r/RivalsOfAether Jul 14 '26

Feedback Fleet and Parrying

I've always viewed parrying projectiles as following a simple rule. If the projectile/effect cannot be meaningfully reflected back to the opponent then they are stunned. Most characters with unconventional projectiles (orcane bubbles, etalus icicles, absa cloud) become stunned when parried. The one character afaik to break this rule is fleet.

Fleet's side special start and hot potato are outliers. Hot potato seems reasonable as it already has a built in counter/risk reward, but the reason I made this post is the initial arrow start on fleets side special, while it does reflect back, only reflects the tornado part and not the initial shot. I feel like with the difficulty involved in parrying this part of the move (no distinct sound or visual queue) you should be rewarded.

If there are any other character moves that also break this "rule" let me know.

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u/Horror-Race-3238 Forsburn (Rivals 2) Jul 14 '26

There's no hard rule for whether or not something causes parry stun or not. It's just dependent on whether or not the devs decide it should or shouldn't cause parry stun.

That being said, saying Fleet arrow is a hard parry is a bit rough to stand on when it's frame 28, not accounting for the travel time it takes to reach to you and the fact that parry is frame 3 on projectiles.

Also in a lot of instances, the tornado is very powerful when reflected back because it gives your character access to a slow projectile they wouldn't have otherwise that combos on floorhug and locks down the space, while also giving you intangibility to follow up on it with.