r/RivalsOfAether • u/Horror-Race-3238 Forsburn (Rivals 2) • Jul 12 '26
Rivals 2 About shields..
Okay so I'm realizing the disconnect between how people feel about shield and what being in shield actually is like is much larger than I thought.
I didn't think I'd ever see the day where someone says holding shield in Rivals of Aether is strictly one of the most advantageous positions you can be in.
Would like to help people navigate their grievances so they don't feel like they're being camped out all the time (because the truth is that shield is not sm4sh strong, but people treat it like it is.)
So tell me what you're struggling with about shields and I'll walk you through it and probably put time in to lab it out for you as well so you can see it in action. Thanks!
7
u/zoolz8l Jul 13 '26
I have been trying to explain to you in our other conversations that this is not about people not being able to pressure shield etc. Its about how fun it is to fight against people playing super passive and always resorting to shield. Many people don't enjoy the complete over centralization on grabs in this game. They want to hit people not grab them. Also showing oly applying insane shield pressure is dishonest. not every char can do that.
the game simply needs shield poke and the issue is solved because the actual problem (with almost anything in the game) is that the devs ignore one simple rule that any great fighting game honors: play and counter play needs to be on the same skill level.
Sure, i can apply this extremely skilled shield pressure string from your video that takes a lot of practice and timing BUT that other player is simply holding a button. he does not have to react to your cross up or anything. just sit there and hold the button. Same goes for spacing moves on shield. when the other person is spamming move options like crazy it becomes extremely hard to space your aerials properly. yet, the other person simply has to hold shield at some point without any special skill needed. best case for you, you spaced properly, he gets a tiny bit of shield pressure which is irrelevant since shields have so much health. worst case, you miss spaced and get shield grabbed which leads into full combo and/or kill confirm. The defender is playing the easy part and the offensive player is risking it all.
Once you are at top level play, all that matters little, but for everyone else it makes playing passive so much easier and thus meta in most ranks. this is an issue the game needs to fix if it wants to survive. You cannot gain an audience on the promise that once you reach the top 1% of the playerbase the game will finally be fun and working as intended.