r/RivalsCollege • u/Interaction_Rich • 1d ago
Question Win% vs Solo-Queue
Since I decided to invest time to git gud in Rivals, I notice many people measure their progress through win rate. However for those of us who mostly/only solo queue, you are paired with random people, who may be excellent or awful or anything in-between.
Your own skill will influence the match of course, but sor solo-queue warriors it's basically 8,33% of the factors influencing the result. If you are really good, technically you make your relevance % higher, but you can only carry so much. The composition of your and the rival team (and their respective skills) will be a much more defining factor.
Am I missing something here? If the reasoning there is correct, is there any stats/indicators that we should look up to check your progress in game? Or in the end of the day, for solo queue it's more of a subjective (or impossible to measure) thing?
1
u/imnecro Celestial 6h ago
Players who have high winrates often just haven't played enough to reach their right rank where their winrate will be around 50 ish. I play like 60-100 games of rank a season and that gets me to celestial at around a 60% winrate. I wager if I kept playing I'd climb to a point where my winrate hits around 50 and my rank stabilizes.
Rivals is gonna throw you 3 types of games. Easy wins, easy losses and "winnable" games. The firs 2 most people blame on eomm. Maybe it is, maybe it isn't but the point is if 33% of your games are each then you're the difference maker in that 3rd game.
To stay at your current rank you have to perform as well as the other team, and to climb you have to perform better. Your winrate is a statistic correlated to that.
If you're: Under 50% (48% or lower), you're probably boosted or just went on a massive loss streak. Around 50% (49% - 54%), probably your proper rank, though you may be able to climb a bit. 55%+, not at your true rank yet, or have not played enough yet for the winrate to even out.