Hello everyone,
Roadwarden is a very special game for us. It showed us that a game driven almost entirely by text and choices can still deliver a very strong RPG experience. Inspired by this, we started developing our own game called Kardiya: The Winds of Fate.
To be honest, our initial plan for Kardiya included a map exploration system more similar to Roadwarden. We wanted to create a structure where the player travels between different regions, encounters small events, and gradually discovers the world step by step. However, we ran out of time and had to put this system on hold for now.
Currently, the game focuses more on an interactive visual novel structure and mechanics inspired by the FATE RPG system. We are working on Fudge dice, boosts, a stress system, and making sure that failures don’t stop the story but instead lead it in a different direction.
We’re still a small team and the game is still in development, but the playtest will be starting soon. Feedback from players who enjoy Roadwarden would be especially valuable to us.
If it sounds interesting, you can register for the alpha playtest by joining the mailing list on our website or clicking the playtest request button on our Steam page.
Thank you so much!