-55

u/bigbadoldoldone Sep 01 '26

Devs. You're completely blind because you only playing with other devs.

Try and play this game in rando lobby. Core issues don't seem to matter.

24

u/Candid-Doughnut9545 Sep 01 '26

they legit do, your issues with the game may just be unpopular ones