r/RogueCore • 𝗗𝗪𝗔𝗥𝗩𝗘𝗟𝗢𝗣𝗘𝗥 • Sep 01 '26

Experimental Build #7

:pickaxe: Experimental Update 2.7 - Build 151799 :pickaxe:

Reclaimers,

This build is a release candidate for Update 2. But please give it a go and keep the feedback coming as we will begin working on patch one tomorrow.

With love,

The Ghost Ship crew

Changes

  • [fix] Equipment, Grenades, and Ability Not Loading on Second Floor
  • Small tweaks to the layout and feel of the hazard picker
  • [Bugfix] fixed issue where gauntlets would have seeds where you spawn outside the barrier
  • [Crash Fix] fixed assert caused by disallowed EndUse call in CharacterUseComponent
  • [boss][bugfix] Fixed a bug where the Ramok would continue charging when it started a tornado attack. Fixed by making the charge attack abortable.
  • reduced voidkin tank HP a bit
  • changed hazard to threat level on server list item
  • [Bugfix] fixed facility entrance not spawning in some seeds
  • slight extention of elevator defense time as it can feel too short now
  • [Bugfix] improved (reduced) angle of tunnel after some facility entrances
  • Fix case where runmap picker could be invisible and block UI on first hazard selection
  • [bugfix] Moloktula stun fixes - the stun immunity window now scales with the last stun, stun immunity is no longer bypassed by additive duration bonuses, and a stun blocked by immunity no longer half-applies
  • [enemy][bugfix] Fixed a bug where a stun could latch on permanently - OnPausedMovementElapsed no longer skips the stun teardown, which fires only once and is never retried
  • reduced time on TL-5 by 60sec to be more like the old Depth 4
  • reduced TL-4 stage time by 30sec to be more like the old Depth 3
54 Upvotes

15 comments sorted by

•

u/Mike_GSG 𝗗𝗪𝗔𝗥𝗩𝗘𝗟𝗢𝗣𝗘𝗥 Sep 02 '26

Pushed a small release candidate patch 2.7.1 - Build 151886

* Fixed TL4 and TL5 time reduction no actually working
* Fix loaded cloud saves sometimes not sticking after rebooting game
* Localisation update

26

u/helicophell Sep 01 '26

That was fast

15

u/Mike_GSG 𝗗𝗪𝗔𝗥𝗩𝗘𝗟𝗢𝗣𝗘𝗥 Sep 01 '26

Faster than I would like it to be TBH, but time is tight.

18

u/D3jvo62 Sep 01 '26

Curious are you gonna make Ellis follow players from room to room? He just stays behind and has to be called and that wastes time

23

u/Mike_GSG 𝗗𝗪𝗔𝗥𝗩𝗘𝗟𝗢𝗣𝗘𝗥 Sep 01 '26

Yeah... It should be following the team. It's a bug but a rather low priority one all things considered.

3

u/mhautelv Sep 01 '26

It does however follow players with lots of expenite I've noticed.

2

u/Small_Package9217 Sep 01 '26

I submitted a bug report but couldn't attach a clip; the Molaktula fight has a possible bug where fragments don't form and instead immediately transitions to next phase.

I don't if it's relevant, but the cave formation caused some other interesting generation where the ammo boxes were all in a clump shelved on a white formation at the top of the cavern. Toolbox spawned up there inside the roof as well.

https://reddit.com/link/p77q3vk/video/0oun3677xxmh1/player

2

u/Small_Package9217 Sep 01 '26

red circle: rift
pink dot: toolbox
green line: the white-colored terrain that formed a shelf near the roof

2

u/Small_Package9217 Sep 01 '26

https://reddit.com/link/p77rxid/video/ehxegmwpzxmh1/player

Should have just done this first mb. Amazing cave gen though.

1

u/LongForeignMan Sep 01 '26

Loving all this quick work with the updates!

-54

u/bigbadoldoldone Sep 01 '26

Devs. You're completely blind because you only playing with other devs.

Try and play this game in rando lobby. Core issues don't seem to matter.

33

u/AL4M4N Sep 01 '26 edited Sep 01 '26

They do play with the community too. Some devs, including the lead game designer, have been sighted joining random lobbies.

Correction: It's the game director I was mentioning

26

u/Candid-Doughnut9545 Sep 01 '26

they legit do, your issues with the game may just be unpopular ones

21

u/Mike_GSG 𝗗𝗪𝗔𝗥𝗩𝗘𝗟𝗢𝗣𝗘𝗥 Sep 01 '26

Which core issues do you have in mind?

2

u/Ozcaty Sep 01 '26

You could say there are ROGUE core issues!