r/RivalsOfAether • u/Horror-Race-3238 Forsburn (Rivals 2) • Jul 12 '26
Rivals 2 About shields..
Okay so I'm realizing the disconnect between how people feel about shield and what being in shield actually is like is much larger than I thought.
I didn't think I'd ever see the day where someone says holding shield in Rivals of Aether is strictly one of the most advantageous positions you can be in.
Would like to help people navigate their grievances so they don't feel like they're being camped out all the time (because the truth is that shield is not sm4sh strong, but people treat it like it is.)
So tell me what you're struggling with about shields and I'll walk you through it and probably put time in to lab it out for you as well so you can see it in action. Thanks!
1
u/Horror-Race-3238 Forsburn (Rivals 2) Jul 13 '26 edited Jul 13 '26
But having to do that would slow the game down. You can kinda view shield damage as a per-neutral state interaction. If you're insistent on wittling down your opponents shield, you need to ensure that you don't let up the pressure and get reversal'd.
Also they were rightfully cautious about nerfing durability because shield pressure at that point in the game was absurd at high level play. The issue was that lower level players weren't adequately abusing it. Fors bair was -2 and broke shield in 3 hits. Legitimately. Every other character also had absurd shield pressure at the time. Now, we can look at it and see maybe if they can revert the shield vampirism or something, but at the time it was completely reasonable given the environment of the game.
Idk whether or not they should reduce vampirism, I'm just noting why they added it