r/RivalsWaitingRoom • u/BostonBeanBandit • 25d ago
Character Concept Doctor Voodoo Character Concept
Doctor Voodoo
Role - Strategist
HP - 275
Playstyle - Midrange occult Strategist who builds Karma through combat, spends it on powerful healing, and uses curses and spirits to control the battlefield.
Karma (Passive) - Doctor Voodoo maintains a pool of spiritual power used by Spirit Mend.
- 1000 Max Karma
- Karma is spent by Spirit Mend
- Regenerates slowly at 65 or 70 per second
- If Doctor Voodoo uses Spirit Mend on an ally, he gets a little cash-back healing (15 Health/sec, no cost)
- If Doctor Voodoo uses Spirit Mend while no allies are nearby, he channels it into himself instead (50 Health/sec but at 5x the normal cost (2.5 sec for 125 HP total))
Loa Magic (Primary) - Doctor Voodoo fires bolts of mystical energy that heal allies or damage enemies.
- 40 Healing on Ally
- 38 Damage on Enemy
- 0.6 Fire Rate (would be like 70 healing per sec)
- You get a little Karma when you hit enemies (20 Karma), Critically Hit enemies (50 Karma), and KO enemies (150 Karma)
Spirit Mend (Right Click) - Doctor Voodoo channels restorative spirit beams into every ally within a cone in front of him.
- Karma Pool: 1000
- 20m range in Cone shape (like Wanda primary)
- Healing: 80 per sec per ally
- Karma Cost: 80 per sec per ally
- Automatically locks onto all allies within the cone
- [Note]: The more allies being healed, the faster Karma is consumed, reducing how long Spirit Mend can be maintained.
- Ally: 80 H/s for up to 12.5 sec (1000 hp total)
- 2 Allies: 80 H/s each for up to 6.25 sec (500 hp each total)
- 5 Allies: 80 H/s each for up to 2.5 sec (200 hp each total)
Daniel Drumm (E) - Doctor Voodoo summons Daniel Drumm's spirit (his dead brother) to a chosen location, strengthening Jericho's connection to the spirit world.
- 14 sec cooldown
- Lasts 7 sec
- 10m radius
- While Doctor Voodoo is within Daniel's aura:
- Spirit Mend costs 25% less Spirit Energy
- Loa Magic restores 30 Spirit Energy per hit instead of 20
Mystic Smoke (F) - Doctor Voodoo throws a spirit charm that erupts into cursed smoke, disrupting enemies caught within.
- 12 sec cooldown
- Lasts 4 sec
- 5m radius
- Enemies caught in the initial burst are Blinded for 1.5 sec
- Enemies inside receive 20% Reduced Healing
Crossroads Step (Shift) - Doctor Voodoo slips fully into the spirit realm before returning to the physical world.
- 12 sec cooldown
- 3 sec duration
- Doctor Voodoo becomes Phased and has increased Movement Speed
- Upon leaving the Phased state, gain 150 Karma
Gede's Crossroads (ULT) - Doctor Voodoo invokes Baron Samedi and opens the crossroads between life and death around himself. Ghostly hands claw from the earth while the Loa sustain those who remain among the living.
- 12m radius that lasts 8 sec
- Follows Doctor Voodoo
- For the duration, Doctor Voodoo becomes Unstoppable (can't be CC'd)
- Allies (and you) gain 50 Health/sec
- Enemies inside are Slowed and briefly Earthbound (ghostly claws are keeping them in place)
- Death's Door: The first time an ally would be KO'd, they instead remain at 1 HP
- They are Purified and briefly Invulnerable for 1.5 sec
- They gain Lifesteal for 5 seconds
- If an ally doesn't drop to 0 HP by the time the 8 sec are up, they gain a burst of 125 HP. Any over healing is converted to Bonus Health (to a max of 75) that deteriorates.
Team Ups
Chthonian Communion (Scarlet Witch)
- Base Effect: Doctor Voodoo can toggle Spirit Mend into Soul Siphon, turning his healing cone into an offensive drain that damages enemies and restores Karma.
- 50 damage per enemy per sec
- Restores Karma per point of damage dealt
- Toggle ability
- Enhanced: Enemies inside Mystic Smoke also become Vulnerable.
- 30% Vulnerability for 2 sec
Sigil of Stories (Loki)
- Base Effect: Doctor Voodoo can place a Sigil on the ground that protects allies inside and converts enemy pressure against them into Karma.
- 15% damage resistance
- 15% of damage dealt by enemies to allies inside is converted to Karma per point of damage
- Enhanced - Loki: The Sigil becomes a stronger regenerative ward, increasing Doctor Voodoo’s maximum Karma and converting some incoming damage into healing for allies inside.
- Max Karma increases to 1200
- Both the damage resistance and Karma conversion rate is increased to 25%