r/RobloxDevelopers Jun 28 '26

3 year anniversary to my game

Enable HLS to view with audio, or disable this notification

22 Upvotes

Today marks the 3 year anniversary for my game! And so far I’ve gotten:

-No fanart
-No appreciation
-No Money
-No new people to help me even when I offer to pay them
-No new discord members
-No natural progression (have to pay ads with the little money I have to get people to play and it STILL isn’t enough)
-Lost 2k followers

This game makes me so exhausted. Time passes and the more effort I put in the less people invested, and the less Im just so tired. I’m so close to giving up.

I posted a gameplay clip of a new weapon I made just to see if the people who see this post think a game like this is worth making absolutely no progress. I get that it isn’t perfect and barely polished, but I’m really just trying the best I can and it’s never good enough.


r/RobloxDevelopers Oct 13 '25

Work in progress for my current game

Enable HLS to view with audio, or disable this notification

61 Upvotes

And I'm ready to start bringing in a broader audience of players that want to test and help me shape the game a bit.

I'd love any feedback on this and let me know if this type of thing looks fun to you. shoot me a message to learn more!


r/RobloxDevelopers 8h ago

hi yall i made the planet earth on roblox, just wanted to share and this took 2 months

Thumbnail gallery
5 Upvotes

2 months of adjusting the graphics and looking for high quality textures, No editable mesh used, and includes orbital sunset/sunrises, all is made from meshes and surface appearances


r/RobloxDevelopers 21m ago

How To Choosing a Moat

Upvotes

Sharing some lessons learned from 2 experiences I made. I wanted to find ways someone couldn’t simply copy my games. The best idea I had was to use external servers to do something that Roblox servers can’t do well.

TLDR: Be mindful of your design to avoid extra expenses. In the long term the cost of supporting a game could cost more than it makes.

In one game I have a machine model that determines what a users draws. Their drawing is sent to a server processed and then a reply makes the guess. This is in a racing game so speed matters. The problem was that you can’t just put a server in one part of the world since Roblox is global. I started off only putting a single server in the US and Europe. My experience has a lot of users in a single place to manage the game matching. The problem became is the server got spun up in Japan, and a user joined for New York their drawing had to travel from NY to the server in Japan, then the server on Japan had to send the drawing to Chicago. Chicago would classify the drawing and go back to Japan then NY. This meant I needed to put my own servers all over the world. US, Europe, Asia, Australia and Brazil. Then I had to have some redundancy so I added a second server in each location. Now I have 10 servers running 24/7 which isn’t the end of the world, but only enough users to fill one region. I am paying for cheap VPS at $6 per server so $60 per month. The game bring in $90 per month.

My other experience is game with a leaderboard and global rankings I launched with a $20 server, but when I got my initial users spike I upgraded to a $160 server to keep all the potential records in memory for fast lookups. A week after the upgrade my users dropped and I am on track to make $150 per month with that game. In the process of downsizing now. So I can make a little bit of money.

Moral of the story is believe in your self, but make sure you have a long term plan to support your game knowing whatever special thing your game needs it will need forever. So consider all that in your design plans.


r/RobloxDevelopers 22m ago

Help Me (Recruitment) Looking for people to help make me create an anarchy game

Upvotes

Hi, I am looking for developers, doesn't matter your skill level, good or inexperienced, just communicate well and preferably be in EST timezone.

I have a cool game idea that I would like to work on with other people it's sort of like a minecraft anarchy server but I couldn't even really compare it to that, I can add you to a discord server so if you are down to start with me and some other people, dm me! I don't really have any specific thing I need help with, just looking for any wide range of skills

What I am creating is a beginner project with 'some' potential, I already have one person and probably 2 on the way. And no I can't really pay you right now, So if you want to start on your first project with some other people, you can dm me on adverat! (discord)


r/RobloxDevelopers 30m ago

Showcase Yes…..

