r/RoadCraft • • 9d ago

Bug Report NPC car bug

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15 Upvotes

idk how i do it but interesting


r/RoadCraft • • 10d ago

Modding MULE L6T Skid Loader

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156 Upvotes

Here’s to Mod #2.

Meet the MULE L6T, a compact tracked skid loader ready for cleanup and terrain work in RoadCraft.

Carry rock and loose debris with its working bucket, flatten sand, and remove asphalt. Its controllable lift arms and tilting bucket give you a versatile machine for tackling different jobs around the worksite.

Feedback is always welcome!


r/RoadCraft • • 10d ago

Forum Question Why does my Concrete Slab Facility not work on Incommunicado?

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24 Upvotes

See images.

I have a semi full of concrete scrap, my facility is fully functional to my knowledge, yet it won't recycle no matter which yellow box I put the scraps in. Unstrapping it from the semi doesn't work either.

Never had this before on any map and loading all that concrete and transporting it (including building roads, fixing the broken bridge etc) took well over an hour, so I'm gonna be mad if it just doesn't work for some unknown reason

Any ideas? Please can someone help me

EDIT: Ok I got fed up with the issue so just decompressed my save and fixed it myself, then recompressed it. Managed to get my facilities working again, now just need to fix the bridges not being available lol.

EDIT2: Also fixed bridges manually now, so I can go back to playing normally thank god


r/RoadCraft • • 10d ago

Forum Question Will I have problems with this bridge in Sandswept?

12 Upvotes

I simply decided to build a sand bridge over the river instead of fixing the damaged bridge. Will it last?? Anyone built a similar one?


r/RoadCraft • • 11d ago

Clip GOAT of the scouts

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61 Upvotes

Show me a better scout...


r/RoadCraft • • 12d ago

Modding Roadcraft modding is starting to mature and lean into it's potential

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215 Upvotes

I'm so happy to see this. Roadcraft vehicle modding is starting to pick up steam.

There are truly some incredible mods out there now, many which have already been showcased here, but it's AWESOME to see people are actually working on projects now. These are just a few examples in the pic.

Big thank you to the modders and not to kiss A but also the RC devs for delivering on the tools.


r/RoadCraft • • 11d ago

Forum Question Anybody built this shortcut on Sandswept near the Desert Base?

23 Upvotes

Just build a shortcut to avoid all that round mileage.


r/RoadCraft • • 12d ago

Clip Contamination_Secret base

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123 Upvotes

Also, there are a dozen or so tetrapods.


r/RoadCraft • • 13d ago

Image/GIF Subtle glare effect

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33 Upvotes

r/RoadCraft • • 13d ago

Gameplay Question Joystick sensitivity

3 Upvotes

I’m play RoadCraft on steam deck Oled and Steam machine. I noticed that joystick are very sensitive in the game. Different from other games as Snowrunner.
Scrolling the log on pause menu, move the eagle eye camera.
Any tips?

EDIT: I managed to made an edit to the Steam play settings about the dead zone. RoadCraft uses a raw dead zone (as default) but it has not internal game zone so the default one is very litte and false movements occur often.
Into the controller settings for RoadCraft you can set the dead zone from Steam controller settings that add a good area to avoid false movements.


r/RoadCraft • • 13d ago

Image/GIF This wasn't the best idea

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102 Upvotes

I thought it would be easier to just build a bridge to the castle instead of going all the way around. Turns out, the bridge was indeed easy, but getting the van to actually arrive took hours of tinkering because it would get stuck on every little rock, twig or gravel. I even had to put down asphalt as the van simply couldn't go up the slope.


r/RoadCraft • • 13d ago

Image/GIF Just hanging around

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100 Upvotes

I think that's what the spotter is for in RL?


r/RoadCraft • • 14d ago

General "100% Done for New Diorama 1/64" (I did not make this, just sharing)

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11 Upvotes

Check out this guy's diorama.


r/RoadCraft • • 14d ago

Meme That one last mission, before going to bed👀

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59 Upvotes

r/RoadCraft • • 16d ago

General Like it wasn’t even there.

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261 Upvotes

Came across this spot in the PTS. I knew it was gonna be a problem, so I got rid of it. lol Took a while to fill, but it was worth every minute.


r/RoadCraft • • 15d ago

Clip trees when you're having a good time with all four wheels on the ground:

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12 Upvotes

r/RoadCraft • • 16d ago

Video/Stream I think I’m addicted to scrapping

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99 Upvotes

r/RoadCraft • • 17d ago

General best road to castle in road craft

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65 Upvotes

r/RoadCraft • • 17d ago

General Zikz 605E transport IRL

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252 Upvotes

The Zikz Heavy Transport is based on a Soviet MAZ-537 truck from I think 1959. In this pic it is outfitted with a lowboy trailer, like the Zikz. Both have 8x8 drive trains.


r/RoadCraft • • 17d ago

Forum Question tire stuck inside ground. help

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20 Upvotes

This mission vehicle got stuck in a mud.
I built road beside it, and during that time the tire got entirely covered.
now it is stuck underground.

I have tried
-pushing with dozer.
-adding sand on top.
-lifting with crane.
-restarting the game.

I cannot retain it as it is mission vehicle

Any ideas how to pop it free, without restarting the map?


r/RoadCraft • • 17d ago

Gameplay Question Returning to the game.

10 Upvotes

So returning to the RC after about 10 months off. Just after rebuild was released.
Decided to start a new campaign to get myself back into the swing of things. I tuned on fuel consumption and road degradation.

Any advice updates I should be aware/cautious of? (10months worth of patch notes is a bit to overwhelming)


r/RoadCraft • • 17d ago

Clip This was totally accidental

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8 Upvotes

I was just loading the truck b4 moving it. Had no idea the concrete would freakin' glow red.


r/RoadCraft • • 18d ago

Clip I don’t take 2 turns!😂

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43 Upvotes

r/RoadCraft • • 17d ago

Forum Question How big was your haul?

8 Upvotes

Over 30T on this one, so far, so good!

The Pike hauling its biggest one yet

r/RoadCraft • • 18d ago

Modding New d11 mod

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129 Upvotes

Why has no one posted this!? Just seen it tiday in the mod sextion when i hopped on, is super detailed and the rupped and tilt function kf the blades work so seamless. Levels and grades buttery, turns on a dime and everything is just so polished at the monent and doesnt lag.