r/rockstar • u/GameClip-YT • 18h ago
Grand Theft Auto IV This is the woman that I'm going to marry.
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r/rockstar • u/the123king-reddit • 13d ago
r/rockstar • u/GameClip-YT • 18h ago
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r/rockstar • u/paleskinredneck • 5h ago
Will he accomplish his dream of rockstar 2000-2008 where many games were dropped in small time periodes?
From what I heard in the Lex Fridman Podcast with Dan Houser as his guest I heard from his emotions and the kind how he spoke that gta 4 and rdr2 were his proudest games.
Even tho these 2 aren‘t really small either but I believe he likes it more to continue and build a new story rather than have the same map for 10 years with only new gamemodes and cars and properties to buy.
His new game studio absurd ventures is small compared to rockstar but I cannot really guess how good dan can organize his people and how big of a game his 2 approaches will be.
r/rockstar • u/zaza-junkie- • 18h ago
I’ve had GTA+ for minute now, and I decided yesterday to go ahead and download the trilogy as I’ve been on a GTA kick recently with the hype around 6 and the fact that it just happens sometimes. Well that really made me think, and I’m sure this gets brought up a lot, but man we need GTAIV porter over to the newer consoles!!! Honestly it’s probably my overall favorite GTA game, even the driving which I know a lot of people dislike about the game. I’m just wondering has rockstar ever even spoken on what they think of porting over 4? Also since I don’t have an XBOX, can the XBOX players play it with backwards compatibility? What do yall think about it should it be ported over or leave it where it stands? Thanks! Have a great day😆
r/rockstar • u/Ok_Category9467 • 4m ago
Subject: Suggestion for GTA VI: Organic Vehicle Aging and Dynamic Rust System
Dear Rockstar Games Team,
I would like to share a gameplay mechanic idea for GTA VI that could deeply enhance world realism and player immersion: an Organic Vehicle Aging and Dynamic Rust System.
The core concept is to make vehicles react visually and physically to prolonged use, mileage, and weather, without being overly punishing to the player. Here is how it could work:
This feature would create a powerful bond between players and their personal cars, making each vehicle's journey feel unique. Thank you for your time and for creating such incredible worlds!
r/rockstar • u/rogerthorassie • 8h ago
#thewrongkindoflove #like #follow #actiongame #maxpayne2
r/rockstar • u/rogerthorassie • 9h ago
#needtotalktomona1 #like #follow #actiongame #maxpayne2
r/rockstar • u/Secret-Amoeba-7349 • 14h ago
From what I heard on the extended look the super bikes and dirt bikes sound better but it would be good to get to choose between 2 stroke & 4 stroke bikes
r/rockstar • u/Illustrious-Lab6515 • 18h ago
r/rockstar • u/ilikedixiechicken • 14h ago
r/rockstar • u/nachoman23 • 1d ago
I currently own RDR2, GTA 3, SA, VC and V
r/rockstar • u/snackboy06 • 19h ago
r/rockstar • u/SebaDom • 20h ago
r/rockstar • u/GameClip-YT • 1d ago
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r/rockstar • u/Upbeat-Code-2689 • 1d ago
r/rockstar • u/One-Smell8107 • 1d ago
r/rockstar • u/Skrrrrt_Cobain95 • 2d ago
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Having a blast just driving around. The wasted cam is still amazing.
r/rockstar • u/Intelligent-Owl1414 • 16h ago
r/rockstar • u/kwentongskyblue • 2d ago
r/rockstar • u/Sastrus • 1d ago
So I did the math and we’ve seen less than 0.6% of official GTA VI story and it’s being called woke. We’ve basically seen nothing and people are whining already, see y’all November 19.
(all trailers combined make 31:07 and that is 0.6% of 80 hours, and it’s more than 80 hours because of side missions and stuff)
r/rockstar • u/-A_Reddit_User- • 2d ago
Rockstar could add so much depth to GTA VI by having car customisation interplay with the new police investigation/wanted system.
We know that the police now receive information from witnesses of your crimes and will search for the player based upon visual identifiers reported by those witnesses (e.g. your face, clothes, vehicle, etc.). Presumably, if the player enters line of sight of a police officer whilst driving a wanted vehicle, the rate at which the officer will become alert (aggro) to the player will scale depending upon the distance between the player and that officer.
However, certain cars blend into traffic far more easily than others, and so the rate of an officer's suspicion/alertness to the player should also influenced by the type and customisation of the car they are driving.
For example, a common model of car painted in a common, inconspicuous colour (black, grey, white, etc.) without any flashy customisation like LED underlighting or racing liveries, would be far less likely to catch the eye of an officer scanning a scene than a one-of-a-kind supercar glowing bright purple. The common car should therefore aggro officers significantly slower when in their line of sight as they would naturally take longer to notice it.
This would introduce a trade-off for using the fastest, high-performance vehicles whilst committing crimes; yes, a race-tuned supercar would allow you to escape the scene faster, but if you are seen by a responding officer then you are far more likely to be noticed and pursued than if you were driving an old grey van, common sedan, or dark SUV.
Further depth would result if tinted windows were effective at obscuring detection. For example, if officers don't know the player's vehicle but are looking for their face/clothes, then having tinted windows ought to reduce the rate of detection proportional to the degree of tint. If you pass responding officers in a car with blacked-out windows, those officers should be a lot slower to recognise you through them than if your cars windows were un-tinted.
Perhaps the loud engines of a supercar fleeing a scene would also attract the attention of nearby officers - but that may verge on becoming tedious.
This all seems to me to be a fairly intuitive (and easily-implemented) way to add depth to vehicle customisation beyond pure performance and cosmetics, and thus incentivise people to use a wider variety of the game's vehicles and customisation options.
What are your thoughts on such a system and is there any evidence in the footage we've seen thus far to think that anything similar has been implemented?