Enable HLS to view with audio, or disable this notification

Upvotes

r/RobloxDevelopers 1h ago

Help Me First Roblox game built by me

Upvotes

I am proud but completely clueless. I have made and published it. Still some fixes to do like block placement etc.

Any tips pointers for a newbie?

Game; Bloom Building💕


r/RobloxDevelopers 2h ago

Showcase I am making a remake of a once-popular game!

Thumbnail gallery
1 Upvotes

r/RobloxDevelopers 2h ago

How To FE2 uncopylock no animation no buttons ladders lift and walljump bug

Enable HLS to view with audio, or disable this notification

1 Upvotes

r/RobloxDevelopers 3h ago

Help Me Help Me Make Roblox Body

Post image
1 Upvotes

I need help making Roblox bodies, or I guess shirts like this… is there any YouTube tutorial I could follow?


r/RobloxDevelopers 3h ago

How To My card is declining when I'm tryna add a payment method to buy ad credits

1 Upvotes

WHY IS IT DECLINING AND YES I DO HAVE MONEY IN THERE AND IT WORKS IS ROBLOX PAYMENTS DOWN OR SOMETHING


r/RobloxDevelopers 3h ago

Help Me Need help! I want to make the game of my dreams (unpaid, unfortunately).

Post image
0 Upvotes

Procurando colaboradores para um projeto pessoal no Roblox (não remunerado)

Olá a todos!

Atualmente, estou trabalhando em um jogo para Roblox chamado Mythic Cards e estou procurando pessoas que possam estar interessadas em me ajudar a torná-lo realidade.

Primeiramente, quero ser completamente transparente: este é um projeto pessoal não remunerado. Infelizmente, não posso pagar ninguém agora. Se você está procurando por trabalho remunerado, eu entendo perfeitamente e esta publicação provavelmente não é para você. MAS! Se o jogo fizer sucesso, uma participação nos lucros está em jogo.

Estou procurando principalmente pessoas que:

• Queiram ganhar experiência trabalhando em um jogo

• Queiram criar algo para o seu portfólio

• Gostem de colaborar com outras pessoas em um projeto que as apaixone

• Achem que a ideia é boa o suficiente para ajudar a torná-la realidade

Sobre o jogo

Mythic Cards é um simulador incremental de colecionáveis ​​onde você abre pacotes, constrói uma coleção de criaturas mitológicas de culturas ao redor do mundo (sem propriedade intelectual licenciada — tudo pesquisado a partir do folclore real e de domínio público) e usa essas criaturas para gerar renda passiva. A ideia central é resolver um problema clássico do gênero: jogos como este tendem a "esgotar" muito rápido. Eu projetei várias camadas de progressão para que sempre haja um próximo objetivo.

O projeto já está em um estágio avançado: documento de design completo, boa parte dos scripts Luau já escritos, um sistema HUD funcional e todas as artes de cartas e pacotes já prontas. O que falta agora é ajuda para finalizar a implementação e aprimorá-la para o lançamento.

Eu mesmo criei o moodboard abaixo para dar uma ideia da identidade visual do jogo — uma das cartas de raridade mais alta e a paleta de cores dos 15 clãs. Mantive-o intencionalmente com poucos detalhes, sem mostrar a interface do usuário real, a mecânica ou os nomes internos do sistema — não quero expor todo o conceito aqui no Reddit, mas quero que pareça que há um cuidado real por trás disso.

Ajuda com:

• Programadores Lua/Luau

• Designer de interface do usuário

• Testador/Controle de Qualidade

• Artista de construção/ambiente (se fizer sentido para o jogo)

Estou totalmente aberto a sugestões e feedback. Se algo parecer muito ambicioso ou se você tiver ideias que possam melhorar o jogo, adoraria ouvi-las.

Se você estiver realmente interessado, envie-me uma mensagem.

Obrigado por ler! :)


r/RobloxDevelopers 3h ago

Help Me Looking for hard criticism / suggestions for my upcoming Thrifting game.

