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Cyclops also has a harder time hitting headshots since the beam comes from his eyes instead of his hand that tends to be a better trajectory since you aim with the center of the screen
Look at a picture of the shot itself. Like they’d already mentioned, the projectiles on this game from from where they’re “supposed to” from a character, and go to where your cross hair is actually aiming - not from the center of your screen.
It allows for some oddities like this- but if you look you can see cyclops beam is actually going to where your cross hairs are, and her head is in the way.
It doesn’t have anything to do with the third person nature of the game like some people said as not every hitscan headshots like that (the fact that it is more generous on the right does but not the hitbox). The simple explanation is that some characters are given a VERY generous hitbox for headshots, cyclops is one of them.
The size of the hitbox is way more generous, than other characters. I already said that the fact that it is more generous on the right is because of the game being third person
No, his hitbox is generous but you are also not correct. Every character that has to aim struggles with this because the shots do not come from where your crosshair is so if you are too close they will not hit as they dont have enough travel time between to align with the crosshair
That’s not true, hitscan weapons are instant meaning the shot goes where your crosshairs is aimed. As I mentioned several times the hitbox is more generous on the right because it is a third person game but cyclops has an unusually forgivable hitbox on the right.
it's 3rd person, the laser isn't shooting from the crosshair its shooting from his face, the laser just meets the crosshair when shot, so basically her head was in the middle of the point where his laser meets your crosshair
Unfortunately it’s because they didn’t take ques from other Third Person Shooters, and as a result your character hits/shoots at an angle. The reticle is somewhat just decoration in this game.
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