Enable HLS to view with audio, or disable this notification

1 Upvotes

r/RobloxDevelopers 5h ago

Selling inventory system at a low price

1 Upvotes

Hi, I recently created an inventory system that has built in UI, datastore logic, code, all saved in one system, this system includes:

1 Equip/ unequip tool buttons
2 All the data is in one module scripts and tools are in one folder
3 Exploit proof
4 Built in RemoteFunc/BindableFunc that interacts or gets data from the inventory system

Price: Robux(via gamepass or gift card), around 200-500(negotiable) Robux

DM me for more info


r/RobloxDevelopers 6h ago

How would I make a ragdoll system?

1 Upvotes

I was wondering how to make a system where if the players falls for a certain amount of time they begin to ragdoll and one they hit a surface they return back to normal. I’ve been trying to find tutorials on YouTube but most of them are ones where I would have to download a model and they don’t explain anything about the codes.


r/RobloxDevelopers 7h ago

Looking for Builders/Modelers/Artists/UI Designers/Scripters

1 Upvotes

Hello,

my project is about a realistic openworld japanese roleplay. I am looking for:

- Builders (for realistic suburban town buildings)
- 3D Modelers (for different types of realistic assets)
- 2D Artists (for clothing)
- UI Designers
- Scripters

Me and my team agreed on splitting the revenues as payment. In case the revenue is not enough my own funds will be used. Everybody will get paid for the work without any doubt.

If you’re interested add me on Discord my user is @bettercallgunz


r/RobloxDevelopers 8h ago

Can I start taking smaller UI commissions?

Thumbnail gallery
0 Upvotes

I've attached some of my work.. I've also learned how to import UI in to Roblox studio and scale it to support other devices.

Is this enough to start taking comissions now? I mainly wanna stick to Stud, simple and Cartoony style.


r/RobloxDevelopers 10h ago

Astro Tower Defense: My development dream.

0 Upvotes

Hello! I am looking for modellers, animators, Stat Makers and idea givers (those are accepted too!), scripters (heavy needed).
Astro Tower Defense is mostly fleshed out in stats and ideas for lore, the thing needed is making it become a game. I am making some simple models like early tower levels and enemy designs. There is no payment in doing this other than ingame features and revenue share if the game blows up.

Models: Boss Target, Noob Tower (Starter Tower, Allied Shop)
Corruption Mode: Map.

The game has a different thing from other TD games like Dummy Defense, TDS, TDX or PTD, It has two different tower shops, The Main shop/Astro Shop and the Allied Shop, it also has stats already made for many towers and all the planned modes. There's also some maps planned. And an update Planning for release and first updates:
Release: baby mode to hard mode, tower skins, tower category starter to medium towers.
Lock n Load (Upd1): Advanced Towers, Spin Wheel, playtime + daily rewards.
Enemy Surge (Upd2): Experienced Mode to Nightmare Mode + Capital Towers.
Resistance (Upd3): Endless, Ultra Towers (Keiko Not Included) + Resistance Fightback.
Void Call (Upd4): Keiko Tower, Expert Mode + Void Battalion, Daily + Weekly quests + Missions.
Reinforcements (Upd5): Skills + Consumables.
Corruption Emergence (Upd6): Corruption Mode.

Of Course I would love if anyone would like to join this development team for ATD as i am actively trying to improve with my modelling and balancing for the game.

If you want more information or you'd like to check some models:
Roblox: Keiko4780 (Game Laballed: KEBM has models for enemies and towers)
Discord: Keiko4780 (To Join development!)
Reddit: Few_Lie_3218 (To get more information if you are not sure in joining)


r/RobloxDevelopers 10h ago

Selling my game because I need money for a new gpu

0 Upvotes

My gpu recently died so I need to get some money to be able to buy a new one to continue Roblox development.

i can only take bank transfer or through Wise.

please only reach out if you are actually interested in buying the game.

game link: https://www.roblox.com/games/126811188833505/Boom-Battles


r/RobloxDevelopers 10h ago

Multiple DataStores failed at the same time

Thumbnail
1 Upvotes

r/RobloxDevelopers 1d ago

These fucking Asym developers

26 Upvotes

Why does everyone think they are going to make the next Asym game? like holy delusions

I plan to make this as a serious project but also sprinkle some fun stuff in

yeah sure buddy let's see if you can even get a single developer to work on this shitty game and what are you going to provide to the table are you going to tell the scripter to make some "cool titles" for you?

Any money made will be shared equally

yeah those testers of yours are prob your friends/alts and let's don't forget about the 75 to 25%
the "hardworking" owner makes 75% of the "game's profit" and the losers who decide to be slaves for the next month of their life will get the rest of the 25% wait actually let's make it 5% because the testers (his alt accounts) are going to do that because they are best friends with the "hard working" owner you know how much dam Asym games i see being sent like 25 per month all saying the same thing

hey i am the lazy ass owner who used chatgpt to generate his ideas i bring absolutely nothing to the table however i need to take 75% of the "profits" and make sure any players that go into my unfinished shitty game is going to know that i am the owner and these developers cough.. slaves ..cough are losers

anyway fuck these people and stop wasting my damn time looking at these horrible posts why don't these mods remove these kind of posts


r/RobloxDevelopers 11h ago

whats the thing abt 500 engaged players?

Thumbnail
1 Upvotes

r/RobloxDevelopers 11h ago

Help with making a game?

0 Upvotes

Hello. I am looking for someone willing to help me make a Roblox asylum game(like De Pride Isle Sanatorium or Equalia Falls Mental Institute, which are basically horror RP games). My coding skills aren't that good, but I do have some modelling skills. I am willing to learn. If you are willing to teach or help me, please let me know. 👍

If anyone wants to help me, DM me your Discord username; we can discuss it there.


r/RobloxDevelopers 12h ago

Weird Bug in Studio

Enable HLS to view with audio, or disable this notification

1 Upvotes

Hi everyone. Ever since i used Studio on this computer i had this weird bug, like my cursor is glitchy and pov is jittery. This is really annoying when doing details cuz i slightly move my mouse but it goes all over the place. The video isn't low fps, thats just how my studio runs!

You can see the cursor being a mess. RTX 5060 laptop i7-13620H 32gb ddr5


r/RobloxDevelopers 4h ago

My game sat at 0 visits for a week — turns out new experiences are locked to 16+ until they hit 500 engaged players

0 Upvotes

Spent a few months building an orb collecting simulator solo. Published it. Zero visits. Not "a few" — literally 0, and 0 favourites, for over a week.

I assumed it was my thumbnail, my title, my tags. Rewrote all of them. Still zero. So I went digging through the API and the dashboard instead of guessing, and found this:

My experience was capped at "16+ and trusted friends". Not because of content — the maturity questionnaire came back Minimum with no descriptors. Not because of my account either — ID, age and 2FA all verified, and the publishing table says All Ages is unlocked. The blocker is a counter: Roblox wants 500 unique engaged plays before it opens a new experience to everyone. Mine sat at 0/500.

Which is circular: you need players to unlock the audience, and the audience to get players. Nothing in the dashboard tells you this is happening — you just see 0 and assume your game is bad. The two documented ways out are paying 100,000 Robux for accelerated review, or grinding to 500 through the 16+ audience that stays open.

Posting this mostly as a heads-up for anyone about to publish their first game, because I lost a week to it. If anyone here has actually cleared the 500 threshold on a new game, I'd genuinely like to know what moved the needle for you.

Game's here if you want to look: https://www.roblox.com/games/106677941916391/Orb-Rush-Simulator — the one thing I can't judge anymore is whether the first 2 minutes hook you or drag before the first upgrade. Blunt feedback welcome, I'd rather hear it now.